From 9548a82c623fa75ab2675cfabdc049cda57b2f3e Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Mon, 18 Dec 2023 19:28:43 +0000
Subject: [PATCH] Added ui sprites

---
 Assets/Scripts/TouchingDirections.cs |   12 ++++++------
 1 files changed, 6 insertions(+), 6 deletions(-)

diff --git a/Assets/Scripts/TouchingDirections.cs b/Assets/Scripts/TouchingDirections.cs
index 01e3ab7..4a26280 100644
--- a/Assets/Scripts/TouchingDirections.cs
+++ b/Assets/Scripts/TouchingDirections.cs
@@ -31,8 +31,8 @@
         set
         {
             _isGrounded = value;
-            animator.SetBool(AnimationStrings.Player.IsGrounded, value);
-            animator_rotor.SetBool(AnimationStrings.Player.IsGrounded, value);
+            animator.SetBool(AnimationStrings.Player.isGrounded, value);
+            animator_rotor.SetBool(AnimationStrings.Player.isGrounded, value);
         }
     }
 
@@ -45,8 +45,8 @@
         set
         {
             _isAtWall = value;
-            animator.SetBool(AnimationStrings.Player.IsAtWall, value);
-            animator_rotor.SetBool(AnimationStrings.Player.IsAtWall, value);
+            animator.SetBool(AnimationStrings.Player.isAtWall, value);
+            animator_rotor.SetBool(AnimationStrings.Player.isAtWall, value);
         }
     }
 
@@ -59,8 +59,8 @@
         set
         {
             _isAtCeiling = value;
-            animator.SetBool(AnimationStrings.Player.IsAtCeiling, value);
-            animator_rotor.SetBool(AnimationStrings.Player.IsAtCeiling, value);
+            animator.SetBool(AnimationStrings.Player.isAtCeiling, value);
+            animator_rotor.SetBool(AnimationStrings.Player.isAtCeiling, value);
         }
     }
 

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