From b7518b77da6511a396501b51b5046ed86ce8d98b Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Fri, 28 Mar 2025 21:08:03 +0000
Subject: [PATCH] #22 Reworked background dynamic generation

---
 Assets/Scripts/PlayerController.cs |   12 ++++++++++++
 1 files changed, 12 insertions(+), 0 deletions(-)

diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs
index d31b599..4447e1b 100644
--- a/Assets/Scripts/PlayerController.cs
+++ b/Assets/Scripts/PlayerController.cs
@@ -154,6 +154,10 @@
 
     private void Awake()
     {
+        if(Debug.isDebugBuild)
+        {
+            moveSpeed = 25f;
+        }
         rb = GetComponent<Rigidbody2D>();
         animator = GetComponent<Animator>();
         animator_rotor = rotorGO.GetComponent<Animator>();
@@ -267,6 +271,10 @@
 
     public void OnMove(InputAction.CallbackContext context)
     {
+        if (!health.IsAlive)
+        {
+            return;
+        }
         moveInput = context.ReadValue<Vector2>();
 
         IsMoving = moveInput.x != 0;
@@ -372,6 +380,10 @@
     public void TakeDamage(int damage)
     {
         health.Hit(damage);
+        if (!health.IsAlive)
+        {
+            rb.velocity = Vector3.zero;
+        }
     }
 
     public void TakeFallDamage(int fallDamage)

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