From d2ab30e7a69bfe7efda63ae75812207377917bd3 Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Sun, 30 Mar 2025 18:50:27 +0000 Subject: [PATCH] Merge branch 'Flexalon-UI-Layouts' into develop --- Assets/Flexalon/Documentation/docs/api/Flexalon.FlexalonRandomLayout.html | 1176 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 files changed, 1,176 insertions(+), 0 deletions(-) diff --git a/Assets/Flexalon/Documentation/docs/api/Flexalon.FlexalonRandomLayout.html b/Assets/Flexalon/Documentation/docs/api/Flexalon.FlexalonRandomLayout.html new file mode 100644 index 0000000..d35b7cc --- /dev/null +++ b/Assets/Flexalon/Documentation/docs/api/Flexalon.FlexalonRandomLayout.html @@ -0,0 +1,1176 @@ +<!DOCTYPE html> +<!--[if IE]><![endif]--> +<html> + + <head> + <meta charset="utf-8"> + <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1"> + <title>Class FlexalonRandomLayout + | Flexalon 3D Layouts </title> + <meta name="viewport" content="width=device-width"> + <meta name="title" content="Class FlexalonRandomLayout + | Flexalon 3D Layouts "> + <meta name="generator" content="docfx "> + + <link rel="shortcut icon" href="images/favicon.svg"> + <link rel="stylesheet" href="styles/docfx.vendor.css"> + <link rel="stylesheet" href="styles/docfx.css"> + <link rel="stylesheet" href="styles/main.css"> + <meta property="docfx:navrel" content="tochead.html"> + <meta property="docfx:tocrel" content="toc.html"> + + <meta property="docfx:rel" content=""> + + </head> + <body data-spy="scroll" data-target="#affix" data-offset="120"> + <div id="wrapper"> + <header> + + <nav id="autocollapse" class="navbar navbar-inverse ng-scope" role="navigation"> + <div class="container"> + <div class="navbar-header"> + <button type="button" class="navbar-toggle" data-toggle="collapse" data-target="#navbar"> + <span class="sr-only">Toggle navigation</span> + <span class="icon-bar"></span> + <span class="icon-bar"></span> + <span class="icon-bar"></span> + </button> + + <a class="navbar-brand" href="https://www.flexalon.com/"> + <img id="logo" class="svg" src="images/logo_32x32.png" alt=""> + </a> + </div> + <div class="collapse navbar-collapse" id="navbar"> + <form class="navbar-form navbar-right" role="search" id="search"> + <div class="form-group"> + <input type="text" class="form-control" id="search-query" placeholder="Search" autocomplete="off"> + </div> + </form> + </div> + </div> + </nav> + + <div class="subnav navbar navbar-default"> + <div class="container hide-when-search" id="breadcrumb"> + <ul class="breadcrumb"> + <li></li> + </ul> + </div> + </div> + </header> + <div class="container body-content"> + + <div id="search-results"> + <div class="search-list">Search Results for <span></span></div> + <div class="sr-items"> + <p><i class="glyphicon glyphicon-refresh index-loading"></i></p> + </div> + <ul id="pagination" data-first="First" data-prev="Previous" data-next="Next" data-last="Last"></ul> + </div> + </div> + <div role="main" class="container body-content hide-when-search"> + + <div class="sidenav hide-when-search"> + <a class="btn toc-toggle collapse" data-toggle="collapse" href="#sidetoggle" aria-expanded="false" aria-controls="sidetoggle">Show / Hide Table of Contents</a> + <div class="sidetoggle collapse" id="sidetoggle"> + <div id="sidetoc"></div> + </div> + </div> + <div class="article row grid-right"> + <div class="col-md-10"> + <article class="content wrap" id="_content" data-uid="Flexalon.FlexalonRandomLayout"> + + + <h1 id="Flexalon_FlexalonRandomLayout" data-uid="Flexalon.FlexalonRandomLayout" class="text-break">Class FlexalonRandomLayout +</h1> + <div class="markdown level0 summary"><p>Use a random layout to position, rotate, and size children randomly within bounds.