From d2ab30e7a69bfe7efda63ae75812207377917bd3 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Sun, 30 Mar 2025 18:50:27 +0000
Subject: [PATCH] Merge branch 'Flexalon-UI-Layouts' into develop

---
 Assets/Flexalon/Runtime/Core/FlexalonObject.cs |  829 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 829 insertions(+), 0 deletions(-)

diff --git a/Assets/Flexalon/Runtime/Core/FlexalonObject.cs b/Assets/Flexalon/Runtime/Core/FlexalonObject.cs
new file mode 100644
index 0000000..0aa448c
--- /dev/null
+++ b/Assets/Flexalon/Runtime/Core/FlexalonObject.cs
@@ -0,0 +1,829 @@
+using UnityEngine;
+
+namespace Flexalon
+{
+    /// <summary> To control the size of an object, add a Flexalon Object
+    /// component to it and edit the width, height, or depth properties. </summary>
+    [DisallowMultipleComponent, AddComponentMenu("Flexalon/Flexalon Object"), HelpURL("https://www.flexalon.com/docs/flexalonObject")]
+    public class FlexalonObject : FlexalonComponent
+    {
+        /// <summary> The fixed size of the object. </summary>
+        public Vector3 Size
+        {
+            get => new Vector3(_width, _height, _depth);
+            set
+            {
+                Width = value.x;
+                Height = value.y;
+                Depth = value.z;
+            }
+        }
+
+        /// <summary> The relative size of the object. </summary>
+        public Vector3 SizeOfParent
+        {
+            get => new Vector3(_widthOfParent, _heightOfParent, _depthOfParent);
+            set
+            {
+                WidthOfParent = value.x;
+                HeightOfParent = value.y;
+                DepthOfParent = value.z;
+            }
+        }
+
+        [SerializeField]
+        private SizeType _widthType = SizeType.Component;
+        /// <summary> The width type of the object. </summary>
+        public SizeType WidthType
+        {
+            get { return _widthType; }
+            set {
+                _widthType = value;
+                MarkDirty();
+            }
+        }
+
+        [SerializeField]
+        private float _width = 1;
+        /// <summary> The fixed width of the object. </summary>
+        public float Width
+        {
+            get { return _width; }
+            set {
+                _width = Mathf.Max(value, 0);
+                _widthType = SizeType.Fixed;
+                MarkDirty();
+            }
+        }
+
+        [SerializeField]
+        private float _widthOfParent = 1;
+        /// <summary> The relative width of the object. </summary>
+        public float WidthOfParent
+        {
+            get { return _widthOfParent; }
+            set {
+                _widthOfParent = Mathf.Max(value, 0);
+                _widthType = SizeType.Fill;
+                MarkDirty();
+            }
+        }
+
+        [SerializeField]
+        private SizeType _heightType = SizeType.Component;
+        /// <summary> The height type of the object. </summary>
+        public SizeType HeightType
+        {
+            get { return _heightType; }
+            set {
+                _heightType = value;
+                MarkDirty();
+            }
+        }
+
+        [SerializeField]
+        private float _height = 1;
+        /// <summary> The fixed height of the object. </summary>
+        public float Height
+        {
+            get { return _height; }
+            set {
+                _height = Mathf.Max(value, 0);
+                _heightType = SizeType.Fixed;
+                MarkDirty();
+            }
+        }
+
+        [SerializeField]
+        private float _heightOfParent = 1;
+        /// <summary> The relative height of the object. </summary>
+        public float HeightOfParent
+        {
+            get { return _heightOfParent; }
+            set {
+                _heightOfParent = Mathf.Max(value, 0);
+                _heightType = SizeType.Fill;
+                MarkDirty();
+            }
+        }
+
+        [SerializeField]
+        private SizeType _depthType = SizeType.Component;
+        /// <summary> The depth type of the object. </summary>
+        public SizeType DepthType
+        {
+            get { return _depthType; }
+            set {
+                _depthType = value;
+                MarkDirty();
+            }
+        }
+
+        [SerializeField]
+        private float _depth = 1;
+        /// <summary> The fixed depth of the object. </summary>
+        public float Depth
+        {
+            get { return _depth; }
+            set {
+                _depth = Mathf.Max(value, 0);
+                _depthType = SizeType.Fixed;
+                MarkDirty();
+            }
+        }
+
+        [SerializeField]
+        private float _depthOfParent = 1;
+        /// <summary> The relative depth of the object. </summary>
