From d14aa149918f3f8e4437d4e8b65c13a2b06d212d Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Thu, 03 Apr 2025 21:12:13 +0000 Subject: [PATCH] #42 fix chunk y position --- Assets/Scripts/GenerateTileMap.cs | 9 ++++++++- 1 files changed, 8 insertions(+), 1 deletions(-) diff --git a/Assets/Scripts/GenerateTileMap.cs b/Assets/Scripts/GenerateTileMap.cs index 168a4eb..d74153b 100644 --- a/Assets/Scripts/GenerateTileMap.cs +++ b/Assets/Scripts/GenerateTileMap.cs @@ -207,7 +207,7 @@ { // Adjust for tilemap offset float adjustedX = worldPosition.x - transform.position.x; - float adjustedY = worldPosition.y - transform.position.y; + float adjustedY = (worldPosition.y - transform.position.y) + CHUNK_SIZE; return new Vector2Int( Mathf.FloorToInt(adjustedX / CHUNK_SIZE), @@ -473,10 +473,17 @@ 0 ); + // Draw chunk boundary Gizmos.DrawWireCube( worldPos + new Vector3(CHUNK_SIZE / 2f, -CHUNK_SIZE / 2f, 0), new Vector3(CHUNK_SIZE, CHUNK_SIZE, 0) ); + + // Draw chunk coordinates + UnityEditor.Handles.Label( + worldPos + new Vector3(CHUNK_SIZE / 2f, -CHUNK_SIZE / 2f, 0), + $"({chunk.x}, {chunk.y})" + ); } } } -- Gitblit v1.9.3