</p> +</div> + <div class="markdown level0 conceptual"></div> + <div class="inheritance"> + <h5>Inheritance</h5> + <div class="level0"><span class="xref">object</span></div> + <div class="level1"><span class="xref">UnityEngine.Object</span></div> + <div class="level2"><span class="xref">UnityEngine.Component</span></div> + <div class="level3"><span class="xref">UnityEngine.Behaviour</span></div> + <div class="level4"><span class="xref">UnityEngine.MonoBehaviour</span></div> + <div class="level5"><a class="xref" href="Flexalon.FlexalonComponent.html">FlexalonComponent</a></div> + <div class="level6"><a class="xref" href="Flexalon.LayoutBase.html">LayoutBase</a></div> + <div class="level7"><span class="xref">FlexalonRandomLayout</span></div> + </div> + <div class="implements"> + <h5>Implements</h5> + <div><a class="xref" href="Flexalon.Layout.html">Layout</a></div> + </div> + <div class="inheritedMembers"> + <h5>Inherited Members</h5> + <div> + <a class="xref" href="Flexalon.LayoutBase.html#Flexalon_LayoutBase_DoOnEnable">LayoutBase.DoOnEnable()</a> + </div> + <div> + <a class="xref" href="Flexalon.LayoutBase.html#Flexalon_LayoutBase_DoOnDisable">LayoutBase.DoOnDisable()</a> + </div> + <div> + <a class="xref" href="Flexalon.LayoutBase.html#Flexalon_LayoutBase_ResetProperties">LayoutBase.ResetProperties()</a> + </div> + <div> + <a class="xref" href="Flexalon.LayoutBase.html#Flexalon_LayoutBase_SetChildrenFillShrinkSize_Flexalon_FlexalonNode_UnityEngine_Vector3_UnityEngine_Vector3_">LayoutBase.SetChildrenFillShrinkSize(FlexalonNode, Vector3, Vector3)</a> + </div> + <div> + <a class="xref" href="Flexalon.FlexalonComponent.html#Flexalon_FlexalonComponent__node">FlexalonComponent._node</a> + </div> + <div> + <a class="xref" href="Flexalon.FlexalonComponent.html#Flexalon_FlexalonComponent_Node">FlexalonComponent.Node</a> + </div> + <div> + <a class="xref" href="Flexalon.FlexalonComponent.html#Flexalon_FlexalonComponent_MarkDirty">FlexalonComponent.MarkDirty()</a> + </div> + <div> + <a class="xref" href="Flexalon.FlexalonComponent.html#Flexalon_FlexalonComponent_ForceUpdate">FlexalonComponent.ForceUpdate()</a> + </div> + <div> + <a class="xref" href="Flexalon.FlexalonComponent.html#Flexalon_FlexalonComponent_UpdateProperties">FlexalonComponent.UpdateProperties()</a> + </div> + <div> + <a class="xref" href="Flexalon.FlexalonComponent.html#Flexalon_FlexalonComponent_DoUpdate">FlexalonComponent.DoUpdate()</a> + </div> + <div> + <a class="xref" href="Flexalon.FlexalonComponent.html#Flexalon_FlexalonComponent_Upgrade_System_Int32_">FlexalonComponent.Upgrade(int)</a> + </div> + </div> + <h5 id="Flexalon_FlexalonRandomLayout_syntax">Syntax</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">[AddComponentMenu("Flexalon/Flexalon Random Layout")] +[HelpURL("https://www.flexalon.com/docs/randomLayout")] +public class FlexalonRandomLayout : LayoutBase, Layout</code></pre> + </div> + <h3 id="properties">Properties +</h3> + <a id="Flexalon_FlexalonRandomLayout_DepthAlign_" data-uid="Flexalon.FlexalonRandomLayout.DepthAlign*"></a> + <h4 id="Flexalon_FlexalonRandomLayout_DepthAlign" data-uid="Flexalon.FlexalonRandomLayout.DepthAlign">DepthAlign</h4> + <div class="markdown level1 summary"><p>Depth alignment of all children within layout bounds.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public Align DepthAlign { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><a class="xref" href="Flexalon.Align.html">Align</a></td> + <td></td> + </tr> + </tbody> + </table> + <a id="Flexalon_FlexalonRandomLayout_HorizontalAlign_" data-uid="Flexalon.FlexalonRandomLayout.HorizontalAlign*"></a> + <h4 id="Flexalon_FlexalonRandomLayout_HorizontalAlign" data-uid="Flexalon.FlexalonRandomLayout.HorizontalAlign">HorizontalAlign</h4> + <div class="markdown level1 summary"><p>Horizontal alignment of all children within layout bounds.