From d2ab30e7a69bfe7efda63ae75812207377917bd3 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Sun, 30 Mar 2025 18:50:27 +0000
Subject: [PATCH] Merge branch 'Flexalon-UI-Layouts' into develop
---
Assets/Flexalon/Documentation/docs/api/Flexalon.FlexalonRigidBodyAnimator.html | 443 +++++++++++++++++++++++++++++++++++++++++++++++++++++++
1 files changed, 443 insertions(+), 0 deletions(-)
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+<!DOCTYPE html>
+<!--[if IE]><![endif]-->
+<html>
+
+ <head>
+ <meta charset="utf-8">
+ <meta http-equiv="X-UA-Compatible" content="IE=edge,chrome=1">
+ <title>Class FlexalonRigidBodyAnimator
+ | Flexalon 3D Layouts </title>
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+ <meta name="title" content="Class FlexalonRigidBodyAnimator
+ | Flexalon 3D Layouts ">
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+ <div class="sidetoggle collapse" id="sidetoggle">
+ <div id="sidetoc"></div>
+ </div>
+ </div>
+ <div class="article row grid-right">
+ <div class="col-md-10">
+ <article class="content wrap" id="_content" data-uid="Flexalon.FlexalonRigidBodyAnimator">
+
+
+ <h1 id="Flexalon_FlexalonRigidBodyAnimator" data-uid="Flexalon.FlexalonRigidBodyAnimator" class="text-break">Class FlexalonRigidBodyAnimator
+</h1>
+ <div class="markdown level0 summary"><p>If you add a Rigid Body or Rigid Body 2D component a gameObject which is managed by Flexalon, then
+the physics system will fight with Flexalon over the object's position and rotation.
+Adding a Rigid Body animator will resolve this by applying forces to the the rigid body component
+instead of changing the transform directly.</p>
+</div>
+ <div class="markdown level0 conceptual"></div>
+ <div class="inheritance">
+ <h5>Inheritance</h5>
+ <div class="level0"><span class="xref">object</span></div>
+ <div class="level1"><span class="xref">UnityEngine.Object</span></div>
+ <div class="level2"><span class="xref">UnityEngine.Component</span></div>
+ <div class="level3"><span class="xref">UnityEngine.Behaviour</span></div>
+ <div class="level4"><span class="xref">UnityEngine.MonoBehaviour</span></div>
+ <div class="level5"><span class="xref">FlexalonRigidBodyAnimator</span></div>
+ </div>
+ <div class="implements">
+ <h5>Implements</h5>
+ <div><a class="xref" href="Flexalon.TransformUpdater.html">TransformUpdater</a></div>
+ </div>
+ <h5 id="Flexalon_FlexalonRigidBodyAnimator_syntax">Syntax</h5>
+ <div class="codewrapper">
+ <pre><code class="lang-csharp hljs">[AddComponentMenu("Flexalon/Flexalon Rigid Body Animator")]
+[HelpURL("https://www.flexalon.com/docs/animators")]
+public class FlexalonRigidBodyAnimator : MonoBehaviour, TransformUpdater</code></pre>
+ </div>
+ <h3 id="properties">Properties
+</h3>
+ <a id="Flexalon_FlexalonRigidBodyAnimator_PositionForce_" data-uid="Flexalon.FlexalonRigidBodyAnimator.PositionForce*"></a>
+ <h4 id="Flexalon_FlexalonRigidBodyAnimator_PositionForce" data-uid="Flexalon.FlexalonRigidBodyAnimator.PositionForce">PositionForce</h4>
