From 884103d805270bd776b7a485d9431401c0c05594 Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Sun, 30 Mar 2025 18:50:13 +0000 Subject: [PATCH] #16 added ores to player inventory #14 show inventory in UI --- Assets/Scripts/Managers/GameManager.cs | 33 ++++++++++++++++++++++++++++----- 1 files changed, 28 insertions(+), 5 deletions(-) diff --git a/Assets/Scripts/Managers/GameManager.cs b/Assets/Scripts/Managers/GameManager.cs index 00a5bc0..e0670dd 100644 --- a/Assets/Scripts/Managers/GameManager.cs +++ b/Assets/Scripts/Managers/GameManager.cs @@ -10,6 +10,8 @@ public class GameManager : SettingsManager { + public static bool GameIsPaused = false; + public GameObject damageTextPrefab; public GameObject healthTextPrefab; public Canvas playerUI; @@ -24,6 +26,7 @@ private void Awake() { + GameIsPaused = false; SoundManager.instance.ChangeMusic(SoundName.MusicHappy); LoadTileMaps(SaveSystem.isGameLoaded); } @@ -32,7 +35,7 @@ private void LoadTileMaps(bool loadFromSave) { generateTileMap = tilemap.GetComponent<GenerateTileMap>(); - pauseMenuUI.GetComponent<PauseMenu>().Pause(); + PauseGame(); levelChanger.GetComponent<Animator>().SetBool("SceneLoading", true); if (loadFromSave) { @@ -67,7 +70,7 @@ } public void GameLoaded() { - pauseMenuUI.GetComponent<PauseMenu>().Resume(); + ResumeGame(); pauseMenuUI.GetComponent<Animator>().SetTrigger("GameLoaded"); } @@ -139,9 +142,13 @@ cellWorldPosition.y += 0.5f; if (tileGameObject?.GetComponent<Dropable>()?.isDropable ?? false) { - Instantiate(tileGameObject?.GetComponent<Dropable>().dropable, cellWorldPosition, Quaternion.identity, pickups.transform); - //Debug.Log(.name); - + // Change no drops, only inventory + //Instantiate(tileGameObject?.GetComponent<Dropable>().dropable, cellWorldPosition, Quaternion.identity, pickups.transform); + Inventory playerInventory = contact.rigidbody.gameObject.GetComponent<Inventory>(); + if (playerInventory != null) + { + playerInventory.AddItem(tileGameObject?.GetComponent<Dropable>().dropable); + } } tilemap.SetTile(cellCoord, null); destroyedTiles.Add(cellCoord); @@ -155,4 +162,20 @@ } #endregion + + #region GameState + + public static void PauseGame() + { + Time.timeScale = 0f; + GameIsPaused = true; + //GameStateEvents.gameStatePauseChanged.Invoke(GameIsPaused); + } + public static void ResumeGame() + { + Time.timeScale = 1f; + GameIsPaused = false; + //GameStateEvents.gameStatePauseChanged.Invoke(GameIsPaused); + } + #endregion } -- Gitblit v1.9.3