From d14aa149918f3f8e4437d4e8b65c13a2b06d212d Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Thu, 03 Apr 2025 21:12:13 +0000 Subject: [PATCH] #42 fix chunk y position --- Assets/Scripts/GenerateTileMap.cs | 13 ++++++++++--- 1 files changed, 10 insertions(+), 3 deletions(-) diff --git a/Assets/Scripts/GenerateTileMap.cs b/Assets/Scripts/GenerateTileMap.cs index 7bf0667..d74153b 100644 --- a/Assets/Scripts/GenerateTileMap.cs +++ b/Assets/Scripts/GenerateTileMap.cs @@ -124,7 +124,7 @@ private void UnloadChunk(Vector2Int chunk) { int startX = chunk.x * CHUNK_SIZE; - int startY = chunk.y * CHUNK_SIZE; + int startY = (chunk.y * CHUNK_SIZE)-1; for (int x = startX; x < startX + CHUNK_SIZE; x++) { @@ -207,7 +207,7 @@ { // Adjust for tilemap offset float adjustedX = worldPosition.x - transform.position.x; - float adjustedY = worldPosition.y - transform.position.y; + float adjustedY = (worldPosition.y - transform.position.y) + CHUNK_SIZE; return new Vector2Int( Mathf.FloorToInt(adjustedX / CHUNK_SIZE), @@ -232,7 +232,7 @@ private IEnumerator GenerateChunk(Vector2Int chunk, List<Vector3Int> destroyedTiles) { int startX = chunk.x * CHUNK_SIZE; - int startY = (chunk.y * CHUNK_SIZE); + int startY = (chunk.y * CHUNK_SIZE)-1; // Generate ground in chunk for (int x = startX; x < startX + CHUNK_SIZE; x++) @@ -473,10 +473,17 @@ 0 ); + // Draw chunk boundary Gizmos.DrawWireCube( worldPos + new Vector3(CHUNK_SIZE / 2f, -CHUNK_SIZE / 2f, 0), new Vector3(CHUNK_SIZE, CHUNK_SIZE, 0) ); + + // Draw chunk coordinates + UnityEditor.Handles.Label( + worldPos + new Vector3(CHUNK_SIZE / 2f, -CHUNK_SIZE / 2f, 0), + $"({chunk.x}, {chunk.y})" + ); } } } -- Gitblit v1.9.3