From 89ffa9ea09da478852ebe24f2ae2348c6b145edd Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Sun, 06 Apr 2025 16:22:53 +0000 Subject: [PATCH] #48 added perlinNoise cache --- Assets/Scripts/Jobs/GenerateGroundJob.cs | 9 +-- Assets/Scripts/GenerateTileMap.cs | 134 +++++++++----------------------------------- 2 files changed, 31 insertions(+), 112 deletions(-) diff --git a/Assets/Scripts/GenerateTileMap.cs b/Assets/Scripts/GenerateTileMap.cs index 1c01f5d..1d14849 100644 --- a/Assets/Scripts/GenerateTileMap.cs +++ b/Assets/Scripts/GenerateTileMap.cs @@ -6,29 +6,6 @@ using UnityEngine; using UnityEngine.Tilemaps; -//[Serializable] -//public class Ore -//{ -// public string name; -// /// <summary> -// /// The lower the numer the higher the amount of ores that will spawn -// /// Higher number means less ore -// /// </summary> -// [Tooltip("The lower the numer the higher the amount of ores that will spawn. Higher number means less ore.")] -// [Range(1, 100000)] -// public int weight; -// /// <summary> -// /// The lower the number the more dense the ore will spawn (big clusters -// /// Higher number means little clusters (more spread) -// /// </summary> -// [Tooltip("The lower the number the more dense the ore will spawn (big clusters. Higher number means little clusters (more spread).")] -// [Range(10, 100000)] -// public int clusterWeight; -// public CustomRuleTile tile; -// public int maxSpawnHeight; -// public int minSpawnHeight; -//} - public class GenerateTileMap : MonoBehaviour { public int? seed; @@ -37,13 +14,13 @@ public static int groundDepth = 256; private float scale; private float offsetX; - private float offsetY; + private float offsetY; + private NativeArray<float> perlinNoiseCache; Tilemap tilemap; public CustomRuleTile forestRuleTile; public TileBase borderTile; private List<Generateable> generateables; - //public List<TileBase> tiles; public const int CHUNK_SIZE = 16; // Size of each chunk public int LOAD_DISTANCE = 2; // Number of chunks to load around player @@ -84,14 +61,7 @@ lastLoadedChunk = currentChunk; } } - // When a tile is destroyed in a chunk, update GameManager's list - private void AddDestroyedTile(Vector3Int tilePos) - { - if (!gameManager.destroyedTiles.Contains(tilePos)) - { - gameManager.destroyedTiles.Add(tilePos); - } - } + // When checking if a tile is destroyed, use GameManager's list private bool IsTileDestroyed(Vector3Int tilePos) @@ -177,6 +147,7 @@ UnityEngine.Random.state = randomState; + CachePerlinNoise(); } private int GenerateSeed(int size) @@ -189,6 +160,19 @@ chars[i] = seedNumbers[rand.Next(seedNumbers.Length)]; } return int.Parse(new string(chars)); + } + private void CachePerlinNoise() + { + perlinNoiseCache = new NativeArray<float>(maxWidth * maxDepth, Allocator.Persistent); + for (int x = 0; x < maxWidth; x++) + { + for (int y = 0; y < maxDepth; y++) + { + float xPerlin = ((float)x / maxWidth) * scale + offsetX; + float yPerlin = ((float)Math.Abs(y) / groundDepth) * scale + offsetY; + perlinNoiseCache[x * groundDepth + y] = Mathf.PerlinNoise(xPerlin, yPerlin); + } + } } public IEnumerator GenerateTiles(Action finishedCallback, List<Vector3Int> destroyedTiles) @@ -244,16 +228,18 @@ scale = scale, offsetX = offsetX, offsetY = offsetY, - groundTiles = new NativeArray<bool>(CHUNK_SIZE * CHUNK_SIZE, Allocator.TempJob) + groundTiles = new NativeArray<bool>(CHUNK_SIZE * CHUNK_SIZE, Allocator.TempJob), + perlinNoiseCache = perlinNoiseCache }; // Schedule the job JobHandle groundJobHandle = groundJob.Schedule(CHUNK_SIZE * CHUNK_SIZE, 64); // Wait for the job to complete - groundJobHandle.Complete(); + yield