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public Align HorizontalAlign { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><a class="xref" href="Flexalon.Align.html">Align</a></td> + <td></td> + </tr> + </tbody> + </table> + <a id="Flexalon_FlexalonRandomLayout_PositionMax_" data-uid="Flexalon.FlexalonRandomLayout.PositionMax*"></a> + <h4 id="Flexalon_FlexalonRandomLayout_PositionMax" data-uid="Flexalon.FlexalonRandomLayout.PositionMax">PositionMax</h4> + <div class="markdown level1 summary"><p>Maximum position.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public Vector3 PositionMax { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><span class="xref">UnityEngine.Vector3</span></td> + <td></td> + </tr> + </tbody> + </table> + <a id="Flexalon_FlexalonRandomLayout_PositionMaxX_" data-uid="Flexalon.FlexalonRandomLayout.PositionMaxX*"></a> + <h4 id="Flexalon_FlexalonRandomLayout_PositionMaxX" data-uid="Flexalon.FlexalonRandomLayout.PositionMaxX">PositionMaxX</h4> + <div class="markdown level1 summary"><p>Maximum X position.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public float PositionMaxX { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><span class="xref">float</span></td> + <td></td> + </tr> + </tbody> + </table> + <a id="Flexalon_FlexalonRandomLayout_PositionMaxY_" data-uid="Flexalon.FlexalonRandomLayout.PositionMaxY*"></a> + <h4 id="Flexalon_FlexalonRandomLayout_PositionMaxY" data-uid="Flexalon.FlexalonRandomLayout.PositionMaxY">PositionMaxY</h4> + <div class="markdown level1 summary"><p>Maximum Y position.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public float PositionMaxY { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><span class="xref">float</span></td> + <td></td> + </tr> + </tbody> + </table> + <a id="Flexalon_FlexalonRandomLayout_PositionMaxZ_" data-uid="Flexalon.FlexalonRandomLayout.PositionMaxZ*"></a> + <h4 id="Flexalon_FlexalonRandomLayout_PositionMaxZ" data-uid="Flexalon.FlexalonRandomLayout.PositionMaxZ">PositionMaxZ</h4> + <div class="markdown level1 summary"><p>Maximum Z position.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public float PositionMaxZ { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><span class="xref">float</span></td> + <td></td> + </tr> + </tbody> + </table> + <a id="Flexalon_FlexalonRandomLayout_PositionMin_" data-uid="Flexalon.FlexalonRandomLayout.PositionMin*"></a> + <h4 id="Flexalon_FlexalonRandomLayout_PositionMin" data-uid="Flexalon.FlexalonRandomLayout.PositionMin">PositionMin</h4> + <div class="markdown level1 summary"><p>Minimum position.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public Vector3 PositionMin { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><span class="xref">UnityEngine.Vector3</span></td> + <td></td> + </tr> + </tbody> + </table> + <a id="Flexalon_FlexalonRandomLayout_PositionMinX_" data-uid="Flexalon.FlexalonRandomLayout.PositionMinX*"></a> + <h4 id="Flexalon_FlexalonRandomLayout_PositionMinX" data-uid="Flexalon.FlexalonRandomLayout.PositionMinX">PositionMinX</h4> + <div class="markdown level1 summary"><p>Minimum X position.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public float PositionMinX { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><span class="xref">float</span></td> + <td></td> + </tr> + </tbody> + </table> + <a id="Flexalon_FlexalonRandomLayout_PositionMinY_" data-uid="Flexalon.FlexalonRandomLayout.PositionMinY*"></a> + <h4 id="Flexalon_FlexalonRandomLayout_PositionMinY" data-uid="Flexalon.FlexalonRandomLayout.PositionMinY">PositionMinY</h4> + <div class="markdown level1 summary"><p>Minimum Y position.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public float PositionMinY { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><span class="xref">float</span></td> + <td></td> + </tr> + </tbody> + </table> + <a id="Flexalon_FlexalonRandomLayout_PositionMinZ_" data-uid="Flexalon.FlexalonRandomLayout.PositionMinZ*"></a> + <h4 id="Flexalon_FlexalonRandomLayout_PositionMinZ" data-uid="Flexalon.FlexalonRandomLayout.PositionMinZ">PositionMinZ</h4> + <div class="markdown level1 summary"><p>Minimum Z position.