From 884103d805270bd776b7a485d9431401c0c05594 Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Sun, 30 Mar 2025 18:50:13 +0000 Subject: [PATCH] #16 added ores to player inventory #14 show inventory in UI --- Assets/Scripts/Managers/GameManager.cs | 93 ++++++++++++++++++++++++++++++++++++++++------ 1 files changed, 81 insertions(+), 12 deletions(-) diff --git a/Assets/Scripts/Managers/GameManager.cs b/Assets/Scripts/Managers/GameManager.cs index 6c12eb4..e0670dd 100644 --- a/Assets/Scripts/Managers/GameManager.cs +++ b/Assets/Scripts/Managers/GameManager.cs @@ -1,20 +1,32 @@ using Assets.Scripts.Enums; +using Assets.Scripts.Helpers; +using System; +using System.Collections.Generic; +using System.Linq; using TMPro; +using Unity.VisualScripting; using UnityEngine; using UnityEngine.Tilemaps; public class GameManager : SettingsManager { + public static bool GameIsPaused = false; + public GameObject damageTextPrefab; public GameObject healthTextPrefab; public Canvas playerUI; public Canvas pauseMenuUI; public GameObject levelChanger; public Tilemap tilemap; - GenerateTileMap generateTileMap; + [NonSerialized] + public GenerateTileMap generateTileMap; + [NonSerialized] + public List<Vector3Int> destroyedTiles = new List<Vector3Int>(); + public GameObject pickups; private void Awake() { + GameIsPaused = false; SoundManager.instance.ChangeMusic(SoundName.MusicHappy); LoadTileMaps(SaveSystem.isGameLoaded); } @@ -22,22 +34,43 @@ private void LoadTileMaps(bool loadFromSave) { - pauseMenuUI.GetComponent<PauseMenu>().Pause(); - levelChanger.GetComponent<Animator>().SetBool("SceneLoading", true); generateTileMap = tilemap.GetComponent<GenerateTileMap>(); - Debug.Log("waiting for async"); - StartCoroutine(generateTileMap.GenerateTiles(LoadTileMapsFinished)); + PauseGame(); + levelChanger.GetComponent<Animator>().SetBool("SceneLoading", true); + if (loadFromSave) + { + LoadMapState(); + } + Debug.Log("waiting for async map loading"); + StartCoroutine(generateTileMap.GenerateTiles(LoadTileMapsFinished, destroyedTiles)); + } + + private void LoadMapState() + { + SaveDataMap mapState = SaveSystem.LoadMapState(); + if (mapState != null) + { + generateTileMap.SetSettingsFromSeed(mapState.seed); + if (mapState.destroyedTiles != null && mapState.destroyedTiles.Count > 0) + { + // TODO rework load map (it's fucky wucky currently as I had to make an extra class for it to jsonify the tiles correctly, as unity does not like lists of arrays or 2d arrays) + foreach (DestroyedTile tile in mapState.destroyedTiles) + { + destroyedTiles.Add(tile.tileCoord.ConvertToVector3Int()); + } //destroyedTiles.AddRange(mapState.destroyedTiles.Select(tile => { return tile.tileCoord; }).ToList().ConvertToVector3Int()); + } + } } public void LoadTileMapsFinished() { - Debug.Log("done async"); + Debug.Log("done async map loading"); levelChanger.GetComponent<Animator>().SetBool("SceneLoading", false); GameLoaded(); } public void GameLoaded() { - pauseMenuUI.GetComponent<PauseMenu>().Resume(); + ResumeGame(); pauseMenuUI.GetComponent<Animator>().SetTrigger("GameLoaded"); } @@ -100,13 +133,49 @@ //Debug.Log(tilemap.HasTile(cellCoord)); if (tilemap.HasTile(cellCoord)) { - tilemap.SetTile(cellCoord, null); - Vector3 moveToPosition = grid.CellToWorld(cellCoord); - moveToPosition.x += 0.5f; - moveToPosition.y += 0.5f; - CharacterEvents.characterDrillingToPosition.Invoke(moveToPosition); + GameObject tileGameObject = tilemap.GetInstantiatedObject(cellCoord); + if (tileGameObject?.GetComponent<Drillable>()?.isDrillable ?? false) + { + Vector3 cellWorldPosition = grid.CellToWorld(cellCoord); + // middle of tile + cellWorldPosition.x += 0.5f; + cellWorldPosition.y += 0.5f; + if (tileGameObject?.GetComponent<Dropable>()?.isDropable ?? false) + { + // Change no drops, only inventory + //Instantiate(tileGameObject?.GetComponent<Dropable>().dropable, cellWorldPosition, Quaternion.identity, pickups.transform); + Inventory playerInventory = contact.rigidbody.gameObject.GetComponent<Inventory>(); + if (playerInventory != null) + { + playerInventory.AddItem(tileGameObject?.GetComponent<Dropable>().dropable); + } + } + tilemap.SetTile(cellCoord, null); + destroyedTiles.Add(cellCoord); + CharacterEvents.characterDrillingToPosition.Invoke(cellWorldPosition, drillDirection); + } + else + { + //CharacterEvents.characterDrillingToPositionAbort.Invoke(moveToPosition); + } } } #endregion + + #region GameState + + public static void PauseGame() + { + Time.timeScale = 0f; + GameIsPaused = true; + //GameStateEvents.gameStatePauseChanged.Invoke(GameIsPaused); + } + public static void ResumeGame() + { + Time.timeScale = 1f; + GameIsPaused = false; + //GameStateEvents.gameStatePauseChanged.Invoke(GameIsPaused); + } + #endregion } -- Gitblit v1.9.3