From c91717945ccc02cdfc87d2568734d6fa9680adb7 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Thu, 14 Dec 2023 22:34:21 +0000
Subject: [PATCH] Changed rotor animation handling

---
 Assets/Scripts/PlayerController.cs |   79 ++++++++++++++++++++++++++++++++++++++-
 1 files changed, 76 insertions(+), 3 deletions(-)

diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs
index dea097f..c193afd 100644
--- a/Assets/Scripts/PlayerController.cs
+++ b/Assets/Scripts/PlayerController.cs
@@ -1,3 +1,4 @@
+using System;
 using System.ComponentModel.Design;
 using UnityEngine;
 using UnityEngine.InputSystem;
@@ -9,13 +10,56 @@
     public float maxFallSpeed = -20f;
     Vector2 moveInput;
 
-    public bool IsMoving { get; private set; }
-
     Rigidbody2D rb;
+    Animator animator;
+    Animator animator_rotor;
+    public GameObject rotorGO;
+
+    [SerializeField]
+    private bool _isMoving;
+    public bool IsMoving
+    {
+        get { return _isMoving; }
+        private set
+        {
+            _isMoving = value;
+            animator.SetBool(AnimationStrings.Player.IsMoving, value);
+        }
+    }
+
+    [SerializeField]
+    private bool _isFlying;
+    public bool IsFlying
+    {
+        get { return _isFlying; }
+        private set
+        {
+            _isFlying = value;
+            animator.SetBool(AnimationStrings.Player.IsFlying, value);
+            animator_rotor.SetBool(AnimationStrings.Player.IsFlying, value);
+        }
+    }
+
+    private bool _isFacingRight = true;
+
+    public bool IsFacingRight
+    {
+        get { return _isFacingRight; }
+        set
+        {
+            if (_isFacingRight != value)
+            {
+                transform.localScale *= new Vector2(-1, 1);
+            }
+            _isFacingRight = value;
+        }
+    }
 
     private void Awake()
     {
         rb = GetComponent<Rigidbody2D>();
+        animator = GetComponent<Animator>();
+        animator_rotor = rotorGO.GetComponent<Animator>();
     }
 
     // Start is called before the first frame update
@@ -64,7 +108,36 @@
     {
         moveInput = context.ReadValue<Vector2>();
 
-        IsMoving = moveInput != Vector2.zero;
+        IsMoving = moveInput.x != 0;
+
+        IsFlying = (moveInput.y != 0);
+
+        SetFacingDirection(moveInput);
 
     }
+
+    private void SetFacingDirection(Vector2 moveInput)
+    {
+        if (moveInput.x > 0 && !IsFacingRight)
+        {
+            IsFacingRight = true;
+        }
+        else if (moveInput.x < 0 && IsFacingRight)
+        {
+            IsFacingRight = false;
+        }
+    }
+
+    //public void OnRun(InputAction.CallbackContext context)
+    //{
+    //    if (context.started) // Button pressed
+    //    {
+    //        _isRunning = true;
+    //    } 
+    //    else if (context.canceled) // Button released
+    //    {
+    //        _isRunning = false;
+    //    }
+
+    //}
 }

--
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