+ <div class="markdown level1 summary"><p>How much force should be applied each frame to move the object to the layout position.</p>
+</div>
+ <div class="markdown level1 conceptual"></div>
+ <h5 class="decalaration">Declaration</h5>
+ <div class="codewrapper">
+ <pre><code class="lang-csharp hljs">public float PositionForce { get; set; }</code></pre>
+ </div>
+ <h5 class="propertyValue">Property Value</h5>
+ <table class="table table-bordered table-striped table-condensed">
+ <thead>
+ <tr>
+ <th>Type</th>
+ <th>Description</th>
+ </tr>
+ </thead>
+ <tbody>
+ <tr>
+ <td><span class="xref">float</span></td>
+ <td></td>
+ </tr>
+ </tbody>
+ </table>
+ <a id="Flexalon_FlexalonRigidBodyAnimator_RotationForce_" data-uid="Flexalon.FlexalonRigidBodyAnimator.RotationForce*"></a>
+ <h4 id="Flexalon_FlexalonRigidBodyAnimator_RotationForce" data-uid="Flexalon.FlexalonRigidBodyAnimator.RotationForce">RotationForce</h4>
+ <div class="markdown level1 summary"><p>How much force should be applied each frame to rotation the object to the layout rotation.</p>
+</div>
+ <div class="markdown level1 conceptual"></div>
+ <h5 class="decalaration">Declaration</h5>
+ <div class="codewrapper">
+ <pre><code class="lang-csharp hljs">public float RotationForce { get; set; }</code></pre>
+ </div>
+ <h5 class="propertyValue">Property Value</h5>
+ <table class="table table-bordered table-striped table-condensed">
+ <thead>
+ <tr>
+ <th>Type</th>
+ <th>Description</th>
+ </tr>
+ </thead>
+ <tbody>
+ <tr>
+ <td><span class="xref">float</span></td>
+ <td></td>
+ </tr>
+ </tbody>
+ </table>
+ <a id="Flexalon_FlexalonRigidBodyAnimator_ScaleInterpolationSpeed_" data-uid="Flexalon.FlexalonRigidBodyAnimator.ScaleInterpolationSpeed*"></a>
+ <h4 id="Flexalon_FlexalonRigidBodyAnimator_ScaleInterpolationSpeed" data-uid="Flexalon.FlexalonRigidBodyAnimator.ScaleInterpolationSpeed">ScaleInterpolationSpeed</h4>
+ <div class="markdown level1 summary"><p>Amount the object's scale should be interpolated towards the layout size at each frame.
+This value is multiplied by Time.deltaTime.</p>
+</div>
+ <div class="markdown level1 conceptual"></div>
+ <h5 class="decalaration">Declaration</h5>
+ <div class="codewrapper">
+ <pre><code class="lang-csharp hljs">public float ScaleInterpolationSpeed { get; set; }</code></pre>
+ </div>
+ <h5 class="propertyValue">Property Value</h5>
+ <table class="table table-bordered table-striped table-condensed">
+ <thead>
+ <tr>
+ <th>Type</th>
+ <th>Description</th>
+ </tr>
+ </thead>
+ <tbody>
+ <tr>
+ <td><span class="xref">float</span></td>
+ <td></td>
+ </tr>
+ </tbody>
+ </table>
+ <h3 id="methods">Methods
+</h3>
+ <a id="Flexalon_FlexalonRigidBodyAnimator_PreUpdate_" data-uid="Flexalon.FlexalonRigidBodyAnimator.PreUpdate*"></a>
+ <h4 id="Flexalon_FlexalonRigidBodyAnimator_PreUpdate_Flexalon_FlexalonNode_" data-uid="Flexalon.FlexalonRigidBodyAnimator.PreUpdate(Flexalon.FlexalonNode)">PreUpdate(FlexalonNode)</h4>
+ <div class="markdown level1 summary"><p>Called before the layout system starts updating any transforms.