+        public float DepthOfParent
+        {
+            get { return _depthOfParent; }
+            set {
+                _depthOfParent = Mathf.Max(value, 0);
+                _depthType = SizeType.Fill;
+                MarkDirty();
+            }
+        }
+
+        /// <summary> The min fixed size of the object. </summary>
+        public Vector3 MinSize
+        {
+            get => new Vector3(_minWidth, _minHeight, _minDepth);
+            set
+            {
+                MinWidth = value.x;
+                MinHeight = value.y;
+                MinDepth = value.z;
+            }
+        }
+
+        /// <summary> The min relative size of the object. </summary>
+        public Vector3 MinSizeOfParent
+        {
+            get => new Vector3(_minWidthOfParent, _minHeightOfParent, _minDepthOfParent);
+            set
+            {
+                MinWidthOfParent = value.x;
+                MinHeightOfParent = value.y;
+                MinDepthOfParent = value.z;
+            }
+        }
+
+        [SerializeField]
+        private MinMaxSizeType _minWidthType = MinMaxSizeType.None;
+        /// <summary> The min width type of the object. </summary>
+        public MinMaxSizeType MinWidthType
+        {
+            get { return _minWidthType; }
+            set {
+                _minWidthType = value;
+                MarkDirty();
+            }
+        }
+
+        [SerializeField]
+        private float _minWidth = 0;
+        /// <summary> The min fixed min width of the object. </summary>
+        public float MinWidth
+        {
+            get { return _minWidth; }
+            set {
+                _minWidth = Mathf.Max(value, 0);
+                _minWidthType = MinMaxSizeType.Fixed;
+                MarkDirty();
+            }
+        }
+
+        [SerializeField]
+        private float _minWidthOfParent = 0;
+        /// <summary> The min relative width of the object. </summary>
+        public float MinWidthOfParent
+        {
+            get { return _minWidthOfParent; }
+            set {
+                _minWidthOfParent = Mathf.Max(value, 0);
+                _minWidthType = MinMaxSizeType.Fill;
+                MarkDirty();
+            }
+        }
+
+        [SerializeField]
+        private MinMaxSizeType _minHeightType = MinMaxSizeType.None;
+        /// <summary> The min height type of the object. </summary>
+        public MinMaxSizeType MinHeightType
+        {
+            get { return _minHeightType; }
+            set {
+                _minHeightType = value;
+                MarkDirty();
+            }
+        }
+
+        [SerializeField]
+        private float _minHeight = 0;
+        /// <summary> The min fixed height of the object. </summary>
+        public float MinHeight
+        {
+            get { return _minHeight; }
+            set {
+                _minHeight = Mathf.Max(value, 0);
+                _minHeightType = MinMaxSizeType.Fixed;
+                MarkDirty();
+            }
+        }
+
+        [SerializeField]
+        private float _minHeightOfParent = 0;
+        /// <summary> The min relative height of the object. </summary>
+        public float MinHeightOfParent
+        {
+            get { return _minHeightOfParent; }
+            set {
+                _minHeightOfParent = Mathf.Max(value, 0);
+                _minHeightType = MinMaxSizeType.Fill;
+                MarkDirty();
+            }
+        }
+
+        [SerializeField]
+        private MinMaxSizeType _minDepthType = MinMaxSizeType.None;
+        /// <summary> The min depth type of the object. </summary>
+        public MinMaxSizeType MinDepthType
+        {
+            get { return _minDepthType; }
+            set {
+                _minDepthType = value;
+                MarkDirty();
+            }
+        }
+
+        [SerializeField]
+        private float _minDepth = 0;
+        /// <summary> The min fixed depth of the object. </summary>
+        public float MinDepth
+        {
+            get { return _minDepth; }
+            set {
+                _minDepth = Mathf.Max(value, 0);
+                _minDepthType = MinMaxSizeType.Fixed;
+                MarkDirty();
+            }
+        }
+
+        [SerializeField]
+        private float _minDepthOfParent = 0;
+        /// <summary> The min relative depth of the object. </summary>
+        public float MinDepthOfParent
+        {
+            get { return _minDepthOfParent; }
+            set {
+                _minDepthOfParent = Mathf.Max(value, 0);
+                _minDepthType = MinMaxSizeType.Fill;
+                MarkDirty();
+            }
+        }
+
+        /// <summary> The max fixed size of the object. </summary>
+        public Vector3 MaxSize
+        {
