From ad79d9ca49274cc660fc2030a071b24314f0f210 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Sat, 29 Mar 2025 21:33:41 +0000
Subject: [PATCH] added flexalon UI and reworked inventoryUI

---
 Assets/Scripts/PauseMenu.cs |   39 +++++++++++++++++++++++++++++++++++----
 1 files changed, 35 insertions(+), 4 deletions(-)

diff --git a/Assets/Scripts/PauseMenu.cs b/Assets/Scripts/PauseMenu.cs
index cf748c7..630aa70 100644
--- a/Assets/Scripts/PauseMenu.cs
+++ b/Assets/Scripts/PauseMenu.cs
@@ -12,9 +12,12 @@
     public GameObject pauseMenuUI;
     public GameObject settingsMenuUI;
     public GameObject pausePanel;
+    public GameObject saveGameText;
+    Animator animator;
 
     private void Awake()
     {
+        animator = GetComponent<Animator>();
         GameIsPaused = false;
     }
 
@@ -30,35 +33,63 @@
     {
         if (resume)
         {
-            Resume();
+            ResumeWithMenu();
         }
         else
         {
-            Pause();
+            PauseWithMenu();
         }
     }
 
-    private void Resume()
+    private void ResumeWithMenu()
     {
         // TODO make it dynamic (whichever UI is activ set it to falsen when unpaused)
         pausePanel.SetActive(false);
+        Resume();
+    }
+    public void Resume()
+    {
         Time.timeScale = 1f;
         GameIsPaused = false;
     }
 
-    private void Pause()
+    private void PauseWithMenu()
     {
         settingsMenuUI.SetActive(false);
         pauseMenuUI.SetActive(true);
         pausePanel.SetActive(true);
+        Pause();
+    }
+    public void Pause()
+    {
         Time.timeScale = 0f;
         GameIsPaused = true;
     }
+
     public void OnResumeClicked()
     {
         Resume();
     }
 
+    public void OnGameSaveClicked()
+    {
+        PlayerController playerController = GameObject.Find("Player").GetComponent<PlayerController>();
+        SaveSystem.SavePlayer(new SaveDataPlayer(playerController));
+        GameManager gameManager= GameObject.Find("GameManager").GetComponent<GameManager>();
+        SaveSystem.SaveMapState(new SaveDataMap(gameManager.destroyedTiles, gameManager.generateTileMap.seed.Value));
+        animator.SetTrigger("GameSaved");
+    }
+
+    public void OnSettingsSaveClicked()
+    {
+        animator.SetTrigger("GameSettingsSaved");
+    }
+
+    public void OnGamedLoaded()
+    {
+        animator.SetTrigger("GameLoaded");
+    }
+
     public void OnMenuClicked()
     {
 

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