From b55bc192f403826120d4721630934f27e028edba Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Mon, 31 Mar 2025 18:21:39 +0000 Subject: [PATCH] #28 added inventory description UI scrollbar --- Assets/Scripts/Inventory/InventoryDisplay.cs | 50 +++++++++++++++++++++++++++++++++++++++++++++++--- 1 files changed, 47 insertions(+), 3 deletions(-) diff --git a/Assets/Scripts/Inventory/InventoryDisplay.cs b/Assets/Scripts/Inventory/InventoryDisplay.cs index a7d3fad..dfd4f32 100644 --- a/Assets/Scripts/Inventory/InventoryDisplay.cs +++ b/Assets/Scripts/Inventory/InventoryDisplay.cs @@ -152,18 +152,19 @@ //} if (itemNameDescription.GetComponent<ItemUIScript>()?.InventorySlot?.item?.itemName == inventorySlot.item.itemName) { - itemDescription.SetActive(!itemNameDescription.activeSelf); + itemDescription.transform.parent.parent.parent.gameObject.SetActive(!itemNameDescription.activeSelf); itemDeleteButton.SetActive(!itemNameDescription.activeSelf); itemNameDescription.SetActive(!itemNameDescription.activeSelf); } else { - itemDescription.SetActive(true); + itemDescription.transform.parent.parent.parent.gameObject.SetActive(true); itemDeleteButton.SetActive(true); itemNameDescription.SetActive(true); } itemNameDescription.GetComponent<ItemUIScript>().InventorySlot = inventorySlot; itemDescription.GetComponent<ItemUIScript>().InventorySlot = inventorySlot; + ResetScrollbarForDescription(); } public void OnItemDeleteClick() { @@ -173,10 +174,53 @@ inventory.RemoveItem(inventorySlot.item, inventorySlot.quantity); itemNameDescription.SetActive(false); itemDeleteButton.SetActive(false); - itemDescription.SetActive(false); + ResetScrollbarForDescription(); + itemDescription.transform.parent.parent.parent.gameObject.SetActive(false); } } + private void ResetScrollbarForDescription() + { + //var scrollRect = itemDescription.transform.parent.parent.GetComponent<ScrollRect>(); + //if (scrollRect != null) + //{ + // // Reset the scroll position + // scrollRect.normalizedPosition = Vector2.one; // (1,1) = top, (0,0) = bottom + + // // Force the scroll view to refresh its layout + // LayoutRebuilder.ForceRebuildLayoutImmediate(scrollRect.content); + + // // Reset the content's position + // var content = itemDescription.transform.Find("ItemTextDescription"); + // if (content != null) + // { + // RectTransform rectTransform = content.GetComponent<RectTransform>(); + // if (rectTransform != null) + // { + // rectTransform.anchoredPosition = Vector2.zero; + // } + // } + //} + // Reset the scroll position + var scrollrect = itemDescription.transform.parent.parent.GetComponent<ScrollRect>(); + if (scrollrect != null) + { + Debug.Log("Resetting scroll position"); + scrollrect.verticalNormalizedPosition = 1; // 0 = top, 1 = bottom + } + // Reset the content's position + // transform.Find("ItemTextDescription") + //var content = itemDescription.transform.Find("ItemTextDescription"); + //if (content != null) + //{ + // RectTransform rectTransform = content.GetComponent<RectTransform>(); + // if (rectTransform != null) + // { + // rectTransform.anchoredPosition = Vector2.zero; + // } + //} + } + private void UpdateItemContentList() { // First, deactivate all existing itemUIs -- Gitblit v1.9.3