From d2ab30e7a69bfe7efda63ae75812207377917bd3 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Sun, 30 Mar 2025 18:50:27 +0000
Subject: [PATCH] Merge branch 'Flexalon-UI-Layouts' into develop
---
Assets/Flexalon/Runtime/Animators/FlexalonCurveAnimator.cs | 261 ++++++++++++++++++++++++++++++++++++++++++++++++++++
1 files changed, 261 insertions(+), 0 deletions(-)
diff --git a/Assets/Flexalon/Runtime/Animators/FlexalonCurveAnimator.cs b/Assets/Flexalon/Runtime/Animators/FlexalonCurveAnimator.cs
new file mode 100644
index 0000000..50493cd
--- /dev/null
+++ b/Assets/Flexalon/Runtime/Animators/FlexalonCurveAnimator.cs
@@ -0,0 +1,261 @@
+using UnityEngine;
+
+namespace Flexalon
+{
+ /// <summary>
+ /// The curve animator applies a curve the the position, rotation, and scale
+ /// of the object. The curve is restarted each time the layout position changes.
+ /// This is ideal for scenarios in which the layout position does not change often.
+ /// </summary>
+ [AddComponentMenu("Flexalon/Flexalon Curve Animator"), HelpURL("https://www.flexalon.com/docs/animators")]
+ public class FlexalonCurveAnimator : MonoBehaviour, TransformUpdater
+ {
+ private FlexalonNode _node;
+ private RectTransform _rectTransform;
+
+ private bool _animateInWorldSpace = true;
+ /// <summary> Determines if the animation should be performed in world space. </summary>
+ public bool AnimateInWorldSpace
+ {
+ get => _animateInWorldSpace;
+ set { _animateInWorldSpace = value; }
+ }
+
+ [SerializeField]
+ private AnimationCurve _curve = AnimationCurve.Linear(0, 0, 1, 1);
+ /// <summary> The curve to apply. Should begin at 0 and end at 1. </summary>
+ public AnimationCurve Curve
+ {
+ get => _curve;
+ set { _curve = value; }
+ }
+
+ [SerializeField]
+ private bool _animatePosition = true;
+ /// <summary> Determines if the position should be animated. </summary>
+ public bool AnimatePosition
+ {
+ get => _animatePosition;
+ set { _animatePosition = value; }
+ }
+
+ [SerializeField]
+ private bool _animateRotation = true;
+ /// <summary> Determines if the rotation should be animated. </summary>
+ public bool AnimateRotation
+ {
+ get => _animateRotation;
+ set { _animateRotation = value; }
+ }
+
+ [SerializeField]
+ private bool _animateScale = true;
+ /// <summary> Determines if the scale should be animated. </summary>
+ public bool AnimateScale
+ {
+ get => _animateScale;
+ set { _animateScale = value; }
+ }
+
+ private Vector3 _startPosition;
+ private Quaternion _startRotation;
+ private Vector3 _startScale;
+ private Vector2 _startRectSize;
+
+ private Vector3 _endPosition;
+ private Quaternion _endRotation;
+ private Vector3 _endScale;
+ private Vector2 _endRectSize;
+
+ private float _positionTime;
+ private float _rotationTime;
+ private float _scaleTime;
+ private float _rectSizeTime;
+
+ private Vector3 _fromPosition;
+ private Quaternion _fromRotation;
+ private Vector3 _fromScale;
+ private Vector2 _fromRectSize;
+
+ void OnEnable()
+ {
+ _startPosition = _endPosition = new Vector3(float.NaN, float.NaN, float.NaN);
+ _startRotation = _endRotation = new Quaternion(float.NaN, float.NaN, float.NaN, float.NaN);
+ _startScale = _endScale = new Vector3(float.NaN, float.NaN, float.NaN);
+ _positionTime = _rotationTime = _scaleTime = 0;
+ _rectTransform = (transform is RectTransform) ? (RectTransform)transform : null;
+
+ _node = Flexalon.GetOrCreateNode(gameObject);
+ _node.SetTransformUpdater(this);
+ }
+
+ void OnDisable()
+ {
+ _node?.SetTransformUpdater(null);
+ _node = null;
+ }
+
+ /// <inheritdoc />
+ public void PreUpdate(FlexalonNode node)
+ {
+ _fromPosition = transform.position;
+ _fromRotation = transform.rotation;
+ _fromScale = transform.lossyScale;
+ _fromRectSize = _rectTransform?.rect.size ?? Vector2.zero;
+ }
+