+            get => new Vector3(_maxWidth, _maxHeight, _maxDepth);
+            set
+            {
+                MaxWidth = value.x;
+                MaxHeight = value.y;
+                MaxDepth = value.z;
+            }
+        }
+
+        /// <summary> The max relative size of the object. </summary>
+        public Vector3 MaxSizeOfParent
+        {
+            get => new Vector3(_maxWidthOfParent, _maxHeightOfParent, _maxDepthOfParent);
+            set
+            {
+                MaxWidthOfParent = value.x;
+                MaxHeightOfParent = value.y;
+                MaxDepthOfParent = value.z;
+            }
+        }
+
+        [SerializeField]
+        private MinMaxSizeType _maxWidthType = MinMaxSizeType.None;
+        /// <summary> The max width type of the object. </summary>
+        public MinMaxSizeType MaxWidthType
+        {
+            get { return _maxWidthType; }
+            set {
+                _maxWidthType = value;
+                MarkDirty();
+            }
+        }
+
+        [SerializeField]
+        private float _maxWidth = 1;
+        /// <summary> The max fixed max width of the object. </summary>
+        public float MaxWidth
+        {
+            get { return _maxWidth; }
+            set {
+                _maxWidth = Mathf.Max(value, 0);
+                _maxWidthType = MinMaxSizeType.Fixed;
+                MarkDirty();
+            }
+        }
+
+        [SerializeField]
+        private float _maxWidthOfParent = 1;
+        /// <summary> The max relative width of the object. </summary>
+        public float MaxWidthOfParent
+        {
+            get { return _maxWidthOfParent; }
+            set {
+                _maxWidthOfParent = Mathf.Max(value, 0);
+                _maxWidthType = MinMaxSizeType.Fill;
+                MarkDirty();
+            }
+        }
+
+        [SerializeField]
+        private MinMaxSizeType _maxHeightType = MinMaxSizeType.None;
+        /// <summary> The max height type of the object. </summary>
+        public MinMaxSizeType MaxHeightType
+        {
+            get { return _maxHeightType; }
+            set {
+                _maxHeightType = value;
+                MarkDirty();
+            }
+        }
+
+        [SerializeField]
+        private float _maxHeight = 1;
+        /// <summary> The max fixed height of the object. </summary>
+        public float MaxHeight
+        {
+            get { return _maxHeight; }
+            set {
+                _maxHeight = Mathf.Max(value, 0);
+                _maxHeightType = MinMaxSizeType.Fixed;
+                MarkDirty();
+            }
+        }
+
+        [SerializeField]
+        private float _maxHeightOfParent = 1;
+        /// <summary> The max relative height of the object. </summary>
+        public float MaxHeightOfParent
+        {
+            get { return _maxHeightOfParent; }
+            set {
+                _maxHeightOfParent = Mathf.Max(value, 0);
+                _maxHeightType = MinMaxSizeType.Fill;
+                MarkDirty();
+            }
+        }
+
+        [SerializeField]
+        private MinMaxSizeType _maxDepthType = MinMaxSizeType.None;
+        /// <summary> The max depth type of the object. </summary>
+        public MinMaxSizeType MaxDepthType
+        {
+            get { return _maxDepthType; }
+            set {
+                _maxDepthType = value;
+                MarkDirty();
+            }
+        }
+
+        [SerializeField]
+        private float _maxDepth = 1;
+        /// <summary> The max fixed depth of the object. </summary>
+        public float MaxDepth
+        {
+            get { return _maxDepth; }
+            set {
+                _maxDepth = Mathf.Max(value, 0);
+                _maxDepthType = MinMaxSizeType.Fixed;
+                MarkDirty();
+            }
+        }
+
+        [SerializeField]
+        private float _maxDepthOfParent = 1;
+        /// <summary> The max relative depth of the object. </summary>
+        public float MaxDepthOfParent
+        {
+            get { return _maxDepthOfParent; }
+            set {
+                _maxDepthOfParent = Mathf.Max(value, 0);
+                _maxDepthType = MinMaxSizeType.Fill;
+                MarkDirty();
+            }
+        }
+
+        [SerializeField]
+        private Vector3 _offset = Vector3.zero;
+        /// <summary> Use offset to add an offset to the final position of the gameObject after layout is complete. </summary>
+        public Vector3 Offset
+        {
+            get { return _offset; }
+            set { _offset = value; MarkDirty(); }
+        }
+
+        [SerializeField]
+        private Vector3 _scale = Vector3.one;
+        /// <summary> Use rotation to scale the size of the gameObject before layout runs.
