From a0231b6896566ce8595d1e2cd5d26b6792867ece Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Tue, 19 Dec 2023 00:02:24 +0000
Subject: [PATCH] Added pause panel
---
Assets/Scripts/Pickup.cs | 3 +++
1 files changed, 3 insertions(+), 0 deletions(-)
diff --git a/Assets/Scripts/Pickup.cs b/Assets/Scripts/Pickup.cs
index 28f2069..c2ed000 100644
--- a/Assets/Scripts/Pickup.cs
+++ b/Assets/Scripts/Pickup.cs
@@ -1,3 +1,4 @@
+using Assets.Scripts.Enums;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@@ -8,6 +9,7 @@
public Vector3 spinRotatationSpeed = new Vector3(0, 180, 0);
+ public SoundName soundName;
private void OnTriggerEnter2D(Collider2D collision)
@@ -21,6 +23,7 @@
// Pickup health if not at max HP
if (damageable.Heal(healthRestore))
{
+ SoundManager.instance.PlaySoundAtPoint(gameObject, soundName);
Destroy(gameObject);
}
}
--
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