From a0231b6896566ce8595d1e2cd5d26b6792867ece Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Tue, 19 Dec 2023 00:02:24 +0000
Subject: [PATCH] Added pause panel
---
Assets/Scripts/PlayerController.cs | 80 ++++++++++++++++++++++++++++++----------
1 files changed, 60 insertions(+), 20 deletions(-)
diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs
index b2d1868..7d13b2e 100644
--- a/Assets/Scripts/PlayerController.cs
+++ b/Assets/Scripts/PlayerController.cs
@@ -8,6 +8,8 @@
{
public float moveSpeed = 5f;
public float maxFallSpeed = -20f;
+ public float maxFallSpeedDamge = -10f;
+ private float maxFallSpeedCurrent = 0f;
Vector2 moveInput;
Rigidbody2D rb;
@@ -15,6 +17,7 @@
Animator animator_rotor;
public GameObject rotorGO;
TouchingDirections touchingDirections;
+ Damageable health;
[SerializeField]
private bool _isMoving;
@@ -24,7 +27,7 @@
private set
{
_isMoving = value;
- animator.SetBool(AnimationStrings.Player.IsMoving, value);
+ animator.SetBool(AnimationStrings.Player.isMoving, value);
}
}
@@ -36,8 +39,8 @@
private set
{
_isFlying = value;
- animator.SetBool(AnimationStrings.Player.IsFlying, value);
- animator_rotor.SetBool(AnimationStrings.Player.IsFlying, value);
+ animator.SetBool(AnimationStrings.Player.isFlying, value);
+ animator_rotor.SetBool(AnimationStrings.Player.isFlying, value);
}
}
@@ -56,24 +59,24 @@
}
}
+ public bool CanMove
+ {
+ get
+ {
+ Debug.Log("gameIsPaused: " + PauseMenu.GameIsPaused);
+ return animator.GetBool(AnimationStrings.canMove) && !PauseMenu.GameIsPaused;
+ }
+ }
+
+
+
private void Awake()
{
rb = GetComponent<Rigidbody2D>();
animator = GetComponent<Animator>();
animator_rotor = rotorGO.GetComponent<Animator>();
touchingDirections = GetComponent<TouchingDirections>();
- }
-
- // Start is called before the first frame update
- void Start()
- {
-
- }
-
- // Update is called once per frame
- void Update()
- {
-
+ health = GetComponent<Damageable>();
}
private void FixedUpdate()
@@ -104,18 +107,45 @@
rb.velocity = new Vector2(moveInput.x * moveSpeed, (moveInput.y * moveSpeed));
}
}
+ if (touchingDirections.IsGrounded)
+ {
+ if (maxFallSpeedCurrent < maxFallSpeedDamge)
+ {
+ TakeFallDamage(Math.Abs((int)maxFallSpeedCurrent));
+ maxFallSpeedCurrent = 0;
+ }
+ }
+ else if (IsFlying)
+ {
+ maxFallSpeedCurrent = rb.velocity.y;
+ }
+ else
+ {
+ if (maxFallSpeedCurrent > rb.velocity.y)
+ {
+ maxFallSpeedCurrent = rb.velocity.y;
+ }
+ }
}
public void OnMove(InputAction.CallbackContext context)
{
- moveInput = context.ReadValue<Vector2>();
+ if (CanMove)
+ {
+ moveInput = context.ReadValue<Vector2>();
- IsMoving = moveInput.x != 0;
+ IsMoving = moveInput.x != 0;
- IsFlying = (moveInput.y != 0);
+ IsFlying = (moveInput.y != 0);
- SetFacingDirection(moveInput);
-
+ SetFacingDirection(moveInput);
+ }
+ else
+ {
+ IsMoving = false;
+ IsFlying = false;
+ moveInput = Vector2.zero;
+ }
}
private void SetFacingDirection(Vector2 moveInput)
@@ -130,6 +160,16 @@
}
}
+ public void TakeDamage(int damage)
+ {
+ health.Hit(damage);
+ }
+
+ public void TakeFallDamage(int fallDamage)
+ {
+ TakeDamage(fallDamage);
+ }
+
//public void OnRun(InputAction.CallbackContext context)
//{
// if (context.started) // Button pressed
--
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