From ad79d9ca49274cc660fc2030a071b24314f0f210 Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Sat, 29 Mar 2025 21:33:41 +0000 Subject: [PATCH] added flexalon UI and reworked inventoryUI --- Assets/Scripts/TouchingDirections.cs | 16 +++++++++++----- 1 files changed, 11 insertions(+), 5 deletions(-) diff --git a/Assets/Scripts/TouchingDirections.cs b/Assets/Scripts/TouchingDirections.cs index 6091f02..08bf06c 100644 --- a/Assets/Scripts/TouchingDirections.cs +++ b/Assets/Scripts/TouchingDirections.cs @@ -5,8 +5,8 @@ public class TouchingDirections : MonoBehaviour { public ContactFilter2D castFilter; - public float groundDistance = 0.05f; - public float wallDistance = 0.2f; + public float groundDistance = 0.01f; + public float wallDistance = 0.01f; public float ceilingDistance = 0.05f; //private Vector2 wallCheckDirection => gameObject.transform.localScale.x > 0 ? Vector2.right : Vector2.left; @@ -15,11 +15,13 @@ public GameObject rotorGO; BoxCollider2D touchingCol; + //CapsuleCollider2D touchingCol; Animator animator; Animator animator_rotor; public RaycastHit2D[] groundHits = new RaycastHit2D[5]; - public RaycastHit2D[] wallHits = new RaycastHit2D[5]; + public RaycastHit2D[] wallHitsRight = new RaycastHit2D[5]; + public RaycastHit2D[] wallHitsLeft = new RaycastHit2D[5]; public RaycastHit2D[] ceilingHits = new RaycastHit2D[5]; [SerializeField] @@ -89,6 +91,7 @@ { rb = GetComponent<Rigidbody2D>(); touchingCol = rb.GetComponent<BoxCollider2D>(); + //touchingCol = rb.GetComponent<CapsuleCollider2D>(); animator = rb.GetComponent<Animator>(); animator_rotor = rotorGO.GetComponent<Animator>(); } @@ -100,9 +103,12 @@ void FixedUpdate() { + + //int contactsAmount = touchingCol.GetContacts(contacts); + //Debug.Log("contactsAmount: " + contactsAmount); IsGrounded = touchingCol.Cast(Vector2.down, castFilter, groundHits, groundDistance) > 0; - IsAtWallLeft = touchingCol.Cast(Vector2.left, castFilter, wallHits, wallDistance) > 0; - IsAtWallRight = touchingCol.Cast(Vector2.right, castFilter, wallHits, wallDistance) > 0; + IsAtWallLeft = touchingCol.Cast(Vector2.left, castFilter, wallHitsLeft, wallDistance) > 0; + IsAtWallRight = touchingCol.Cast(Vector2.right, castFilter, wallHitsRight, wallDistance) > 0; IsAtCeiling = touchingCol.Cast(Vector2.up, castFilter, ceilingHits, ceilingDistance) > 0; } -- Gitblit v1.9.3