From 884103d805270bd776b7a485d9431401c0c05594 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Sun, 30 Mar 2025 18:50:13 +0000
Subject: [PATCH] #16 added ores to player inventory #14 show inventory in UI

---
 Assets/Scripts/TouchingDirections.cs |   16 +++++++++++-----
 1 files changed, 11 insertions(+), 5 deletions(-)

diff --git a/Assets/Scripts/TouchingDirections.cs b/Assets/Scripts/TouchingDirections.cs
index 6091f02..08bf06c 100644
--- a/Assets/Scripts/TouchingDirections.cs
+++ b/Assets/Scripts/TouchingDirections.cs
@@ -5,8 +5,8 @@
 public class TouchingDirections : MonoBehaviour
 {
     public ContactFilter2D castFilter;
-    public float groundDistance = 0.05f;
-    public float wallDistance = 0.2f;
+    public float groundDistance = 0.01f;
+    public float wallDistance = 0.01f;
     public float ceilingDistance = 0.05f;
 
     //private Vector2 wallCheckDirection => gameObject.transform.localScale.x > 0 ? Vector2.right : Vector2.left;
@@ -15,11 +15,13 @@
     public GameObject rotorGO;
 
     BoxCollider2D touchingCol;
+    //CapsuleCollider2D touchingCol;
     Animator animator;
     Animator animator_rotor;
 
     public RaycastHit2D[] groundHits = new RaycastHit2D[5];
-    public RaycastHit2D[] wallHits = new RaycastHit2D[5];
+    public RaycastHit2D[] wallHitsRight = new RaycastHit2D[5];
+    public RaycastHit2D[] wallHitsLeft = new RaycastHit2D[5];
     public RaycastHit2D[] ceilingHits = new RaycastHit2D[5];
 
     [SerializeField]
@@ -89,6 +91,7 @@
     {
         rb = GetComponent<Rigidbody2D>();
         touchingCol = rb.GetComponent<BoxCollider2D>();
+        //touchingCol = rb.GetComponent<CapsuleCollider2D>();
         animator = rb.GetComponent<Animator>();
         animator_rotor = rotorGO.GetComponent<Animator>();
     }
@@ -100,9 +103,12 @@
 
     void FixedUpdate()
     {
+
+        //int contactsAmount = touchingCol.GetContacts(contacts);
+        //Debug.Log("contactsAmount: " + contactsAmount);
         IsGrounded = touchingCol.Cast(Vector2.down, castFilter, groundHits, groundDistance) > 0;
-        IsAtWallLeft = touchingCol.Cast(Vector2.left, castFilter, wallHits, wallDistance) > 0;
-        IsAtWallRight = touchingCol.Cast(Vector2.right, castFilter, wallHits, wallDistance) > 0;
+        IsAtWallLeft = touchingCol.Cast(Vector2.left, castFilter, wallHitsLeft, wallDistance) > 0;
+        IsAtWallRight = touchingCol.Cast(Vector2.right, castFilter, wallHitsRight, wallDistance) > 0;
         IsAtCeiling = touchingCol.Cast(Vector2.up, castFilter, ceilingHits, ceilingDistance) > 0;
     }
 

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