From b7518b77da6511a396501b51b5046ed86ce8d98b Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Fri, 28 Mar 2025 21:08:03 +0000
Subject: [PATCH] #22 Reworked background dynamic generation
---
Assets/Scripts/Pickup.cs | 5 ++++-
1 files changed, 4 insertions(+), 1 deletions(-)
diff --git a/Assets/Scripts/Pickup.cs b/Assets/Scripts/Pickup.cs
index 28f2069..d93aa96 100644
--- a/Assets/Scripts/Pickup.cs
+++ b/Assets/Scripts/Pickup.cs
@@ -1,3 +1,4 @@
+using Assets.Scripts.Enums;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@@ -8,6 +9,7 @@
public Vector3 spinRotatationSpeed = new Vector3(0, 180, 0);
+ public SoundName soundName;
private void OnTriggerEnter2D(Collider2D collision)
@@ -21,7 +23,8 @@
// Pickup health if not at max HP
if (damageable.Heal(healthRestore))
{
- Destroy(gameObject);
+ SoundManager.instance.PlaySoundAtPoint(gameObject, soundName);
+ Destroy(transform.parent.gameObject);
}
}
}
--
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