From d2ab30e7a69bfe7efda63ae75812207377917bd3 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Sun, 30 Mar 2025 18:50:27 +0000
Subject: [PATCH] Merge branch 'Flexalon-UI-Layouts' into develop

---
 Assets/Flexalon/Runtime/Animators/FlexalonLerpAnimator.cs |  194 ++++++++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 194 insertions(+), 0 deletions(-)

diff --git a/Assets/Flexalon/Runtime/Animators/FlexalonLerpAnimator.cs b/Assets/Flexalon/Runtime/Animators/FlexalonLerpAnimator.cs
new file mode 100644
index 0000000..7b9bdcb
--- /dev/null
+++ b/Assets/Flexalon/Runtime/Animators/FlexalonLerpAnimator.cs
@@ -0,0 +1,194 @@
+using UnityEngine;
+
+namespace Flexalon
+{
+    /// <summary>
+    /// The lerp animator constnatly performs a linear interpolation between
+    /// the object's current position and its layout position. This is useful
+    /// if the layout position is continuously changing.
+    /// </summary>
+    [AddComponentMenu("Flexalon/Flexalon Lerp Animator"), HelpURL("https://www.flexalon.com/docs/animators")]
+    public class FlexalonLerpAnimator : MonoBehaviour, TransformUpdater
+    {
+        private FlexalonNode _node;
+        private RectTransform _rectTransform;
+
+        [SerializeField]
+        private bool _animateInWorldSpace = true;
+        /// <summary> Determines if the animation should be performed in world space. </summary>
+        public bool AnimateInWorldSpace
+        {
+            get => _animateInWorldSpace;
+            set { _animateInWorldSpace = value; }
+        }
+
+        [SerializeField]
+        private float _interpolationSpeed = 5.0f;
+        /// <summary> Amount the object should be interpolated towards the target at each frame.
+        /// This value is multiplied by Time.deltaTime. </summary>
+        public float InterpolationSpeed
+        {
+            get => _interpolationSpeed;
+            set { _interpolationSpeed = value; }
+        }
+
+        [SerializeField]
+        private bool _animatePosition = true;
+        /// <summary> Determines if the position should be animated. </summary>
+        public bool AnimatePosition
+        {
+            get => _animatePosition;
+            set { _animatePosition = value; }
+        }
+
+        [SerializeField]
+        private bool _animateRotation = true;
+        /// <summary> Determines if the rotation should be animated. </summary>
+        public bool AnimateRotation
+        {
+            get => _animateRotation;
+            set { _animateRotation = value; }
+        }
+
+        [SerializeField]
+        private bool _animateScale = true;
+        /// <summary> Determines if the rotation should be animated. </summary>
+        public bool AnimateScale
+        {
+            get => _animateScale;
+            set { _animateScale = value; }
+        }
+
+        private Vector3 _fromPosition;
+        private Quaternion _fromRotation;
+        private Vector3 _fromScale;
+
+        void OnEnable()
+        {
+            _node = Flexalon.GetOrCreateNode(gameObject);
+            _node.SetTransformUpdater(this);
+            _rectTransform = (transform is RectTransform) ? (RectTransform)transform : null;
+        }
+
+        void OnDisable()
+        {
+            _node?.SetTransformUpdater(null);
+            _node = null;
+        }
+
+        /// <inheritdoc />
+        public void PreUpdate(FlexalonNode node)
+        {
+            _fromPosition = transform.position;
+            _fromRotation = transform.rotation;
+            _fromScale = transform.lossyScale;
+        }
+
+        /// <inheritdoc />
+        public bool UpdatePosition(FlexalonNode node, Vector3 position)
+        {
+            if (_animateInWorldSpace)
+            {
+                var worldPosition = transform.parent ? transform.parent.localToWorldMatrix.MultiplyPoint(position) : position;
+                if (!_animatePosition || Vector3.Distance(_fromPosition, worldPosition) < 0.001f)
+                {
+                    transform.localPosition = position;
+                    return true;
+                }
+                else
+                {
+                    transform.position = Vector3.Lerp(_fromPosition, worldPosition, _interpolationSpeed * Time.smoothDeltaTime);
+                    return false;
+                }
+            }
+            else
+            {
+                if (!_animatePosition || Vector3.Distance(transform.localPosition, position) < 0.001f)
+                {
+                    transform.localPosition = position;
+                    return true;
+                }
+                else
+                {
+                    transform.localPosition = Vector3.Lerp(transform.localPosition, position, _interpolationSpeed * Time.smoothDeltaTime);
+                    return false;
+                }
+            }
+        }
+
+        /// <inheritdoc />
+        public bool UpdateRotation(FlexalonNode node, Quaternion rotation)
+        {
+            if (_animateInWorldSpace)
+            {
+                var worldRotation = transform.parent ? transform.parent.rotation * rotation : rotation;
+                if (!_animateRotation || Mathf.Abs(Quaternion.Angle(_fromRotation, worldRotation)) < 0.001f)
+                {
+                    transform.localRotation = rotation;
+                    return true;
+                }
+                else
+                {
+                    transform.rotation = Quaternion.Slerp(_fromRotation, worldRotation, _interpolationSpeed * Time.smoothDeltaTime);
+                    return false;
+                }
+            }
+            else
+            {
+                if (!_animateRotation || Mathf.Abs(Quaternion.Angle(transform.localRotation, rotation)) < 0.001f)
+                {
+                    transform.localRotation = rotation;
+                    return true;
+                }
+                else
+                {
+                    transform.localRotation = Quaternion.Slerp(transform.localRotation, rotation, _interpolationSpeed * Time.smoothDeltaTime);
+                    return false;
+                }
+            }
+        }
+
+        /// <inheritdoc />
+        public bool UpdateScale(FlexalonNode node, Vector3 scale)
+        {
+            if (_animateInWorldSpace)
+            {
+                var worldScale = transform.parent ? Math.Mul(scale, transform.parent.lossyScale) : scale;
+                if (!_animateScale || Vector3.Distance(_fromScale, worldScale) < 0.001f)
+                {
+                    transform.localScale = scale;
+                    return true;
+                }
+                else
+                {
+                    var newWorldScale = Vector3.Lerp(_fromScale, worldScale, _interpolationSpeed * Time.smoothDeltaTime);
+                    transform.localScale = transform.parent ? Math.Div(newWorldScale, transform.parent.lossyScale) : newWorldScale;
+                    return false;
+                }
+            }
+            else
+            {
+                if (!_animateScale || Vector3.Distance(transform.localScale, scale) < 0.001f)
+                {
+                    transform.localScale = scale;
+                    return true;
+                }
+                else
+                {
+                    transform.localScale = Vector3.Lerp(transform.localScale, scale, _interpolationSpeed * Time.smoothDeltaTime);
+                    return false;
+                }
+            }
+        }
+
+        /// <inheritdoc />
+        public bool UpdateRectSize(FlexalonNode node, Vector2 size)
+        {
+            bool done = !_animateScale || Vector2.Distance(_rectTransform.sizeDelta, size) < 0.001f;
+            var newSize = done ? size : Vector2.Lerp(_rectTransform.sizeDelta, size, _interpolationSpeed * Time.smoothDeltaTime);
+            _rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Horizontal, newSize.x);
+            _rectTransform.SetSizeWithCurrentAnchors(RectTransform.Axis.Vertical, newSize.y);
+            return done;
+        }
+    }
+}
\ No newline at end of file

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