+        /// This will generate a new size to encapsulate the scaled object. </summary>
+        public Vector3 Scale
+        {
+            get { return _scale; }
+            set { _scale = value; MarkDirty(); }
+        }
+
+        [SerializeField]
+        private Quaternion _rotation = Quaternion.identity;
+        /// <summary> Use rotation to set the rotation of the gameObject before layout runs.
+        /// This will generate a new size to encapsulate the rotated object. </summary>
+        public Quaternion Rotation
+        {
+            get { return _rotation; }
+            set { _rotation = value; MarkDirty(); }
+        }
+
+        [SerializeField]
+        private float _marginLeft;
+        /// <summary> Margin to add additional space around a gameObject. </summary>
+        public float MarginLeft
+        {
+            get { return _marginLeft; }
+            set { _marginLeft = value; MarkDirty(); }
+        }
+
+        [SerializeField]
+        private float _marginRight;
+        /// <summary> Margin to add additional space around a gameObject. </summary>
+        public float MarginRight
+        {
+            get { return _marginRight; }
+            set { _marginRight = value; MarkDirty(); }
+        }
+
+        [SerializeField]
+        private float _marginTop;
+        /// <summary> Margin to add additional space around a gameObject. </summary>
+        public float MarginTop
+        {
+            get { return _marginTop; }
+            set { _marginTop = value; MarkDirty(); }
+        }
+
+        [SerializeField]
+        private float _marginBottom;
+        /// <summary> Margin to add additional space around a gameObject. </summary>
+        public float MarginBottom
+        {
+            get { return _marginBottom; }
+            set { _marginBottom = value; MarkDirty(); }
+        }
+
+        [SerializeField]
+        private float _marginFront;
+        /// <summary> Margin to add additional space around a gameObject. </summary>
+        public float MarginFront
+        {
+            get { return _marginFront; }
+            set { _marginFront = value; MarkDirty(); }
+        }
+
+        [SerializeField]
+        private float _marginBack;
+        /// <summary> Margin to add additional space around a gameObject. </summary>
+        public float MarginBack
+        {
+            get { return _marginBack; }
+            set { _marginBack = value; MarkDirty(); }
+        }
+
+        /// <summary> Margin to add additional space around a gameObject. </summary>
+        public Directions Margin
+        {
+            get => new Directions(new float[] {
+                _marginRight, _marginLeft, _marginTop, _marginBottom, _marginBack, _marginFront});
+            set
+            {
+                _marginRight = value[0];
+                _marginLeft = value[1];
+                _marginTop = value[2];
+                _marginBottom = value[3];
+                _marginBack = value[4];
+                _marginFront = value[5];
+                MarkDirty();
+            }
+        }
+
+        [SerializeField]
+        private float _paddingLeft;
+        /// <summary> Padding to reduce available space inside a layout. </summary>
+        public float PaddingLeft
+        {
+            get { return _paddingLeft; }
+            set { _paddingLeft = value; MarkDirty(); }
+        }
+
+        [SerializeField]
+        private float _paddingRight;
+        /// <summary> Padding to reduce available space inside a layout. </summary>
+        public float PaddingRight
+        {
+            get { return _paddingRight; }
+            set { _paddingRight = value; MarkDirty(); }
+        }
+
+        [SerializeField]
+        private float _paddingTop;
+        /// <summary> Padding to reduce available space inside a layout. </summary>
+        public float PaddingTop
+        {
+            get { return _paddingTop; }
+            set { _paddingTop = value; MarkDirty(); }
+        }
+
+        [SerializeField]
+        private float _paddingBottom;
+        /// <summary> Padding to reduce available space inside a layout. </summary>
+        public float PaddingBottom
+        {
+            get { return _paddingBottom; }
