From ad79d9ca49274cc660fc2030a071b24314f0f210 Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Sat, 29 Mar 2025 21:33:41 +0000 Subject: [PATCH] added flexalon UI and reworked inventoryUI --- Assets/Scripts/PlayerController.cs | 20 +++++++++++++++++++- 1 files changed, 19 insertions(+), 1 deletions(-) diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs index ca18e3d..4447e1b 100644 --- a/Assets/Scripts/PlayerController.cs +++ b/Assets/Scripts/PlayerController.cs @@ -154,6 +154,10 @@ private void Awake() { + if(Debug.isDebugBuild) + { + moveSpeed = 25f; + } rb = GetComponent<Rigidbody2D>(); animator = GetComponent<Animator>(); animator_rotor = rotorGO.GetComponent<Animator>(); @@ -267,18 +271,26 @@ public void OnMove(InputAction.CallbackContext context) { + if (!health.IsAlive) + { + return; + } moveInput = context.ReadValue<Vector2>(); IsMoving = moveInput.x != 0; IsFlying = (moveInput.y != 0); - SetFacingDirection(moveInput); + if (IsDrilling) { IsMoving = false; IsFlying = false; //moveInput = Vector2.zero; + } + else + { + SetFacingDirection(moveInput); } } @@ -289,9 +301,11 @@ switch (drillDirection) { case DrillDirection.Left: + SetFacingDirection(Vector2.left); touchingDirections.wallHitsLeft[0].collider.GetContacts(contactPoints); break; case DrillDirection.Right: + SetFacingDirection(Vector2.right); touchingDirections.wallHitsRight[0].collider.GetContacts(contactPoints); break; case DrillDirection.Down: @@ -366,6 +380,10 @@ public void TakeDamage(int damage) { health.Hit(damage); + if (!health.IsAlive) + { + rb.velocity = Vector3.zero; + } } public void TakeFallDamage(int fallDamage) -- Gitblit v1.9.3