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public float PositionMinZ { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><span class="xref">float</span></td> + <td></td> + </tr> + </tbody> + </table> + <a id="Flexalon_FlexalonRandomLayout_RandomizePositionX_" data-uid="Flexalon.FlexalonRandomLayout.RandomizePositionX*"></a> + <h4 id="Flexalon_FlexalonRandomLayout_RandomizePositionX" data-uid="Flexalon.FlexalonRandomLayout.RandomizePositionX">RandomizePositionX</h4> + <div class="markdown level1 summary"><p>Randomizes the X position within bounds.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public bool RandomizePositionX { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><span class="xref">bool</span></td> + <td></td> + </tr> + </tbody> + </table> + <a id="Flexalon_FlexalonRandomLayout_RandomizePositionY_" data-uid="Flexalon.FlexalonRandomLayout.RandomizePositionY*"></a> + <h4 id="Flexalon_FlexalonRandomLayout_RandomizePositionY" data-uid="Flexalon.FlexalonRandomLayout.RandomizePositionY">RandomizePositionY</h4> + <div class="markdown level1 summary"><p>Randomizes the Y position within bounds.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public bool RandomizePositionY { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><span class="xref">bool</span></td> + <td></td> + </tr> + </tbody> + </table> + <a id="Flexalon_FlexalonRandomLayout_RandomizePositionZ_" data-uid="Flexalon.FlexalonRandomLayout.RandomizePositionZ*"></a> + <h4 id="Flexalon_FlexalonRandomLayout_RandomizePositionZ" data-uid="Flexalon.FlexalonRandomLayout.RandomizePositionZ">RandomizePositionZ</h4> + <div class="markdown level1 summary"><p>Randomizes the Z position within bounds.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public bool RandomizePositionZ { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><span class="xref">bool</span></td> + <td></td> + </tr> + </tbody> + </table> + <a id="Flexalon_FlexalonRandomLayout_RandomizeRotationX_" data-uid="Flexalon.FlexalonRandomLayout.RandomizeRotationX*"></a> + <h4 id="Flexalon_FlexalonRandomLayout_RandomizeRotationX" data-uid="Flexalon.FlexalonRandomLayout.RandomizeRotationX">RandomizeRotationX</h4> + <div class="markdown level1 summary"><p>Randomizes the X rotation within bounds.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public bool RandomizeRotationX { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><span class="xref">bool</span></td> + <td></td> + </tr> + </tbody> + </table> + <a id="Flexalon_FlexalonRandomLayout_RandomizeRotationY_" data-uid="Flexalon.FlexalonRandomLayout.RandomizeRotationY*"></a> + <h4 id="Flexalon_FlexalonRandomLayout_RandomizeRotationY" data-uid="Flexalon.FlexalonRandomLayout.RandomizeRotationY">RandomizeRotationY</h4> + <div class="markdown level1 summary"><p>Randomizes the Y rotation within bounds.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public bool RandomizeRotationY { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><span class="xref">bool</span></td> + <td></td> + </tr> + </tbody> + </table> + <a id="Flexalon_FlexalonRandomLayout_RandomizeRotationZ_" data-uid="Flexalon.FlexalonRandomLayout.RandomizeRotationZ*"></a> + <h4 id="Flexalon_FlexalonRandomLayout_RandomizeRotationZ" data-uid="Flexalon.FlexalonRandomLayout.RandomizeRotationZ">RandomizeRotationZ</h4> + <div class="markdown level1 summary"><p>Randomizes the Z rotation within bounds.