From c8b8bec7b3ea533e3b7b0b2db03cc51101deccd6 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Tue, 01 Apr 2025 17:04:30 +0000
Subject: [PATCH] #21 added floating ore text

---
 Assets/Scripts/Inventory/ItemUIScript.cs |    4 +++-
 1 files changed, 3 insertions(+), 1 deletions(-)

diff --git a/Assets/Scripts/Inventory/ItemUIScript.cs b/Assets/Scripts/Inventory/ItemUIScript.cs
index 768fbbb..17fbae2 100644
--- a/Assets/Scripts/Inventory/ItemUIScript.cs
+++ b/Assets/Scripts/Inventory/ItemUIScript.cs
@@ -1,3 +1,4 @@
+using Assets.Scripts.Helpers;
 using System.Collections;
 using System.Collections.Generic;
 using TMPro;
@@ -29,9 +30,10 @@
                     gameObject.transform.Find("ItemName").GetComponent<TextMeshProUGUI>().text = inventorySlot.item.itemName;
                     gameObject.transform.Find("ItemQuantity").GetComponent<TextMeshProUGUI>().text = inventorySlot.quantity.ToString() + "x";
                     gameObject.transform.Find("ItemIcon").GetComponent<Image>().sprite = inventorySlot.item.itemIcon;
+                    TextMeshProHelper.UpdateItemMaxCountText(gameObject.transform.Find("ItemQuantity").GetComponent<TextMeshProUGUI>(), inventorySlot.quantity, inventorySlot.item.maxStackSize);
                     break;
                 case ItemUIType.ItemDescription:
-                    gameObject.transform.Find("ItemDescriptionText").GetComponent<TextMeshProUGUI>().text = inventorySlot.item.itemDescription;
+                    gameObject.transform.Find("ItemTextDescription").GetComponent<TextMeshProUGUI>().text = inventorySlot.item.itemDescription;
                     break;
             }
         }

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