From a0231b6896566ce8595d1e2cd5d26b6792867ece Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Tue, 19 Dec 2023 00:02:24 +0000 Subject: [PATCH] Added pause panel --- Assets/Scripts/PauseMenu.cs | 11 +++++++++-- 1 files changed, 9 insertions(+), 2 deletions(-) diff --git a/Assets/Scripts/PauseMenu.cs b/Assets/Scripts/PauseMenu.cs index 4888cd0..cf748c7 100644 --- a/Assets/Scripts/PauseMenu.cs +++ b/Assets/Scripts/PauseMenu.cs @@ -11,6 +11,12 @@ public GameObject pauseMenuUI; public GameObject settingsMenuUI; + public GameObject pausePanel; + + private void Awake() + { + GameIsPaused = false; + } public void OnEscapedPressed(InputAction.CallbackContext context) { @@ -35,15 +41,16 @@ private void Resume() { // TODO make it dynamic (whichever UI is activ set it to falsen when unpaused) - pauseMenuUI.SetActive(false); - settingsMenuUI.SetActive(false); + pausePanel.SetActive(false); Time.timeScale = 1f; GameIsPaused = false; } private void Pause() { + settingsMenuUI.SetActive(false); pauseMenuUI.SetActive(true); + pausePanel.SetActive(true); Time.timeScale = 0f; GameIsPaused = true; } -- Gitblit v1.9.3