From a576c4a6edc69f703422ab289ee46b05011b9275 Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Sun, 06 Apr 2025 17:46:38 +0000 Subject: [PATCH] #48 added cache to map savefile --- Assets/Scripts/Managers/GameManager.cs | 9 +++++++++ 1 files changed, 9 insertions(+), 0 deletions(-) diff --git a/Assets/Scripts/Managers/GameManager.cs b/Assets/Scripts/Managers/GameManager.cs index 7f543e9..cf3a5ab 100644 --- a/Assets/Scripts/Managers/GameManager.cs +++ b/Assets/Scripts/Managers/GameManager.cs @@ -76,6 +76,7 @@ { //fogOfWar.LoadFromSaveData(mapState.fogOfWarData); generateTileMap.SetSettingsFromSeed(mapState.seed); + if (mapState.destroyedTiles != null && mapState.destroyedTiles.Count > 0) { // TODO rework load map (it's fucky wucky currently as I had to make an extra class for it to jsonify the tiles correctly, as unity does not like lists of arrays or 2d arrays) @@ -83,6 +84,11 @@ { destroyedTiles.Add(tile.tileCoord.ConvertToVector3Int()); } //destroyedTiles.AddRange(mapState.destroyedTiles.Select(tile => { return tile.tileCoord; }).ToList().ConvertToVector3Int()); + } + // Load chunk cache + if (mapState.chunkData != null) + { + generateTileMap.LoadChunkDataFromSave(mapState.chunkData); } } } @@ -198,8 +204,10 @@ CharacterLootObtained(tileGameObject.transform.position, item, dropAmount); } } + // Update tilemap tilemap.SetTile(cellCoord, null); destroyedTiles.Add(cellCoord); + generateTileMap.UpdateChunkCache(cellCoord, cellWorldPosition); CharacterEvents.characterDrillingToPosition.Invoke(cellWorldPosition, drillDirection); } else @@ -208,6 +216,7 @@ } } } + #endregion -- Gitblit v1.9.3