+ /// <inheritdoc />
+ public bool UpdatePosition(FlexalonNode node, Vector3 position)
+ {
+ var newEndPosition = position;
+ var newStartPosition = transform.localPosition;
+
+ if (_animateInWorldSpace)
+ {
+ newEndPosition = transform.parent ? transform.parent.localToWorldMatrix.MultiplyPoint(position) : position;;
+ newStartPosition = _fromPosition;
+ }
+
+ if (newEndPosition != _endPosition)
+ {
+ _startPosition = newStartPosition;
+ _endPosition = newEndPosition;
+ _positionTime = 0;
+ }
+
+ _positionTime += Time.smoothDeltaTime;
+
+ if (!_animatePosition || _positionTime > _curve.keys[_curve.keys.Length - 1].time)
+ {
+ transform.localPosition = position;
+ _endPosition = new Vector3(float.NaN, float.NaN, float.NaN);
+ return true;
+ }
+ else
+ {
+ var newPosition = Vector3.Lerp(_startPosition, _endPosition, _curve.Evaluate(_positionTime));
+ if (_animateInWorldSpace)
+ {
+ transform.position = newPosition;
+ }
+ else
+ {
+ transform.localPosition = newPosition;
+ }
+
+ return false;
+ }
+ }
+
+ /// <inheritdoc />
+ public bool UpdateRotation(FlexalonNode node, Quaternion rotation)
+ {
+ var newEndRotation = rotation;
+ var newStartRotation = transform.localRotation;
+
+ if (_animateInWorldSpace)
+ {
+ newEndRotation = transform.parent ? transform.parent.rotation * rotation : rotation;;
+ newStartRotation = _fromRotation;
+ }
+
+ if (newEndRotation != _endRotation)
+ {
+ _startRotation = newStartRotation;
+ _endRotation = newEndRotation;
+ _rotationTime = 0;
+ }
+
+ _rotationTime += Time.smoothDeltaTime;
+
+ if (!_animateRotation || _rotationTime > _curve.keys[_curve.keys.Length - 1].time)
+ {
+ transform.localRotation = rotation;
+ _endRotation = new Quaternion(float.NaN, float.NaN, float.NaN, float.NaN);
+ return true;
+ }
+ else
+ {
+ var newRotation = Quaternion.Slerp(_startRotation, _endRotation, _curve.Evaluate(_rotationTime));
+ if (_animateInWorldSpace)
+ {
+ transform.rotation = newRotation;
+ }
+ else
+ {
+ transform.localRotation = newRotation;
+ }
+
+ return false;
+ }
+ }
+
+ /// <inheritdoc />
+ public bool UpdateScale(FlexalonNode node, Vector3 scale)
+ {
+ var newEndScale = scale;
+ var newStartScale = transform.localScale;
+
+ if (_animateInWorldSpace)
+ {
+ newEndScale = transform.parent ? Math.Mul(scale, transform.parent.lossyScale) : scale;
+ newStartScale = _fromScale;
+ }
+
+ if (newEndScale != _endScale)
+ {
+ _startScale = newStartScale;
+ _endScale = newEndScale;
+ _scaleTime = 0;
+ }
+
+ _scaleTime += Time.smoothDeltaTime;
+
+ if (!_animateScale || _scaleTime > _curve.keys[_curve.keys.Length - 1].time)
+ {
+ transform.localScale = scale;
+ _endScale = new Vector3(float.NaN, float.NaN, float.NaN);
+ return true;
+ }
+ else
+ {
+ var newScale = Vector3.Lerp(_startScale, _endScale, _curve.Evaluate(_scaleTime));
+
+ if (_animateInWorldSpace)
+ {
+ transform.localScale = transform.parent ? Math.Div(newScale, transform.parent.lossyScale) : newScale;
+ }
+ else
+ {
+ transform.localScale = newScale;
+ }
+
+ return false;
+ }
+ }
+
+ /// <inheritdoc />
+ public bool UpdateRectSize(FlexalonNode node, Vector2 size)
+ {
+ if (size != _endRectSize)
+ {
+ _startRectSize = _fromRectSize;
+ _endRectSize = size;
+ _rectSizeTime = 0;
+ }
+
+ _rectSizeTime += Time.smoothDeltaTime;
+ bool done = !_animateScale || _rectSizeTime > _curve.keys[_curve.keys.Length - 1].time;
+ var newSize = done ? size : Vector2.Lerp(_startRectSize, _endRectSize, _curve.Evaluate(_rectSizeTime));
+ _rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, newSize.x);
+ _rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, newSize.y);
+
+ if (done)
+ {
+ _endRectSize = new Vector2(float.NaN, float.NaN);
+ }
+
+ return done;
+ }
+ }
+}
\ No newline at end of file
--
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