From d14aa149918f3f8e4437d4e8b65c13a2b06d212d Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Thu, 03 Apr 2025 21:12:13 +0000
Subject: [PATCH] #42 fix chunk y position

---
 Assets/Scripts/GenerateTileMap.cs |   13 ++++++++++---
 1 files changed, 10 insertions(+), 3 deletions(-)

diff --git a/Assets/Scripts/GenerateTileMap.cs b/Assets/Scripts/GenerateTileMap.cs
index 7bf0667..d74153b 100644
--- a/Assets/Scripts/GenerateTileMap.cs
+++ b/Assets/Scripts/GenerateTileMap.cs
@@ -124,7 +124,7 @@
     private void UnloadChunk(Vector2Int chunk)
     {
         int startX = chunk.x * CHUNK_SIZE;
-        int startY = chunk.y * CHUNK_SIZE;
+        int startY = (chunk.y * CHUNK_SIZE)-1;
 
         for (int x = startX; x < startX + CHUNK_SIZE; x++)
         {
@@ -207,7 +207,7 @@
     {
         // Adjust for tilemap offset
         float adjustedX = worldPosition.x - transform.position.x;
-        float adjustedY = worldPosition.y - transform.position.y;
+        float adjustedY = (worldPosition.y - transform.position.y) + CHUNK_SIZE;
 
         return new Vector2Int(
             Mathf.FloorToInt(adjustedX / CHUNK_SIZE),
@@ -232,7 +232,7 @@
     private IEnumerator GenerateChunk(Vector2Int chunk, List<Vector3Int> destroyedTiles)
     {
         int startX = chunk.x * CHUNK_SIZE;
-        int startY = (chunk.y * CHUNK_SIZE);
+        int startY = (chunk.y * CHUNK_SIZE)-1;
 
         // Generate ground in chunk
         for (int x = startX; x < startX + CHUNK_SIZE; x++)
@@ -473,10 +473,17 @@
                         0
                     );
 
+                    // Draw chunk boundary
                     Gizmos.DrawWireCube(
                         worldPos + new Vector3(CHUNK_SIZE / 2f, -CHUNK_SIZE / 2f, 0),
                         new Vector3(CHUNK_SIZE, CHUNK_SIZE, 0)
                     );
+
+                    // Draw chunk coordinates
+                    UnityEditor.Handles.Label(
+                        worldPos + new Vector3(CHUNK_SIZE / 2f, -CHUNK_SIZE / 2f, 0),
+                        $"({chunk.x}, {chunk.y})"
+                    );
                 }
             }
         }

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