+Use this to capture the transform position.</p>
+</div>
+ <div class="markdown level1 conceptual"></div>
+ <h5 class="decalaration">Declaration</h5>
+ <div class="codewrapper">
+ <pre><code class="lang-csharp hljs">public void PreUpdate(FlexalonNode node)</code></pre>
+ </div>
+ <h5 class="parameters">Parameters</h5>
+ <table class="table table-bordered table-striped table-condensed">
+ <thead>
+ <tr>
+ <th>Type</th>
+ <th>Name</th>
+ <th>Description</th>
+ </tr>
+ </thead>
+ <tbody>
+ <tr>
+ <td><a class="xref" href="Flexalon.FlexalonNode.html">FlexalonNode</a></td>
+ <td><span class="parametername">node</span></td>
+ <td><p>The node being updated.</p>
+</td>
+ </tr>
+ </tbody>
+ </table>
+ <a id="Flexalon_FlexalonRigidBodyAnimator_UpdatePosition_" data-uid="Flexalon.FlexalonRigidBodyAnimator.UpdatePosition*"></a>
+ <h4 id="Flexalon_FlexalonRigidBodyAnimator_UpdatePosition_Flexalon_FlexalonNode_UnityEngine_Vector3_" data-uid="Flexalon.FlexalonRigidBodyAnimator.UpdatePosition(Flexalon.FlexalonNode,UnityEngine.Vector3)">UpdatePosition(FlexalonNode, Vector3)</h4>
+ <div class="markdown level1 summary"><p>Called to update the position of the object.</p>
+</div>
+ <div class="markdown level1 conceptual"></div>
+ <h5 class="decalaration">Declaration</h5>
+ <div class="codewrapper">
+ <pre><code class="lang-csharp hljs">public bool UpdatePosition(FlexalonNode node, Vector3 position)</code></pre>
+ </div>
+ <h5 class="parameters">Parameters</h5>
+ <table class="table table-bordered table-striped table-condensed">
+ <thead>
+ <tr>
+ <th>Type</th>
+ <th>Name</th>
+ <th>Description</th>
+ </tr>
+ </thead>
+ <tbody>
+ <tr>
+ <td><a class="xref" href="Flexalon.FlexalonNode.html">FlexalonNode</a></td>
+ <td><span class="parametername">node</span></td>
+ <td><p>The node being updated.</p>
+</td>
+ </tr>
+ <tr>
+ <td><span class="xref">UnityEngine.Vector3</span></td>
+ <td><span class="parametername">position</span></td>
+ <td><p>The computed local position of the object.</p>
+</td>
+ </tr>
+ </tbody>
+ </table>
+ <h5 class="returns">Returns</h5>
+ <table class="table table-bordered table-striped table-condensed">
+ <thead>
+ <tr>
+ <th>Type</th>
+ <th>Description</th>
+ </tr>
+ </thead>
+ <tbody>
+ <tr>
+ <td><span class="xref">bool</span></td>
+ <td></td>
+ </tr>
+ </tbody>
+ </table>
+ <a id="Flexalon_FlexalonRigidBodyAnimator_UpdateRectSize_" data-uid="Flexalon.FlexalonRigidBodyAnimator.UpdateRectSize*"></a>
+ <h4 id="Flexalon_FlexalonRigidBodyAnimator_UpdateRectSize_Flexalon_FlexalonNode_UnityEngine_Vector2_" data-uid="Flexalon.FlexalonRigidBodyAnimator.UpdateRectSize(Flexalon.FlexalonNode,UnityEngine.Vector2)">UpdateRectSize(FlexalonNode, Vector2)</h4>
+ <div class="markdown level1 summary"><p>Called to update the rect of the object.</p>
+</div>
+ <div class="markdown level1 conceptual"></div>
+ <h5 class="decalaration">Declaration</h5>
+ <div class="codewrapper">
+ <pre><code class="lang-csharp hljs">public bool UpdateRectSize(FlexalonNode node, Vector2 size)</code></pre>
+ </div>
+ <h5 class="parameters">Parameters</h5>
+ <table class="table table-bordered table-striped table-condensed">
+ <thead>
+ <tr>
+ <th>Type</th>
+ <th>Name</th>
+ <th>Description</th>
+ </tr>
+ </thead>
+ <tbody>
+ <tr>
+ <td><a class="xref" href="Flexalon.FlexalonNode.html">FlexalonNode</a></td>
+ <td><span class="parametername">node</span></td>
+ <td><p>The node being updated.</p>
+</td>
+ </tr>
+ <tr>
+ <td><span class="xref">UnityEngine.Vector2</span></td>
+ <td><span class="parametername">size</span></td>
+ <td></td>
+ </tr>
+ </tbody>
+ </table>
+ <h5 class="returns">Returns</h5>
+ <table class="table table-bordered table-striped table-condensed">
+ <thead>
+ <tr>
+ <th>Type</th>
+ <th>Description</th>
+ </tr>
+ </thead>
+ <tbody>
+ <tr>
+ <td><span class="xref">bool</span></td>
+ <td></td>
+ </tr>
+ </tbody>
+ </table>