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public bool RandomizeRotationZ { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><span class="xref">bool</span></td> + <td></td> + </tr> + </tbody> + </table> + <a id="Flexalon_FlexalonRandomLayout_RandomizeSizeX_" data-uid="Flexalon.FlexalonRandomLayout.RandomizeSizeX*"></a> + <h4 id="Flexalon_FlexalonRandomLayout_RandomizeSizeX" data-uid="Flexalon.FlexalonRandomLayout.RandomizeSizeX">RandomizeSizeX</h4> + <div class="markdown level1 summary"><p>Randomizes the X size within bounds. You must set child size to "Fill" for this to have effect.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public bool RandomizeSizeX { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><span class="xref">bool</span></td> + <td></td> + </tr> + </tbody> + </table> + <a id="Flexalon_FlexalonRandomLayout_RandomizeSizeY_" data-uid="Flexalon.FlexalonRandomLayout.RandomizeSizeY*"></a> + <h4 id="Flexalon_FlexalonRandomLayout_RandomizeSizeY" data-uid="Flexalon.FlexalonRandomLayout.RandomizeSizeY">RandomizeSizeY</h4> + <div class="markdown level1 summary"><p>Randomizes the Y size within bounds. You must set child size to "Fill" for this to have effect.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public bool RandomizeSizeY { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><span class="xref">bool</span></td> + <td></td> + </tr> + </tbody> + </table> + <a id="Flexalon_FlexalonRandomLayout_RandomizeSizeZ_" data-uid="Flexalon.FlexalonRandomLayout.RandomizeSizeZ*"></a> + <h4 id="Flexalon_FlexalonRandomLayout_RandomizeSizeZ" data-uid="Flexalon.FlexalonRandomLayout.RandomizeSizeZ">RandomizeSizeZ</h4> + <div class="markdown level1 summary"><p>Randomizes the Z size within bounds. You must set child size to "Fill" for this to have effect.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public bool RandomizeSizeZ { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><span class="xref">bool</span></td> + <td></td> + </tr> + </tbody> + </table> + <a id="Flexalon_FlexalonRandomLayout_RandomSeed_" data-uid="Flexalon.FlexalonRandomLayout.RandomSeed*"></a> + <h4 id="Flexalon_FlexalonRandomLayout_RandomSeed" data-uid="Flexalon.FlexalonRandomLayout.RandomSeed">RandomSeed</h4> + <div class="markdown level1 summary"><p>Seed value used to determine random values. This ensures +results remain consistent each time layout is computed.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public int RandomSeed { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><span class="xref">int</span></td> + <td></td> + </tr> + </tbody> + </table> + <a id="Flexalon_FlexalonRandomLayout_RotationMax_" data-uid="Flexalon.FlexalonRandomLayout.RotationMax*"></a> + <h4 id="Flexalon_FlexalonRandomLayout_RotationMax" data-uid="Flexalon.FlexalonRandomLayout.RotationMax">RotationMax</h4> + <div class="markdown level1 summary"><p>Maximum rotation.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public Quaternion RotationMax { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><span class="xref">UnityEngine.Quaternion</span></td> + <td></td> + </tr> + </tbody> + </table> + <a id="Flexalon_FlexalonRandomLayout_RotationMaxX_" data-uid="Flexalon.FlexalonRandomLayout.RotationMaxX*"></a> + <h4 id="Flexalon_FlexalonRandomLayout_RotationMaxX" data-uid="Flexalon.FlexalonRandomLayout.RotationMaxX">RotationMaxX</h4> + <div class="markdown level1 summary"><p>Maximum X rotation.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public float RotationMaxX { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><span class="xref">float</span></td> + <td></td> + </tr> + </tbody> + </table> + <a id="Flexalon_FlexalonRandomLayout_RotationMaxY_" data-uid="Flexalon.FlexalonRandomLayout.RotationMaxY*"></a> + <h4 id="Flexalon_FlexalonRandomLayout_RotationMaxY" data-uid="Flexalon.FlexalonRandomLayout.RotationMaxY">RotationMaxY</h4> + <div class="markdown level1 summary"><p>Maximum Y rotation.