From d2ab30e7a69bfe7efda63ae75812207377917bd3 Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Sun, 30 Mar 2025 18:50:27 +0000 Subject: [PATCH] Merge branch 'Flexalon-UI-Layouts' into develop --- Assets/Flexalon/Documentation/docs/api/Flexalon.FlexalonRandomModifier.html | 733 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 files changed, 733 insertions(+), 0 deletions(-) diff --git a/Assets/Flexalon/Documentation/docs/api/Flexalon.FlexalonRandomModifier.html b/Assets/Flexalon/Documentation/docs/api/Flexalon.FlexalonRandomModifier.html new file mode 100644 index 0000000..e54990b --- /dev/null +++ b/Assets/Flexalon/Documentation/docs/api/Flexalon.FlexalonRandomModifier.html @@ -0,0 +1,733 @@ +<!DOCTYPE html> +<!--[if IE]><![endif]--> +<html> + + <head> + <meta charset="utf-8"> + <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1"> + <title>Class FlexalonRandomModifier + | Flexalon 3D Layouts </title> + <meta name="viewport" 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</div> + </div> + <div role="main" class="container body-content hide-when-search"> + + <div class="sidenav hide-when-search"> + <a class="btn toc-toggle collapse" data-toggle="collapse" href="#sidetoggle" aria-expanded="false" aria-controls="sidetoggle">Show / Hide Table of Contents</a> + <div class="sidetoggle collapse" id="sidetoggle"> + <div id="sidetoc"></div> + </div> + </div> + <div class="article row grid-right"> + <div class="col-md-10"> + <article class="content wrap" id="_content" data-uid="Flexalon.FlexalonRandomModifier"> + + + <h1 id="Flexalon_FlexalonRandomModifier" data-uid="Flexalon.FlexalonRandomModifier" class="text-break">Class FlexalonRandomModifier +</h1> + <div class="markdown level0 summary"><p>The Flexalon Random Modifier component can be added to any layout +to randomly modify the positions and rotations of the children.</p> +</div> + <div class="markdown level0 conceptual"></div> + <div class="inheritance"> + <h5>Inheritance</h5> + <div class="level0"><span class="xref">object</span></div> + <div class="level1"><span class="xref">UnityEngine.Object</span></div> + <div class="level2"><span class="xref">UnityEngine.Component</span></div> + <div class="level3"><span class="xref">UnityEngine.Behaviour</span></div> + <div class="level4"><span class="xref">UnityEngine.MonoBehaviour</span></div> + <div class="level5"><a class="xref" href="Flexalon.FlexalonComponent.html">FlexalonComponent</a></div> + <div class="level6"><span class="xref">FlexalonRandomModifier</span></div> + </div> + <div class="implements"> + <h5>Implements</h5> + <div><a class="xref" href="Flexalon.FlexalonModifier.html">FlexalonModifier</a></div> + </div> + <div class="inheritedMembers"> + <h5>Inherited Members</h5> + <div> + <a class="xref" href="Flexalon.FlexalonComponent.html#Flexalon_FlexalonComponent__node">FlexalonComponent._node</a> + </div> + <div> + <a class="xref" href="Flexalon.FlexalonComponent.html#Flexalon_FlexalonComponent_Node">FlexalonComponent.Node</a> + </div> + <div> + <a class="xref" href="Flexalon.FlexalonComponent.html#Flexalon_FlexalonComponent_MarkDirty">FlexalonComponent.MarkDirty()</a> + </div> + <div> + <a class="xref" href="Flexalon.FlexalonComponent.html#Flexalon_FlexalonComponent_ForceUpdate">FlexalonComponent.ForceUpdate()</a> + </div> + <div> + <a class="xref" href="Flexalon.FlexalonComponent.html#Flexalon_FlexalonComponent_DoOnEnable">FlexalonComponent.DoOnEnable()</a> + </div> + <div> + <a class="xref" href="Flexalon.FlexalonComponent.html#Flexalon_FlexalonComponent_DoOnDisable">FlexalonComponent.DoOnDisable()</a> + </div> + <div> + <a class="xref" href="Flexalon.FlexalonComponent.html#Flexalon_FlexalonComponent_DoUpdate">FlexalonComponent.DoUpdate()</a> + </div> + <div> + <a class="xref" href="Flexalon.FlexalonComponent.html#Flexalon_FlexalonComponent_Initialize">FlexalonComponent.Initialize()</a> + </div> + <div> + <a