From b6a9e525aa30f6ea7b26ca41c0400b60b7118806 Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Thu, 03 Apr 2025 22:24:55 +0000 Subject: [PATCH] fix build --- Assets/Scripts/GenerateTileMap.cs | 70 +++++++++++++++++++++++----------- 1 files changed, 47 insertions(+), 23 deletions(-) diff --git a/Assets/Scripts/GenerateTileMap.cs b/Assets/Scripts/GenerateTileMap.cs index 7bf0667..fff1636 100644 --- a/Assets/Scripts/GenerateTileMap.cs +++ b/Assets/Scripts/GenerateTileMap.cs @@ -1,11 +1,10 @@ using System; using System.Collections; using System.Collections.Generic; -using Unity.VisualScripting; +using Unity.Collections; +using Unity.Jobs; using UnityEngine; using UnityEngine.Tilemaps; -using UnityEngine.UIElements; -using static UnityEditor.Progress; //[Serializable] //public class Ore @@ -76,9 +75,9 @@ private void Update() { if (playerTransform == null) return; - Debug.Log($"Player Position: {playerTransform.position}"); + //Debug.Log($"Player Position: {playerTransform.position}"); Vector2Int currentChunk = GetChunkPosition(playerTransform.position); - Debug.Log($"Current Chunk: {currentChunk}"); + //Debug.Log($"Current Chunk: {currentChunk}"); if (currentChunk != lastLoadedChunk) { StartCoroutine(UpdateLoadedChunks(currentChunk)); @@ -124,7 +123,7 @@ private void UnloadChunk(Vector2Int chunk) { int startX = chunk.x * CHUNK_SIZE; - int startY = chunk.y * CHUNK_SIZE; + int startY = (chunk.y * CHUNK_SIZE)-1; for (int x = startX; x < startX + CHUNK_SIZE; x++) { @@ -207,7 +206,7 @@ { // Adjust for tilemap offset float adjustedX = worldPosition.x - transform.position.x; - float adjustedY = worldPosition.y - transform.position.y; + float adjustedY = (worldPosition.y - transform.position.y) + CHUNK_SIZE; return new Vector2Int( Mathf.FloorToInt(adjustedX / CHUNK_SIZE), @@ -232,38 +231,54 @@ private IEnumerator GenerateChunk(Vector2Int chunk, List<Vector3Int> destroyedTiles) { int startX = chunk.x * CHUNK_SIZE; - int startY = (chunk.y * CHUNK_SIZE); + int startY = (chunk.y * CHUNK_SIZE) - 1; - // Generate ground in chunk - for (int x = startX; x < startX + CHUNK_SIZE; x++) + // Create job data + var groundJob = new GenerateGroundJob { - if (x < 1 || x >= maxWidth) continue; + chunkStartX = startX, + chunkStartY = startY, + chunkSize = CHUNK_SIZE, + maxWidth = maxWidth, + groundDepth = groundDepth, + scale = scale, + offsetX = offsetX, + offsetY = offsetY, + groundTiles = new NativeArray<bool>(CHUNK_SIZE * CHUNK_SIZE, Allocator.TempJob) + }; - for (int y = startY; y > startY - CHUNK_SIZE; y--) + // Schedule the job + JobHandle groundJobHandle = groundJob.Schedule(CHUNK_SIZE * CHUNK_SIZE, 64); + + // Wait for the job to complete + groundJobHandle.Complete(); + + // Apply the results + for (int i = 0; i < CHUNK_SIZE * CHUNK_SIZE; i++) + { + if (groundJob.groundTiles[i]) { - if (y < -groundDepth || y >= 0) continue; + int x = startX + (i % CHUNK_SIZE); + int y = startY - (i / CHUNK_SIZE); Vector3Int tilePos = new Vector3Int(x, y); - if (IsTileDestroyed(tilePos)) - continue; - float xPerlin = ((float)x / maxWidth) * scale + offsetX; - float yPerlin = ((float)Mathf.Abs(y) / maxDepth) * scale + offsetY; - float perlinNoise = Mathf.PerlinNoise(xPerlin, yPerlin); - - if (perlinNoise <= 0.7f) + if (!IsTileDestroyed(tilePos)) { tilemap.SetTile(tilePos, forestRuleTile); } } } - // Generate ores in chunk + // Clean up native array + groundJob.groundTiles.Dispose(); + + // Generate ores if (generateables != null) { yield return GenerateOresInChunk(chunk, destroyedTiles); } - // Don't generate borders for each chunk - // Only generate borders when at world edges + + // Generate borders when needed if (startX == 0 || startX + CHUNK_SIZE >= maxWidth || startY == 0 || startY - CHUNK_SIZE <= -groundDepth) { @@ -452,6 +467,7 @@ return size; } +#if UNITY_EDITOR private void OnDrawGizmos() { if (!Application.isPlaying) return; @@ -473,12 +489,20 @@ 0 ); + // Draw chunk boundary Gizmos.DrawWireCube( worldPos + new Vector3(CHUNK_SIZE / 2f, -CHUNK_SIZE / 2f, 0), new Vector3(CHUNK_SIZE, CHUNK_SIZE, 0) + ); + + // Draw chunk coordinates + UnityEditor.Handles.Label( + worldPos + new Vector3(CHUNK_SIZE / 2f, -CHUNK_SIZE / 2f, 0), + $"({chunk.x}, {chunk.y})" ); } } } } +#endif } -- Gitblit v1.9.3