From a576c4a6edc69f703422ab289ee46b05011b9275 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Sun, 06 Apr 2025 17:46:38 +0000
Subject: [PATCH] #48 added cache to map savefile
---
Assets/Scripts/Prefab/Drilling/Dropable.cs | 8 +++++++-
1 files changed, 7 insertions(+), 1 deletions(-)
diff --git a/Assets/Scripts/Prefab/Drilling/Dropable.cs b/Assets/Scripts/Prefab/Drilling/Dropable.cs
index 884458c..568af73 100644
--- a/Assets/Scripts/Prefab/Drilling/Dropable.cs
+++ b/Assets/Scripts/Prefab/Drilling/Dropable.cs
@@ -1,3 +1,4 @@
+using Assets.Scripts.Attributes;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@@ -6,5 +7,10 @@
{
public bool isDropable = true;
public Item dropable;
- public int dropAmount = 1;
+ [MinMax(1, 10)]
+ public Vector2 dropRange = new Vector2(1, 3);
+ public int GetRandomDropAmount()
+ {
+ return Random.Range((int)dropRange.x, (int)dropRange.y + 1);
+ }
}
--
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