class="xref" href="Flexalon.FlexalonComponent.html#Flexalon_FlexalonComponent_Upgrade_System_Int32_">FlexalonComponent.Upgrade(int)</a> + </div> + </div> + <h5 id="Flexalon_FlexalonRandomModifier_syntax">Syntax</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">[AddComponentMenu("Flexalon/Flexalon Random Modifier")] +[HelpURL("https://www.flexalon.com/docs/randomModifier")] +public class FlexalonRandomModifier : FlexalonComponent, FlexalonModifier</code></pre> + </div> + <h3 id="properties">Properties +</h3> + <a id="Flexalon_FlexalonRandomModifier_PositionMax_" data-uid="Flexalon.FlexalonRandomModifier.PositionMax*"></a> + <h4 id="Flexalon_FlexalonRandomModifier_PositionMax" data-uid="Flexalon.FlexalonRandomModifier.PositionMax">PositionMax</h4> + <div class="markdown level1 summary"><p>Maximum position value.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public Vector3 PositionMax { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><span class="xref">UnityEngine.Vector3</span></td> + <td></td> + </tr> + </tbody> + </table> + <a id="Flexalon_FlexalonRandomModifier_PositionMaxX_" data-uid="Flexalon.FlexalonRandomModifier.PositionMaxX*"></a> + <h4 id="Flexalon_FlexalonRandomModifier_PositionMaxX" data-uid="Flexalon.FlexalonRandomModifier.PositionMaxX">PositionMaxX</h4> + <div class="markdown level1 summary"><p>Maximum X position value.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public float PositionMaxX { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><span class="xref">float</span></td> + <td></td> + </tr> + </tbody> + </table> + <a id="Flexalon_FlexalonRandomModifier_PositionMaxY_" data-uid="Flexalon.FlexalonRandomModifier.PositionMaxY*"></a> + <h4 id="Flexalon_FlexalonRandomModifier_PositionMaxY" data-uid="Flexalon.FlexalonRandomModifier.PositionMaxY">PositionMaxY</h4> + <div class="markdown level1 summary"><p>Maximum Y position value.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public float PositionMaxY { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><span class="xref">float</span></td> + <td></td> + </tr> + </tbody> + </table> + <a id="Flexalon_FlexalonRandomModifier_PositionMaxZ_" data-uid="Flexalon.FlexalonRandomModifier.PositionMaxZ*"></a> + <h4 id="Flexalon_FlexalonRandomModifier_PositionMaxZ" data-uid="Flexalon.FlexalonRandomModifier.PositionMaxZ">PositionMaxZ</h4> + <div class="markdown level1 summary"><p>Maximum Z position value.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public float PositionMaxZ { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><span class="xref">float</span></td> + <td></td> + </tr> + </tbody> + </table> + <a id="Flexalon_FlexalonRandomModifier_PositionMin_" data-uid="Flexalon.FlexalonRandomModifier.PositionMin*"></a> + <h4 id="Flexalon_FlexalonRandomModifier_PositionMin" data-uid="Flexalon.FlexalonRandomModifier.PositionMin">PositionMin</h4> + <div class="markdown level1 summary"><p>Minimum position value.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public Vector3 PositionMin { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><span class="xref">UnityEngine.Vector3</span></td> + <td></td> + </tr> + </tbody> + </table> + <a id="Flexalon_FlexalonRandomModifier_PositionMinX_" data-uid="Flexalon.FlexalonRandomModifier.PositionMinX*"></a> + <h4 id="Flexalon_FlexalonRandomModifier_PositionMinX" data-uid="Flexalon.FlexalonRandomModifier.PositionMinX">PositionMinX</h4> + <div class="markdown level1 summary"><p>Minimum X position value.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public float PositionMinX { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><span class="xref">float</span></td> + <td></td> + </tr> + </tbody> + </table> + <a id="Flexalon_FlexalonRandomModifier_PositionMinY_" data-uid="Flexalon.FlexalonRandomModifier.PositionMinY*"></a> + <h4 id="Flexalon_FlexalonRandomModifier_PositionMinY" data-uid="Flexalon.FlexalonRandomModifier.PositionMinY">PositionMinY</h4> + <div class="markdown level1 summary"><p>Minimum Y position value.