return new WaitUntil(() => groundJobHandle.IsCompleted); // Apply the results + groundJobHandle.Complete(); for (int i = 0; i < CHUNK_SIZE * CHUNK_SIZE; i++) { if (groundJob.groundTiles[i]) @@ -286,34 +272,6 @@ } } - //private IEnumerator CreateGroundLayer(List<Vector3Int> destroyedTiles) - //{ - // for (int x = 1; x < maxWidth; x++) - // { - // for (int y = -1; y > -groundDepth; y--) - // { - // float xPerlin = ((float)x / maxWidth) * scale + offsetX; - // float yPerlin = ((float)Mathf.Abs(y) / maxDepth) * scale + offsetY; - // float perlinNoise = Mathf.PerlinNoise(xPerlin, yPerlin); - - // if (perlinNoise <= 0.7f) - // { - // Vector3Int tileSpawnCoord = new Vector3Int(x, y); - // if (!destroyedTiles.Contains(tileSpawnCoord)) - // { - // tilemap.SetTile(tileSpawnCoord, forestRuleTile); - // } - // } - - // } - - // // Update UI every 8 lines - // if ((x % 8) == 0) - // { - // yield return null; - // } - // } - //} private IEnumerator GenerateOresInChunk(Vector2Int chunk, List<Vector3Int> destroyedTiles) { int startX = chunk.x * CHUNK_SIZE; @@ -368,49 +326,6 @@ } } } - - //private IEnumerator GenerateOreClusters(List<Vector3Int> destroyedTiles) - //{ - // foreach (Generateable generateable in generateables) - // { - // // Convert spawn heights to negative values if they aren't already - // int maxY = -Mathf.Abs(generateable.maxSpawnHeight); - // int minY = -Mathf.Abs(generateable.minSpawnHeight); - // Debug.Log($"Generating {generateable.name} between Y: {minY} - {maxY}"); - // for (int x = 0; x < maxWidth; x++) - // { - // for (int y = maxY; y > minY; y--) - // { - // float xPerlin = ((float)x / maxWidth) * (float)generateable.clusterWeight + offsetX; - // float yPerlin = ((float)Mathf.Abs(y) / maxDepth) * (float)generateable.clusterWeight + offsetY; - // float perlinNoise = Mathf.PerlinNoise(xPerlin, yPerlin); - - // if (perlinNoise <= (1f / (float)generateable.weight)) - // { - // Vector3Int tileSpawnCoord = new Vector3Int(x, y); - // if (!destroyedTiles.Contains(tileSpawnCoord) && tilemap.HasTile(tileSpawnCoord)) - // { - // // Check potential cluster size before placing - // int clusterSize = CountPotentialClusterSize(x, y, generateable.weight, generateable.clusterWeight); - // if (clusterSize >= generateable.minClusterSize) - // { - // tilemap.SetTile(tileSpawnCoord, generateable.tile); - // } - // //tilemap.SetTile(tileSpawnCoord, generateable.tile); - // } - // } - - // } - - // // Update UI every 8 lines - // if ((x % 8) == 0) - // { - // yield return null; - // } - // } - // } - //} - private IEnumerator GenerateBorders() { // Vertical borders (going up from underground to sky) @@ -473,6 +388,13 @@ return size; } + private void OnDestroy() + { + if (perlinNoiseCache.IsCreated) + { + perlinNoiseCache.Dispose(); + } + } #if UNITY_EDITOR private void OnDrawGizmos() { diff --git a/Assets/Scripts/Jobs/GenerateGroundJob.cs b/Assets/Scripts/Jobs/GenerateGroundJob.cs index ce435a5..1b679aa 100644 --- a/Assets/Scripts/Jobs/GenerateGroundJob.cs +++ b/Assets/Scripts/Jobs/GenerateGroundJob.cs @@ -22,6 +22,7 @@ [WriteOnly] public NativeArray<bool> groundTiles; + [ReadOnly] public NativeArray<float> perlinNoiseCache; public void Execute(int index) { @@ -33,11 +34,7 @@ groundTiles[index] = false; return; } - - float xPerlin = ((float)x / maxWidth) * scale + offsetX; - float yPerlin = ((float)math.abs(y) / groundDepth) * scale + offsetY; - float perlinNoise = noise.cnoise(new float2(xPerlin, yPerlin)); - - groundTiles[index] = perlinNoise <= 0.7f; + + groundTiles[index] = perlinNoiseCache[x * groundDepth + Mathf.Abs(y)] <= 0.7f; } } -- Gitblit v1.9.3