From ad79d9ca49274cc660fc2030a071b24314f0f210 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Sat, 29 Mar 2025 21:33:41 +0000
Subject: [PATCH] added flexalon UI and reworked inventoryUI

---
 Assets/Scripts/Managers/GameManager.cs |    1 +
 1 files changed, 1 insertions(+), 0 deletions(-)

diff --git a/Assets/Scripts/Managers/GameManager.cs b/Assets/Scripts/Managers/GameManager.cs
index 00a5bc0..83a4f31 100644
--- a/Assets/Scripts/Managers/GameManager.cs
+++ b/Assets/Scripts/Managers/GameManager.cs
@@ -139,6 +139,7 @@
                 cellWorldPosition.y += 0.5f;
                 if (tileGameObject?.GetComponent<Dropable>()?.isDropable ?? false)
                 {
+                    // Change no drops, only inventory
                     Instantiate(tileGameObject?.GetComponent<Dropable>().dropable, cellWorldPosition, Quaternion.identity, pickups.transform);
                     //Debug.Log(.name);
 

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