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public float PositionMinY { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><span class="xref">float</span></td> + <td></td> + </tr> + </tbody> + </table> + <a id="Flexalon_FlexalonRandomModifier_PositionMinZ_" data-uid="Flexalon.FlexalonRandomModifier.PositionMinZ*"></a> + <h4 id="Flexalon_FlexalonRandomModifier_PositionMinZ" data-uid="Flexalon.FlexalonRandomModifier.PositionMinZ">PositionMinZ</h4> + <div class="markdown level1 summary"><p>Minimum Z position value.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public float PositionMinZ { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><span class="xref">float</span></td> + <td></td> + </tr> + </tbody> + </table> + <a id="Flexalon_FlexalonRandomModifier_RandomizePositionX_" data-uid="Flexalon.FlexalonRandomModifier.RandomizePositionX*"></a> + <h4 id="Flexalon_FlexalonRandomModifier_RandomizePositionX" data-uid="Flexalon.FlexalonRandomModifier.RandomizePositionX">RandomizePositionX</h4> + <div class="markdown level1 summary"><p>If true, the X position of each child will be randomized.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public bool RandomizePositionX { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><span class="xref">bool</span></td> + <td></td> + </tr> + </tbody> + </table> + <a id="Flexalon_FlexalonRandomModifier_RandomizePositionY_" data-uid="Flexalon.FlexalonRandomModifier.RandomizePositionY*"></a> + <h4 id="Flexalon_FlexalonRandomModifier_RandomizePositionY" data-uid="Flexalon.FlexalonRandomModifier.RandomizePositionY">RandomizePositionY</h4> + <div class="markdown level1 summary"><p>If true, the Y position of each child will be randomized.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public bool RandomizePositionY { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><span class="xref">bool</span></td> + <td></td> + </tr> + </tbody> + </table> + <a id="Flexalon_FlexalonRandomModifier_RandomizePositionZ_" data-uid="Flexalon.FlexalonRandomModifier.RandomizePositionZ*"></a> + <h4 id="Flexalon_FlexalonRandomModifier_RandomizePositionZ" data-uid="Flexalon.FlexalonRandomModifier.RandomizePositionZ">RandomizePositionZ</h4> + <div class="markdown level1 summary"><p>If true, the Z position of each child will be randomized.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public bool RandomizePositionZ { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><span class="xref">bool</span></td> + <td></td> + </tr> + </tbody> + </table> + <a id="Flexalon_FlexalonRandomModifier_RandomizeRotationX_" data-uid="Flexalon.FlexalonRandomModifier.RandomizeRotationX*"></a> + <h4 id="Flexalon_FlexalonRandomModifier_RandomizeRotationX" data-uid="Flexalon.FlexalonRandomModifier.RandomizeRotationX">RandomizeRotationX</h4> + <div class="markdown level1 summary"><p>If true, the X rotation of each child will be randomized.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public bool RandomizeRotationX { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><span class="xref">bool</span></td> + <td></td> + </tr> + </tbody> + </table> + <a id="Flexalon_FlexalonRandomModifier_RandomizeRotationY_" data-uid="Flexalon.FlexalonRandomModifier.RandomizeRotationY*"></a> + <h4 id="Flexalon_FlexalonRandomModifier_RandomizeRotationY" data-uid="Flexalon.FlexalonRandomModifier.RandomizeRotationY">RandomizeRotationY</h4> + <div class="markdown level1 summary"><p>If true, the Y rotation of each child will be randomized.