From 884103d805270bd776b7a485d9431401c0c05594 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Sun, 30 Mar 2025 18:50:13 +0000
Subject: [PATCH] #16 added ores to player inventory #14 show inventory in UI

---
 Assets/Scripts/PauseMenu.cs |   29 ++++++++++++++---------------
 1 files changed, 14 insertions(+), 15 deletions(-)

diff --git a/Assets/Scripts/PauseMenu.cs b/Assets/Scripts/PauseMenu.cs
index 9e77542..7227f6f 100644
--- a/Assets/Scripts/PauseMenu.cs
+++ b/Assets/Scripts/PauseMenu.cs
@@ -7,7 +7,6 @@
 
 public class PauseMenu : MonoBehaviour
 {
-    public static bool GameIsPaused = false;
 
     public GameObject pauseMenuUI;
     public GameObject settingsMenuUI;
@@ -18,14 +17,13 @@
     private void Awake()
     {
         animator = GetComponent<Animator>();
-        GameIsPaused = false;
     }
 
     public void OnEscapedPressed(InputAction.CallbackContext context)
     {
         if (context.started)
         {
-            ResumeOrPauseGame(GameIsPaused);
+            ResumeOrPauseGame(GameManager.GameIsPaused);
         }
     }
 
@@ -33,39 +31,40 @@
     {
         if (resume)
         {
-            Resume();
+            ResumeWithMenu();
         }
         else
         {
-            Pause();
+            PauseWithMenu();
         }
     }
 
-    private void Resume()
+    private void ResumeWithMenu()
     {
-        // TODO make it dynamic (whichever UI is activ set it to falsen when unpaused)
+        // TODO make it dynamic (whichever UI is activ set it to false when unpaused)
+        GameManager.ResumeGame();
         pausePanel.SetActive(false);
-        Time.timeScale = 1f;
-        GameIsPaused = false;
     }
 
-    private void Pause()
+    private void PauseWithMenu()
     {
+        GameManager.PauseGame();
         settingsMenuUI.SetActive(false);
         pauseMenuUI.SetActive(true);
         pausePanel.SetActive(true);
-        Time.timeScale = 0f;
-        GameIsPaused = true;
     }
+
     public void OnResumeClicked()
     {
-        Resume();
+        GameManager.ResumeGame();
     }
 
     public void OnGameSaveClicked()
     {
         PlayerController playerController = GameObject.Find("Player").GetComponent<PlayerController>();
-        SaveSystem.SavePlayer(playerController);
+        SaveSystem.SavePlayer(new SaveDataPlayer(playerController));
+        GameManager gameManager= GameObject.Find("GameManager").GetComponent<GameManager>();
+        SaveSystem.SaveMapState(new SaveDataMap(gameManager.destroyedTiles, gameManager.generateTileMap.seed.Value));
         animator.SetTrigger("GameSaved");
     }
 
@@ -86,7 +85,7 @@
 
     public void OnExitClicked()
     {
-        Resume();
+        GameManager.ResumeGame();
         SceneManager.LoadScene("MainMenu");
     }
 

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