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public float RotationMaxY { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><span class="xref">float</span></td> + <td></td> + </tr> + </tbody> + </table> + <a id="Flexalon_FlexalonRandomLayout_RotationMaxZ_" data-uid="Flexalon.FlexalonRandomLayout.RotationMaxZ*"></a> + <h4 id="Flexalon_FlexalonRandomLayout_RotationMaxZ" data-uid="Flexalon.FlexalonRandomLayout.RotationMaxZ">RotationMaxZ</h4> + <div class="markdown level1 summary"><p>Maximum Z rotation.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public float RotationMaxZ { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><span class="xref">float</span></td> + <td></td> + </tr> + </tbody> + </table> + <a id="Flexalon_FlexalonRandomLayout_RotationMin_" data-uid="Flexalon.FlexalonRandomLayout.RotationMin*"></a> + <h4 id="Flexalon_FlexalonRandomLayout_RotationMin" data-uid="Flexalon.FlexalonRandomLayout.RotationMin">RotationMin</h4> + <div class="markdown level1 summary"><p>Minimum rotation.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public Quaternion RotationMin { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><span class="xref">UnityEngine.Quaternion</span></td> + <td></td> + </tr> + </tbody> + </table> + <a id="Flexalon_FlexalonRandomLayout_RotationMinX_" data-uid="Flexalon.FlexalonRandomLayout.RotationMinX*"></a> + <h4 id="Flexalon_FlexalonRandomLayout_RotationMinX" data-uid="Flexalon.FlexalonRandomLayout.RotationMinX">RotationMinX</h4> + <div class="markdown level1 summary"><p>Minimum X rotation.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public float RotationMinX { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><span class="xref">float</span></td> + <td></td> + </tr> + </tbody> + </table> + <a id="Flexalon_FlexalonRandomLayout_RotationMinY_" data-uid="Flexalon.FlexalonRandomLayout.RotationMinY*"></a> + <h4 id="Flexalon_FlexalonRandomLayout_RotationMinY" data-uid="Flexalon.FlexalonRandomLayout.RotationMinY">RotationMinY</h4> + <div class="markdown level1 summary"><p>Minimum Y rotation.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public float RotationMinY { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><span class="xref">float</span></td> + <td></td> + </tr> + </tbody> + </table> + <a id="Flexalon_FlexalonRandomLayout_RotationMinZ_" data-uid="Flexalon.FlexalonRandomLayout.RotationMinZ*"></a> + <h4 id="Flexalon_FlexalonRandomLayout_RotationMinZ" data-uid="Flexalon.FlexalonRandomLayout.RotationMinZ">RotationMinZ</h4> + <div class="markdown level1 summary"><p>Minimum Z rotation.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public float RotationMinZ { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><span class="xref">float</span></td> + <td></td> + </tr> + </tbody> + </table> + <a id="Flexalon_FlexalonRandomLayout_SizeMax_" data-uid="Flexalon.FlexalonRandomLayout.SizeMax*"></a> + <h4 id="Flexalon_FlexalonRandomLayout_SizeMax" data-uid="Flexalon.FlexalonRandomLayout.SizeMax">SizeMax</h4> + <div class="markdown level1 summary"><p>Maximum size.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public Vector3 SizeMax { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><span class="xref">UnityEngine.Vector3</span></td> + <td></td> + </tr> + </tbody> + </table> + <a id="Flexalon_FlexalonRandomLayout_SizeMaxX_" data-uid="Flexalon.FlexalonRandomLayout.SizeMaxX*"></a> + <h4 id="Flexalon_FlexalonRandomLayout_SizeMaxX" data-uid="Flexalon.FlexalonRandomLayout.SizeMaxX">SizeMaxX</h4> + <div class="markdown level1 summary"><p>Maximum X size.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public float SizeMaxX { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><span class="xref">float</span></td> + <td></td> + </tr> + </tbody> + </table> + <a id="Flexalon_FlexalonRandomLayout_SizeMaxY_" data-uid="Flexalon.FlexalonRandomLayout.SizeMaxY*"></a> + <h4 id="Flexalon_FlexalonRandomLayout_SizeMaxY" data-uid="Flexalon.FlexalonRandomLayout.SizeMaxY">SizeMaxY</h4> + <div class="markdown level1 summary"><p>Maximum Y size.