From a34c1ebe91bdf70510fac0b388b00b3c05a82c55 Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Thu, 03 Apr 2025 13:15:24 +0000 Subject: [PATCH] #43 fixed drilling down --- Assets/Scripts/GenerateTileMap.cs | 3 +++ 1 files changed, 3 insertions(+), 0 deletions(-) diff --git a/Assets/Scripts/GenerateTileMap.cs b/Assets/Scripts/GenerateTileMap.cs index 3ad8390..e704d1a 100644 --- a/Assets/Scripts/GenerateTileMap.cs +++ b/Assets/Scripts/GenerateTileMap.cs @@ -65,6 +65,9 @@ } private void LoadGenerateablesFromResources() { + // Clear existing siblings + forestRuleTile.siblings.Clear(); + // Load all Item prefabs from the "Resources/Items" folder GameObject[] generateablePrefabs = Resources.LoadAll<GameObject>("Generateable"); generateables = new List<Generateable>(); -- Gitblit v1.9.3