From b7518b77da6511a396501b51b5046ed86ce8d98b Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Fri, 28 Mar 2025 21:08:03 +0000 Subject: [PATCH] #22 Reworked background dynamic generation --- Assets/Scripts/PlayerController.cs | 12 ++++++++++++ 1 files changed, 12 insertions(+), 0 deletions(-) diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs index d31b599..4447e1b 100644 --- a/Assets/Scripts/PlayerController.cs +++ b/Assets/Scripts/PlayerController.cs @@ -154,6 +154,10 @@ private void Awake() { + if(Debug.isDebugBuild) + { + moveSpeed = 25f; + } rb = GetComponent<Rigidbody2D>(); animator = GetComponent<Animator>(); animator_rotor = rotorGO.GetComponent<Animator>(); @@ -267,6 +271,10 @@ public void OnMove(InputAction.CallbackContext context) { + if (!health.IsAlive) + { + return; + } moveInput = context.ReadValue<Vector2>(); IsMoving = moveInput.x != 0; @@ -372,6 +380,10 @@ public void TakeDamage(int damage) { health.Hit(damage); + if (!health.IsAlive) + { + rb.velocity = Vector3.zero; + } } public void TakeFallDamage(int fallDamage) -- Gitblit v1.9.3