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public float SizeMaxY { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><span class="xref">float</span></td> + <td></td> + </tr> + </tbody> + </table> + <a id="Flexalon_FlexalonRandomLayout_SizeMaxZ_" data-uid="Flexalon.FlexalonRandomLayout.SizeMaxZ*"></a> + <h4 id="Flexalon_FlexalonRandomLayout_SizeMaxZ" data-uid="Flexalon.FlexalonRandomLayout.SizeMaxZ">SizeMaxZ</h4> + <div class="markdown level1 summary"><p>Maximum Z size.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public float SizeMaxZ { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><span class="xref">float</span></td> + <td></td> + </tr> + </tbody> + </table> + <a id="Flexalon_FlexalonRandomLayout_SizeMin_" data-uid="Flexalon.FlexalonRandomLayout.SizeMin*"></a> + <h4 id="Flexalon_FlexalonRandomLayout_SizeMin" data-uid="Flexalon.FlexalonRandomLayout.SizeMin">SizeMin</h4> + <div class="markdown level1 summary"><p>Minimum size.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public Vector3 SizeMin { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><span class="xref">UnityEngine.Vector3</span></td> + <td></td> + </tr> + </tbody> + </table> + <a id="Flexalon_FlexalonRandomLayout_SizeMinX_" data-uid="Flexalon.FlexalonRandomLayout.SizeMinX*"></a> + <h4 id="Flexalon_FlexalonRandomLayout_SizeMinX" data-uid="Flexalon.FlexalonRandomLayout.SizeMinX">SizeMinX</h4> + <div class="markdown level1 summary"><p>Minimum X size.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public float SizeMinX { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><span class="xref">float</span></td> + <td></td> + </tr> + </tbody> + </table> + <a id="Flexalon_FlexalonRandomLayout_SizeMinY_" data-uid="Flexalon.FlexalonRandomLayout.SizeMinY*"></a> + <h4 id="Flexalon_FlexalonRandomLayout_SizeMinY" data-uid="Flexalon.FlexalonRandomLayout.SizeMinY">SizeMinY</h4> + <div class="markdown level1 summary"><p>Minimum Y size.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public float SizeMinY { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><span class="xref">float</span></td> + <td></td> + </tr> + </tbody> + </table> + <a id="Flexalon_FlexalonRandomLayout_SizeMinZ_" data-uid="Flexalon.FlexalonRandomLayout.SizeMinZ*"></a> + <h4 id="Flexalon_FlexalonRandomLayout_SizeMinZ" data-uid="Flexalon.FlexalonRandomLayout.SizeMinZ">SizeMinZ</h4> + <div class="markdown level1 summary"><p>Minimum Z size.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public float SizeMinZ { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><span class="xref">float</span></td> + <td></td> + </tr> + </tbody> + </table> + <a id="Flexalon_FlexalonRandomLayout_VerticalAlign_" data-uid="Flexalon.FlexalonRandomLayout.VerticalAlign*"></a> + <h4 id="Flexalon_FlexalonRandomLayout_VerticalAlign" data-uid="Flexalon.FlexalonRandomLayout.VerticalAlign">VerticalAlign</h4> + <div class="markdown level1 summary"><p>Vertical alignment of all children within layout bounds.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public Align VerticalAlign { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><a class="xref" href="Flexalon.Align.html">Align</a></td> + <td></td> + </tr> + </tbody> + </table> + <h3 id="methods">Methods +</h3> + <a id="Flexalon_FlexalonRandomLayout_Arrange_" data-uid="Flexalon.FlexalonRandomLayout.Arrange*"></a> + <h4 id="Flexalon_FlexalonRandomLayout_Arrange_Flexalon_FlexalonNode_UnityEngine_Vector3_" data-uid="Flexalon.FlexalonRandomLayout.Arrange(Flexalon.FlexalonNode,UnityEngine.Vector3)">Arrange(FlexalonNode, Vector3)</h4> + <div class="markdown level1 summary"><p>Position the children of node within the available bounds.