From a576c4a6edc69f703422ab289ee46b05011b9275 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Sun, 06 Apr 2025 17:46:38 +0000
Subject: [PATCH] #48 added cache to map savefile

---
 Assets/Scripts/UI/PauseMenu.cs |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/Assets/Scripts/UI/PauseMenu.cs b/Assets/Scripts/UI/PauseMenu.cs
index 93337d0..3a4d141 100644
--- a/Assets/Scripts/UI/PauseMenu.cs
+++ b/Assets/Scripts/UI/PauseMenu.cs
@@ -65,7 +65,7 @@
         Inventory playerInventory = GameObject.Find("Player").GetComponent<Inventory>();
         SaveSystem.SavePlayer(new SaveDataPlayer(playerController, playerInventory));
         GameManager gameManager= GameObject.Find("GameManager").GetComponent<GameManager>();
-        SaveSystem.SaveMapState(new SaveDataMap(gameManager.destroyedTiles, gameManager.generateTileMap.seed.Value, gameManager.GetComponent<FogOfWar>().GetSaveData()));
+        SaveSystem.SaveMapState(new SaveDataMap(gameManager.destroyedTiles, gameManager.generateTileMap.seed.Value, gameManager.GetComponent<FogOfWar>().GetSaveData(),gameManager.generateTileMap.GetSaveData()));
         animator.SetTrigger("GameSaved");
     }
 

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