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public bool RandomizeRotationY { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><span class="xref">bool</span></td> + <td></td> + </tr> + </tbody> + </table> + <a id="Flexalon_FlexalonRandomModifier_RandomizeRotationZ_" data-uid="Flexalon.FlexalonRandomModifier.RandomizeRotationZ*"></a> + <h4 id="Flexalon_FlexalonRandomModifier_RandomizeRotationZ" data-uid="Flexalon.FlexalonRandomModifier.RandomizeRotationZ">RandomizeRotationZ</h4> + <div class="markdown level1 summary"><p>If true, the Z rotation of each child will be randomized.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public bool RandomizeRotationZ { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><span class="xref">bool</span></td> + <td></td> + </tr> + </tbody> + </table> + <a id="Flexalon_FlexalonRandomModifier_RandomSeed_" data-uid="Flexalon.FlexalonRandomModifier.RandomSeed*"></a> + <h4 id="Flexalon_FlexalonRandomModifier_RandomSeed" data-uid="Flexalon.FlexalonRandomModifier.RandomSeed">RandomSeed</h4> + <div class="markdown level1 summary"><p>Seed value used to determine random values. +This ensures results the remain consistent each time layout is computed.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public int RandomSeed { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><span class="xref">int</span></td> + <td></td> + </tr> + </tbody> + </table> + <a id="Flexalon_FlexalonRandomModifier_RotationMaxX_" data-uid="Flexalon.FlexalonRandomModifier.RotationMaxX*"></a> + <h4 id="Flexalon_FlexalonRandomModifier_RotationMaxX" data-uid="Flexalon.FlexalonRandomModifier.RotationMaxX">RotationMaxX</h4> + <div class="markdown level1 summary"><p>Maximum X rotation value.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public float RotationMaxX { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><span class="xref">float</span></td> + <td></td> + </tr> + </tbody> + </table> + <a id="Flexalon_FlexalonRandomModifier_RotationMaxY_" data-uid="Flexalon.FlexalonRandomModifier.RotationMaxY*"></a> + <h4 id="Flexalon_FlexalonRandomModifier_RotationMaxY" data-uid="Flexalon.FlexalonRandomModifier.RotationMaxY">RotationMaxY</h4> + <div class="markdown level1 summary"><p>Maximum Y rotation value.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public float RotationMaxY { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><span class="xref">float</span></td> + <td></td> + </tr> + </tbody> + </table> + <a id="Flexalon_FlexalonRandomModifier_RotationMaxZ_" data-uid="Flexalon.FlexalonRandomModifier.RotationMaxZ*"></a> + <h4 id="Flexalon_FlexalonRandomModifier_RotationMaxZ" data-uid="Flexalon.FlexalonRandomModifier.RotationMaxZ">RotationMaxZ</h4> + <div class="markdown level1 summary"><p>Maximum Z rotation value.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public float RotationMaxZ { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><span class="xref">float</span></td> + <td></td> + </tr> + </tbody> + </table> + <a id="Flexalon_FlexalonRandomModifier_RotationMinX_" data-uid="Flexalon.FlexalonRandomModifier.RotationMinX*"></a> + <h4 id="Flexalon_FlexalonRandomModifier_RotationMinX" data-uid="Flexalon.FlexalonRandomModifier.RotationMinX">RotationMinX</h4> + <div class="markdown level1 summary"><p>Minimum X rotation value.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public float RotationMinX { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><span class="xref">float</span></td> + <td></td> + </tr> + </tbody> + </table> + <a id="Flexalon_FlexalonRandomModifier_RotationMinY_" data-uid="Flexalon.FlexalonRandomModifier.RotationMinY*"></a> + <h4 id="Flexalon_FlexalonRandomModifier_RotationMinY" data-uid="Flexalon.FlexalonRandomModifier.RotationMinY">RotationMinY</h4> + <div class="markdown level1 summary"><p>Minimum Y rotation value.