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public override void Arrange(FlexalonNode node, Vector3 layoutSize)</code></pre> + </div> + <h5 class="parameters">Parameters</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Name</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><a class="xref" href="Flexalon.FlexalonNode.html">FlexalonNode</a></td> + <td><span class="parametername">node</span></td> + <td></td> + </tr> + <tr> + <td><span class="xref">UnityEngine.Vector3</span></td> + <td><span class="parametername">layoutSize</span></td> + <td></td> + </tr> + </tbody> + </table> + <h5 class="overrides">Overrides</h5> + <div><a class="xref" href="Flexalon.LayoutBase.html#Flexalon_LayoutBase_Arrange_Flexalon_FlexalonNode_UnityEngine_Vector3_">LayoutBase.Arrange(FlexalonNode, Vector3)</a></div> + <a id="Flexalon_FlexalonRandomLayout_Initialize_" data-uid="Flexalon.FlexalonRandomLayout.Initialize*"></a> + <h4 id="Flexalon_FlexalonRandomLayout_Initialize" data-uid="Flexalon.FlexalonRandomLayout.Initialize">Initialize()</h4> + <div class="markdown level1 summary"></div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">protected override void Initialize()</code></pre> + </div> + <h5 class="overrides">Overrides</h5> + <div><a class="xref" href="Flexalon.LayoutBase.html#Flexalon_LayoutBase_Initialize">LayoutBase.Initialize()</a></div> + <a id="Flexalon_FlexalonRandomLayout_Measure_" data-uid="Flexalon.FlexalonRandomLayout.Measure*"></a> + <h4 id="Flexalon_FlexalonRandomLayout_Measure_Flexalon_FlexalonNode_UnityEngine_Vector3_UnityEngine_Vector3_UnityEngine_Vector3_" data-uid="Flexalon.FlexalonRandomLayout.Measure(Flexalon.FlexalonNode,UnityEngine.Vector3,UnityEngine.Vector3,UnityEngine.Vector3)">Measure(FlexalonNode, Vector3, Vector3, Vector3)</h4> + <div class="markdown level1 summary"><p>Perform minimal work to determine what the size of node and available size for node's children.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public override Bounds Measure(FlexalonNode node, Vector3 size, Vector3 min, Vector3 max)</code></pre> + </div> + <h5 class="parameters">Parameters</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Name</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><a class="xref" href="Flexalon.FlexalonNode.html">FlexalonNode</a></td> + <td><span class="parametername">node</span></td> + <td></td> + </tr> + <tr> + <td><span class="xref">UnityEngine.Vector3</span></td> + <td><span class="parametername">size</span></td> + <td></td> + </tr> + <tr> + <td><span class="xref">UnityEngine.Vector3</span></td> + <td><span class="parametername">min</span></td> + <td></td> + </tr> + <tr> + <td><span class="xref">UnityEngine.Vector3</span></td> + <td><span class="parametername">max</span></td> + <td></td> + </tr> + </tbody> + </table> + <h5 class="returns">Returns</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><span class="xref">UnityEngine.Bounds</span></td> + <td></td> + </tr> + </tbody> + </table> + <h5 class="overrides">Overrides</h5> + <div><a class="xref" href="Flexalon.LayoutBase.html#Flexalon_LayoutBase_Measure_Flexalon_FlexalonNode_UnityEngine_Vector3_UnityEngine_Vector3_UnityEngine_Vector3_">LayoutBase.Measure(FlexalonNode, Vector3, Vector3, Vector3)</a></div> + <h3 id="implements">Implements</h3> + <div> + <a class="xref" href="Flexalon.Layout.html">Layout</a> + </div> +</article> + </div> + + <div class="hidden-sm col-md-2" role="complementary"> + <div class="sideaffix"> + <nav class="bs-docs-sidebar hidden-print hidden-xs hidden-sm affix" id="affix"> + <h5>In This Article</h5> + <div></div> + </nav> + </div> + </div> + </div> + </div> + + <footer> + <div class="grad-bottom"></div> + <div class="footer"> + <div class="container"> + <span class="pull-right"> + <a href="#top">Back to top</a> + </span> + Flexalon 3D Layouts + + </div> + </div> + </footer> + </div> + + + + + </body> +</html> -- Gitblit v1.9.3