From d14aa149918f3f8e4437d4e8b65c13a2b06d212d Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Thu, 03 Apr 2025 21:12:13 +0000
Subject: [PATCH] #42 fix chunk y position

---
 Assets/Scripts/GenerateTileMap.cs |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/Assets/Scripts/GenerateTileMap.cs b/Assets/Scripts/GenerateTileMap.cs
index c102143..d74153b 100644
--- a/Assets/Scripts/GenerateTileMap.cs
+++ b/Assets/Scripts/GenerateTileMap.cs
@@ -207,7 +207,7 @@
     {
         // Adjust for tilemap offset
         float adjustedX = worldPosition.x - transform.position.x;
-        float adjustedY = worldPosition.y - transform.position.y;
+        float adjustedY = (worldPosition.y - transform.position.y) + CHUNK_SIZE;
 
         return new Vector2Int(
             Mathf.FloorToInt(adjustedX / CHUNK_SIZE),

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