From b7518b77da6511a396501b51b5046ed86ce8d98b Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Fri, 28 Mar 2025 21:08:03 +0000 Subject: [PATCH] #22 Reworked background dynamic generation --- Assets/Scripts/Pickup.cs | 5 ++++- 1 files changed, 4 insertions(+), 1 deletions(-) diff --git a/Assets/Scripts/Pickup.cs b/Assets/Scripts/Pickup.cs index 28f2069..d93aa96 100644 --- a/Assets/Scripts/Pickup.cs +++ b/Assets/Scripts/Pickup.cs @@ -1,3 +1,4 @@ +using Assets.Scripts.Enums; using System.Collections; using System.Collections.Generic; using UnityEngine; @@ -8,6 +9,7 @@ public Vector3 spinRotatationSpeed = new Vector3(0, 180, 0); + public SoundName soundName; private void OnTriggerEnter2D(Collider2D collision) @@ -21,7 +23,8 @@ // Pickup health if not at max HP if (damageable.Heal(healthRestore)) { - Destroy(gameObject); + SoundManager.instance.PlaySoundAtPoint(gameObject, soundName); + Destroy(transform.parent.gameObject); } } } -- Gitblit v1.9.3