From 884103d805270bd776b7a485d9431401c0c05594 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Sun, 30 Mar 2025 18:50:13 +0000
Subject: [PATCH] #16 added ores to player inventory #14 show inventory in UI

---
 Assets/Scripts/PauseMenu.cs |   24 ++++++------------------
 1 files changed, 6 insertions(+), 18 deletions(-)

diff --git a/Assets/Scripts/PauseMenu.cs b/Assets/Scripts/PauseMenu.cs
index 630aa70..7227f6f 100644
--- a/Assets/Scripts/PauseMenu.cs
+++ b/Assets/Scripts/PauseMenu.cs
@@ -7,7 +7,6 @@
 
 public class PauseMenu : MonoBehaviour
 {
-    public static bool GameIsPaused = false;
 
     public GameObject pauseMenuUI;
     public GameObject settingsMenuUI;
@@ -18,14 +17,13 @@
     private void Awake()
     {
         animator = GetComponent<Animator>();
-        GameIsPaused = false;
     }
 
     public void OnEscapedPressed(InputAction.CallbackContext context)
     {
         if (context.started)
         {
-            ResumeOrPauseGame(GameIsPaused);
+            ResumeOrPauseGame(GameManager.GameIsPaused);
         }
     }
 
@@ -43,32 +41,22 @@
 
     private void ResumeWithMenu()
     {
-        // TODO make it dynamic (whichever UI is activ set it to falsen when unpaused)
+        // TODO make it dynamic (whichever UI is activ set it to false when unpaused)
+        GameManager.ResumeGame();
         pausePanel.SetActive(false);
-        Resume();
-    }
-    public void Resume()
-    {
-        Time.timeScale = 1f;
-        GameIsPaused = false;
     }
 
     private void PauseWithMenu()
     {
+        GameManager.PauseGame();
         settingsMenuUI.SetActive(false);
         pauseMenuUI.SetActive(true);
         pausePanel.SetActive(true);
-        Pause();
-    }
-    public void Pause()
-    {
-        Time.timeScale = 0f;
-        GameIsPaused = true;
     }
 
     public void OnResumeClicked()
     {
-        Resume();
+        GameManager.ResumeGame();
     }
 
     public void OnGameSaveClicked()
@@ -97,7 +85,7 @@
 
     public void OnExitClicked()
     {
-        Resume();
+        GameManager.ResumeGame();
         SceneManager.LoadScene("MainMenu");
     }
 

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