+ <a id="Flexalon_FlexalonRigidBodyAnimator_UpdateRotation_" data-uid="Flexalon.FlexalonRigidBodyAnimator.UpdateRotation*"></a>
+ <h4 id="Flexalon_FlexalonRigidBodyAnimator_UpdateRotation_Flexalon_FlexalonNode_UnityEngine_Quaternion_" data-uid="Flexalon.FlexalonRigidBodyAnimator.UpdateRotation(Flexalon.FlexalonNode,UnityEngine.Quaternion)">UpdateRotation(FlexalonNode, Quaternion)</h4>
+ <div class="markdown level1 summary"><p>Called to update the rotation of the object.</p>
+</div>
+ <div class="markdown level1 conceptual"></div>
+ <h5 class="decalaration">Declaration</h5>
+ <div class="codewrapper">
+ <pre><code class="lang-csharp hljs">public bool UpdateRotation(FlexalonNode node, Quaternion rotation)</code></pre>
+ </div>
+ <h5 class="parameters">Parameters</h5>
+ <table class="table table-bordered table-striped table-condensed">
+ <thead>
+ <tr>
+ <th>Type</th>
+ <th>Name</th>
+ <th>Description</th>
+ </tr>
+ </thead>
+ <tbody>
+ <tr>
+ <td><a class="xref" href="Flexalon.FlexalonNode.html">FlexalonNode</a></td>
+ <td><span class="parametername">node</span></td>
+ <td><p>The node being updated.</p>
+</td>
+ </tr>
+ <tr>
+ <td><span class="xref">UnityEngine.Quaternion</span></td>
+ <td><span class="parametername">rotation</span></td>
+ <td><p>The computed local rotation of the object.</p>
+</td>
+ </tr>
+ </tbody>
+ </table>
+ <h5 class="returns">Returns</h5>
+ <table class="table table-bordered table-striped table-condensed">
+ <thead>
+ <tr>
+ <th>Type</th>
+ <th>Description</th>
+ </tr>
+ </thead>
+ <tbody>
+ <tr>
+ <td><span class="xref">bool</span></td>
+ <td></td>
+ </tr>
+ </tbody>
+ </table>
+ <a id="Flexalon_FlexalonRigidBodyAnimator_UpdateScale_" data-uid="Flexalon.FlexalonRigidBodyAnimator.UpdateScale*"></a>
+ <h4 id="Flexalon_FlexalonRigidBodyAnimator_UpdateScale_Flexalon_FlexalonNode_UnityEngine_Vector3_" data-uid="Flexalon.FlexalonRigidBodyAnimator.UpdateScale(Flexalon.FlexalonNode,UnityEngine.Vector3)">UpdateScale(FlexalonNode, Vector3)</h4>
+ <div class="markdown level1 summary"><p>Called to update the scale of the object.</p>
+</div>
+ <div class="markdown level1 conceptual"></div>
+ <h5 class="decalaration">Declaration</h5>
+ <div class="codewrapper">
+ <pre><code class="lang-csharp hljs">public bool UpdateScale(FlexalonNode node, Vector3 scale)</code></pre>
+ </div>
+ <h5 class="parameters">Parameters</h5>
+ <table class="table table-bordered table-striped table-condensed">
+ <thead>
+ <tr>
+ <th>Type</th>
+ <th>Name</th>
+ <th>Description</th>
+ </tr>
+ </thead>
+ <tbody>
+ <tr>
+ <td><a class="xref" href="Flexalon.FlexalonNode.html">FlexalonNode</a></td>
+ <td><span class="parametername">node</span></td>
+ <td><p>The node being updated.</p>
+</td>
+ </tr>
+ <tr>
+ <td><span class="xref">UnityEngine.Vector3</span></td>
+ <td><span class="parametername">scale</span></td>
+ <td><p>The computed local scale of the object.</p>
+</td>
+ </tr>
+ </tbody>
+ </table>
+ <h5 class="returns">Returns</h5>
+ <table class="table table-bordered table-striped table-condensed">
+ <thead>
+ <tr>
+ <th>Type</th>
+ <th>Description</th>
+ </tr>
+ </thead>
+ <tbody>
+ <tr>
+ <td><span class="xref">bool</span></td>
+ <td></td>
+ </tr>
+ </tbody>
+ </table>
+ <h3 id="implements">Implements</h3>
+ <div>
+ <a class="xref" href="Flexalon.TransformUpdater.html">TransformUpdater</a>
+ </div>
+</article>
+ </div>
+
+ <div class="hidden-sm col-md-2" role="complementary">
+ <div class="sideaffix">
+ <nav class="bs-docs-sidebar hidden-print hidden-xs hidden-sm affix" id="affix">
+ <h5>In This Article</h5>
+ <div></div>
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+ </div>
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+
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+ <div class="grad-bottom"></div>
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+ <a href="#top">Back to top</a>
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