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public float RotationMinY { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><span class="xref">float</span></td> + <td></td> + </tr> + </tbody> + </table> + <a id="Flexalon_FlexalonRandomModifier_RotationMinZ_" data-uid="Flexalon.FlexalonRandomModifier.RotationMinZ*"></a> + <h4 id="Flexalon_FlexalonRandomModifier_RotationMinZ" data-uid="Flexalon.FlexalonRandomModifier.RotationMinZ">RotationMinZ</h4> + <div class="markdown level1 summary"><p>Minimum Z rotation value.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public float RotationMinZ { get; set; }</code></pre> + </div> + <h5 class="propertyValue">Property Value</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><span class="xref">float</span></td> + <td></td> + </tr> + </tbody> + </table> + <h3 id="methods">Methods +</h3> + <a id="Flexalon_FlexalonRandomModifier_PostArrange_" data-uid="Flexalon.FlexalonRandomModifier.PostArrange*"></a> + <h4 id="Flexalon_FlexalonRandomModifier_PostArrange_Flexalon_FlexalonNode_" data-uid="Flexalon.FlexalonRandomModifier.PostArrange(Flexalon.FlexalonNode)">PostArrange(FlexalonNode)</h4> + <div class="markdown level1 summary"><p>Called after the node's children are arranged.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">public void PostArrange(FlexalonNode node)</code></pre> + </div> + <h5 class="parameters">Parameters</h5> + <table class="table table-bordered table-striped table-condensed"> + <thead> + <tr> + <th>Type</th> + <th>Name</th> + <th>Description</th> + </tr> + </thead> + <tbody> + <tr> + <td><a class="xref" href="Flexalon.FlexalonNode.html">FlexalonNode</a></td> + <td><span class="parametername">node</span></td> + <td></td> + </tr> + </tbody> + </table> + <a id="Flexalon_FlexalonRandomModifier_ResetProperties_" data-uid="Flexalon.FlexalonRandomModifier.ResetProperties*"></a> + <h4 id="Flexalon_FlexalonRandomModifier_ResetProperties" data-uid="Flexalon.FlexalonRandomModifier.ResetProperties">ResetProperties()</h4> + <div class="markdown level1 summary"><p>Called when the component is destroyed to reset properties on the FlexalonNode.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">protected override void ResetProperties()</code></pre> + </div> + <h5 class="overrides">Overrides</h5> + <div><a class="xref" href="Flexalon.FlexalonComponent.html#Flexalon_FlexalonComponent_ResetProperties">FlexalonComponent.ResetProperties()</a></div> + <a id="Flexalon_FlexalonRandomModifier_UpdateProperties_" data-uid="Flexalon.FlexalonRandomModifier.UpdateProperties*"></a> + <h4 id="Flexalon_FlexalonRandomModifier_UpdateProperties" data-uid="Flexalon.FlexalonRandomModifier.UpdateProperties">UpdateProperties()</h4> + <div class="markdown level1 summary"><p>Called when the component is enabled to apply properties to the FlexalonNode.</p> +</div> + <div class="markdown level1 conceptual"></div> + <h5 class="decalaration">Declaration</h5> + <div class="codewrapper"> + <pre><code class="lang-csharp hljs">protected override void UpdateProperties()</code></pre> + </div> + <h5 class="overrides">Overrides</h5> + <div><a class="xref" href="Flexalon.FlexalonComponent.html#Flexalon_FlexalonComponent_UpdateProperties">FlexalonComponent.UpdateProperties()</a></div> + <h3 id="implements">Implements</h3> + <div> + <a class="xref" href="Flexalon.FlexalonModifier.html">FlexalonModifier</a> + </div> +</article> + </div> + + <div class="hidden-sm col-md-2" role="complementary"> + <div class="sideaffix"> + <nav class="bs-docs-sidebar hidden-print hidden-xs hidden-sm affix" id="affix"> + <h5>In This Article</h5> + <div></div> + </nav> + </div> + </div> + </div> + </div> + + <footer> + <div class="grad-bottom"></div> + <div class="footer"> + <div class="container"> + <span class="pull-right"> + <a href="#top">Back to top</a> + </span> + Flexalon 3D Layouts + + </div> + </div> + </footer> + </div> + + + + + </body> +</html> -- Gitblit v1.9.3