From a576c4a6edc69f703422ab289ee46b05011b9275 Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Sun, 06 Apr 2025 17:46:38 +0000 Subject: [PATCH] #48 added cache to map savefile --- Assets/Scripts/UI/PauseMenu.cs | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/Assets/Scripts/UI/PauseMenu.cs b/Assets/Scripts/UI/PauseMenu.cs index 93337d0..3a4d141 100644 --- a/Assets/Scripts/UI/PauseMenu.cs +++ b/Assets/Scripts/UI/PauseMenu.cs @@ -65,7 +65,7 @@ Inventory playerInventory = GameObject.Find("Player").GetComponent<Inventory>(); SaveSystem.SavePlayer(new SaveDataPlayer(playerController, playerInventory)); GameManager gameManager= GameObject.Find("GameManager").GetComponent<GameManager>(); - SaveSystem.SaveMapState(new SaveDataMap(gameManager.destroyedTiles, gameManager.generateTileMap.seed.Value, gameManager.GetComponent<FogOfWar>().GetSaveData())); + SaveSystem.SaveMapState(new SaveDataMap(gameManager.destroyedTiles, gameManager.generateTileMap.seed.Value, gameManager.GetComponent<FogOfWar>().GetSaveData(),gameManager.generateTileMap.GetSaveData())); animator.SetTrigger("GameSaved"); } -- Gitblit v1.9.3