From 884103d805270bd776b7a485d9431401c0c05594 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Sun, 30 Mar 2025 18:50:13 +0000
Subject: [PATCH] #16 added ores to player inventory #14 show inventory in UI

---
 Assets/Scripts/PlayerController.cs |   27 +++++++++++++++++++++++----
 1 files changed, 23 insertions(+), 4 deletions(-)

diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs
index 4d7ab47..406f720 100644
--- a/Assets/Scripts/PlayerController.cs
+++ b/Assets/Scripts/PlayerController.cs
@@ -1,6 +1,7 @@
 using Assets.Scripts.Enums;
 using Assets.Scripts.Helpers;
 using System;
+using System.Linq;
 using UnityEngine;
 using UnityEngine.InputSystem;
 
@@ -135,7 +136,7 @@
     {
         get
         {
-            return animator.GetBool(AnimationStrings.canMove) && !PauseMenu.GameIsPaused && !IsDrilling;
+            return animator.GetBool(AnimationStrings.canMove) && !GameManager.GameIsPaused && !IsDrilling;
         }
     }
 
@@ -153,6 +154,10 @@
 
     private void Awake()
     {
+        if(Debug.isDebugBuild)
+        {
+            moveSpeed = 25f;
+        }
         rb = GetComponent<Rigidbody2D>();
         animator = GetComponent<Animator>();
         animator_rotor = rotorGO.GetComponent<Animator>();
@@ -266,18 +271,26 @@
 
     public void OnMove(InputAction.CallbackContext context)
     {
+        if (!health.IsAlive)
+        {
+            return;
+        }
         moveInput = context.ReadValue<Vector2>();
 
         IsMoving = moveInput.x != 0;
 
         IsFlying = (moveInput.y != 0);
 
-        SetFacingDirection(moveInput);
+
         if (IsDrilling)
         {
             IsMoving = false;
             IsFlying = false;
             //moveInput = Vector2.zero;
+        } 
+        else
+        {
+            SetFacingDirection(moveInput);
         }
     }
 
@@ -288,9 +301,11 @@
         switch (drillDirection)
         {
             case DrillDirection.Left:
+                SetFacingDirection(Vector2.left);
                 touchingDirections.wallHitsLeft[0].collider.GetContacts(contactPoints);
                 break;
             case DrillDirection.Right:
+                SetFacingDirection(Vector2.right);
                 touchingDirections.wallHitsRight[0].collider.GetContacts(contactPoints);
                 break;
             case DrillDirection.Down:
@@ -301,9 +316,9 @@
                 break;
         }
         //Debug.Log(contactPoints[0].otherRigidbody?.gameObject.name);
-        if (contactPoints[0].otherRigidbody?.name == "Tilemap")
+        if (contactPoints.Any(x => x.otherRigidbody?.name == "Tilemap"))
         {
-            CharacterEvents.characterDrill.Invoke(contactPoints[0], drillDirection);
+            CharacterEvents.characterDrill.Invoke(contactPoints.Single(x => x.otherRigidbody?.name == "Tilemap"), drillDirection);
         }
     }
 
@@ -365,6 +380,10 @@
     public void TakeDamage(int damage)
     {
         health.Hit(damage);
+        if (!health.IsAlive)
+        {
+            rb.velocity = Vector3.zero;
+        }
     }
 
     public void TakeFallDamage(int fallDamage)

--
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