From 884103d805270bd776b7a485d9431401c0c05594 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Sun, 30 Mar 2025 18:50:13 +0000
Subject: [PATCH] #16 added ores to player inventory #14 show inventory in UI
---
Assets/Scripts/PlayerController.cs | 22 ++++++++++++++++++++--
1 files changed, 20 insertions(+), 2 deletions(-)
diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs
index ca18e3d..406f720 100644
--- a/Assets/Scripts/PlayerController.cs
+++ b/Assets/Scripts/PlayerController.cs
@@ -136,7 +136,7 @@
{
get
{
- return animator.GetBool(AnimationStrings.canMove) && !PauseMenu.GameIsPaused && !IsDrilling;
+ return animator.GetBool(AnimationStrings.canMove) && !GameManager.GameIsPaused && !IsDrilling;
}
}
@@ -154,6 +154,10 @@
private void Awake()
{
+ if(Debug.isDebugBuild)
+ {
+ moveSpeed = 25f;
+ }
rb = GetComponent<Rigidbody2D>();
animator = GetComponent<Animator>();
animator_rotor = rotorGO.GetComponent<Animator>();
@@ -267,18 +271,26 @@
public void OnMove(InputAction.CallbackContext context)
{
+ if (!health.IsAlive)
+ {
+ return;
+ }
moveInput = context.ReadValue<Vector2>();
IsMoving = moveInput.x != 0;
IsFlying = (moveInput.y != 0);
- SetFacingDirection(moveInput);
+
if (IsDrilling)
{
IsMoving = false;
IsFlying = false;
//moveInput = Vector2.zero;
+ }
+ else
+ {
+ SetFacingDirection(moveInput);
}
}
@@ -289,9 +301,11 @@
switch (drillDirection)
{
case DrillDirection.Left:
+ SetFacingDirection(Vector2.left);
touchingDirections.wallHitsLeft[0].collider.GetContacts(contactPoints);
break;
case DrillDirection.Right:
+ SetFacingDirection(Vector2.right);
touchingDirections.wallHitsRight[0].collider.GetContacts(contactPoints);
break;
case DrillDirection.Down:
@@ -366,6 +380,10 @@
public void TakeDamage(int damage)
{
health.Hit(damage);
+ if (!health.IsAlive)
+ {
+ rb.velocity = Vector3.zero;
+ }
}
public void TakeFallDamage(int fallDamage)
--
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