From b7518b77da6511a396501b51b5046ed86ce8d98b Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Fri, 28 Mar 2025 21:08:03 +0000 Subject: [PATCH] #22 Reworked background dynamic generation --- Assets/Scripts/Tiling.cs | 172 ++++++++++++++++++++++++++++++++++++++++++++++++++++----- 1 files changed, 157 insertions(+), 15 deletions(-) diff --git a/Assets/Scripts/Tiling.cs b/Assets/Scripts/Tiling.cs index ce70561..1f40aa7 100644 --- a/Assets/Scripts/Tiling.cs +++ b/Assets/Scripts/Tiling.cs @@ -5,8 +5,17 @@ [RequireComponent(typeof(SpriteRenderer))] public class Tiling : MonoBehaviour { + [System.Serializable] + public class HeightSpritePair + { + public float minHeight; + public float maxHeight; + public Sprite sprite; + } + public int offsetX = 2; public int offsetY = 2; + public HeightSpritePair[] heightSprites; public bool hasRightBuddy = false; public bool hasLeftBuddy = false; @@ -19,65 +28,198 @@ private float spriteHeight = 0f; private Camera cam; private Transform myTransform; + private SpriteRenderer spriteRenderer; private void Awake() { cam = Camera.main; myTransform = transform; + spriteRenderer = GetComponent<SpriteRenderer>(); } - // Start is called before the first frame update + void Start() { - SpriteRenderer spriteRenderer = GetComponent<SpriteRenderer>(); + UpdateSpriteForHeight(); spriteWidth = spriteRenderer.sprite.bounds.size.x; spriteHeight = spriteRenderer.sprite.bounds.size.y; - - //GenerateBackground(); } - // Update is called once per frame void Update() + { + if (CheckOffscreenAndDestroy()) return; // Return early if destroyed + CheckHorizontalTiling(); + CheckVerticalTiling(); + } + + private void UpdateSpriteForHeight() + { + if (heightSprites == null || heightSprites.Length == 0) return; + + float worldY = transform.position.y; + Sprite oldSprite = spriteRenderer.sprite; + + foreach (HeightSpritePair pair in heightSprites) + { + if (pair.sprite == null) continue; // Skip invalid sprites + + if ((pair.minHeight == 0 && pair.maxHeight == 0) || + (worldY >= pair.minHeight && worldY <= pair.maxHeight)) + { + if (oldSprite != pair.sprite) + { + spriteRenderer.sprite = pair.sprite; + // Update sprite dimensions if sprite changed + spriteWidth = spriteRenderer.sprite.bounds.size.x; + spriteHeight = spriteRenderer.sprite.bounds.size.y; + } + break; + } + } + } + + private void CheckHorizontalTiling() { if (!hasLeftBuddy || !hasRightBuddy) { float camHorizontalExtend = cam.orthographicSize * Screen.width / Screen.height; - float edgeVisiblePositionRight = (transform.position.x + spriteWidth / 2) - camHorizontalExtend; float edgeVisiblePositionLeft = (transform.position.x - spriteWidth / 2) + camHorizontalExtend; if (cam.transform.position.x >= edgeVisiblePositionRight - offsetX && !hasRightBuddy) { - MakeNewRightOrLeftBuddy(1); + MakeNewBuddy(1, 0); hasRightBuddy = true; } else if (cam.transform.position.x <= edgeVisiblePositionLeft + offsetX && !hasLeftBuddy) { - MakeNewRightOrLeftBuddy(-1); + MakeNewBuddy(-1, 0); hasLeftBuddy = true; } } } - private void MakeNewRightOrLeftBuddy(int rightOrLeft) + private void CheckVerticalTiling() { - Vector3 newPosition = new Vector3(myTransform.position.x + spriteWidth * rightOrLeft, myTransform.position.y, myTransform.position.z); + if (!hasTopBuddy || !hasBottomBuddy) + { + float camVerticalExtend = cam.orthographicSize; + float edgeVisiblePositionTop = (transform.position.y + spriteHeight / 2) - camVerticalExtend; + float edgeVisiblePositionBottom = (transform.position.y - spriteHeight / 2) + camVerticalExtend; + + if (cam.transform.position.y >= edgeVisiblePositionTop - offsetY && !hasTopBuddy) + { + MakeNewBuddy(0, 1); + hasTopBuddy = true; + } + else if (cam.transform.position.y <= edgeVisiblePositionBottom + offsetY && !hasBottomBuddy) + { + MakeNewBuddy(0, -1); + hasBottomBuddy = true; + } + } + } + + private void MakeNewBuddy(int rightOrLeft, int topOrBottom) + { + Vector3 newPosition = new Vector3( + myTransform.position.x + spriteWidth * rightOrLeft, + myTransform.position.y + spriteHeight * topOrBottom, + myTransform.position.z + ); + Transform newBuddy = Instantiate(myTransform, newPosition, myTransform.rotation); + Tiling buddyTiling = newBuddy.GetComponent<Tiling>(); if (reverseScale) { - newBuddy.localScale = new Vector3(newBuddy.localScale.x * -1, newBuddy.localScale.y, newBuddy.localScale.z); + newBuddy.localScale = new Vector3( + rightOrLeft != 0 ? newBuddy.localScale.x * -1 : newBuddy.localScale.x, + topOrBottom != 0 ? newBuddy.localScale.y * -1 : newBuddy.localScale.y, + newBuddy.localScale.z + ); } newBuddy.parent = myTransform.parent; newBuddy.name = myTransform.name; - if (rightOrLeft > 0) + if (rightOrLeft > 0) buddyTiling.hasLeftBuddy = true; + else if (rightOrLeft < 0) buddyTiling.hasRightBuddy = true; + if (topOrBottom > 0) buddyTiling.hasBottomBuddy = true; + else if (topOrBottom < 0) buddyTiling.hasTopBuddy = true; + + buddyTiling.UpdateSpriteForHeight(); + } + + private bool CheckOffscreenAndDestroy() + { + Vector3 viewportPosition = cam.WorldToViewportPoint(transform.position); + float buffer = 1.5f; + + if (viewportPosition.x < -buffer || viewportPosition.x > 1 + buffer || + viewportPosition.y < -buffer || viewportPosition.y > 1 + buffer) { - newBuddy.GetComponent<Tiling>().hasLeftBuddy = true; + NotifyNeighbors(); + Destroy(gameObject); + return true; } - else if (rightOrLeft < 0) + return false; + } + private void NotifyNeighbors() + { + // Use a slightly smaller size than the sprite to ensure we only hit immediate neighbors + Vector2 checkSize = new Vector2(spriteWidth * 0.9f, spriteHeight * 0.9f); + Vector2 position = transform.position; + ContactFilter2D filter = new ContactFilter2D().NoFilter(); + Collider2D[] results = new Collider2D[1]; + + // Check each direction using OverlapBox + // Right neighbor + if (Physics2D.OverlapBox(position + new Vector2(spriteWidth, 0), + checkSize, 0f, + filter, results) > 0) { - newBuddy.GetComponent<Tiling>().hasRightBuddy = true; + Tiling rightTile = results[0].GetComponent<Tiling>(); + if (rightTile != null) rightTile.hasLeftBuddy = false; + } + + // Left neighbor + if (Physics2D.OverlapBox(position + new Vector2(-spriteWidth, 0), + checkSize, 0f, + filter, results) > 0) + { + Tiling leftTile = results[0].GetComponent<Tiling>(); + if (leftTile != null) leftTile.hasRightBuddy = false; + } + + // Top neighbor + if (Physics2D.OverlapBox(position + new Vector2(0, spriteHeight), + checkSize, 0f, + filter, results) > 0) + { + Tiling topTile = results[0].GetComponent<Tiling>(); + if (topTile != null) topTile.hasBottomBuddy = false; + } + + // Bottom neighbor + if (Physics2D.OverlapBox(position + new Vector2(0, -spriteHeight), + checkSize, 0f, + filter, results) > 0) + { + Tiling bottomTile = results[0].GetComponent<Tiling>(); + if (bottomTile != null) bottomTile.hasTopBuddy = false; } } + //private void OnDrawGizmos() + //{ + // if (!Application.isPlaying) return; + + // Vector2 checkSize = new Vector2(spriteWidth * 0.9f, spriteHeight * 0.9f); + // Gizmos.color = Color.yellow; + + // // Draw detection boxes for each direction + // Gizmos.DrawWireCube((Vector2)transform.position + new Vector2(spriteWidth, 0), checkSize); + // Gizmos.DrawWireCube((Vector2)transform.position + new Vector2(-spriteWidth, 0), checkSize); + // Gizmos.DrawWireCube((Vector2)transform.position + new Vector2(0, spriteHeight), checkSize); + // Gizmos.DrawWireCube((Vector2)transform.position + new Vector2(0, -spriteHeight), checkSize); + //} } -- Gitblit v1.9.3