+            set { _paddingBottom = value; MarkDirty(); }
+        }
+
+        [SerializeField]
+        private float _paddingFront;
+        /// <summary> Padding to reduce available space inside a layout. </summary>
+        public float PaddingFront
+        {
+            get { return _paddingFront; }
+            set { _paddingFront = value; MarkDirty(); }
+        }
+
+        [SerializeField]
+        private float _paddingBack;
+        /// <summary> Padding to reduce available space inside a layout. </summary>
+        public float PaddingBack
+        {
+            get { return _paddingBack; }
+            set { _paddingBack = value; MarkDirty(); }
+        }
+
+        /// <summary> Padding to reduce available space inside a layout. </summary>
+        public Directions Padding
+        {
+            get => new Directions(new float[] {
+                _paddingRight, _paddingLeft, _paddingTop, _paddingBottom, _paddingBack, _paddingFront});
+            set
+            {
+                _paddingRight = value[0];
+                _paddingLeft = value[1];
+                _paddingTop = value[2];
+                _paddingBottom = value[3];
+                _paddingBack = value[4];
+                _paddingFront = value[5];
+                MarkDirty();
+            }
+        }
+
+        [SerializeField]
+        private bool _skipLayout;
+        /// <summary> Skip layout for this object. </summary>
+        public bool SkipLayout
+        {
+            get => _skipLayout;
+            set
+            {
+                _skipLayout = value;
+                MarkDirty();
+            }
+        }
+
+        /// <inheritdoc />
+        protected override void ResetProperties()
+        {
+            _node.SetFlexalonObject(null);
+        }
+
+        /// <inheritdoc />
+        protected override void UpdateProperties()
+        {
+            _node.SetFlexalonObject(this);
+        }
+
+#if false
+        private Transform _lastParent;
+
+        /// <inheritdoc />
+        public override void DoUpdate()
+        {
+            if (Application.isPlaying || Node.Dirty)
+            {
+                return;
+            }
+
+            // Don't update prefab instances
+            if (UnityEditor.PrefabUtility.IsPartOfPrefabInstance(gameObject))
+            {
+                return;
+            }
+
+            var result = _node.Result;
+
+            // Don't do any of this if the parent changed.
+            if (_lastParent != transform.parent)
+            {
+                _lastParent = transform.parent;
+                result.TargetScale = transform.localScale;
+                result.TransformScale = transform.localScale;
+                result.TargetRotation = transform.localRotation;
+                result.TransformRotation = transform.localRotation;
+                result.TargetPosition = transform.localPosition;
+                result.TransformPosition = transform.localPosition;
+            }
+
+            // Detect changes to the object's position, rotation, scale, and rect size which may happen
+            // when the developer uses the transform control, enters new values in the
+            // inspector, or various other scenarios. Maintain those edits
+            // by modifying the offset, rotation, and scale on the FlexalonObject.
+
+            bool isRectTransform = false;
+            if (transform is RectTransform rectTransform)
+            {
+                if (_widthType == SizeType.Fixed)
+                {
+                    if (rectTransform.rect.size.x != _width)
+                    {
+                        // Avoid recording changes here to avoid screen size changes causing edits.
+                        _width = rectTransform.rect.size.x;
+                    }
+                }
+
+                if (_heightType == SizeType.Fixed)
+                {
+                    if (rectTransform.rect.size.y != _height)
+                    {
+                        // Avoid recording changes here to avoid screen size changes causing edits.
+                        _height = rectTransform.rect.size.y;
+                    }
+                }
+
+                isRectTransform = true;
+            }
+
+            bool shouldScale = _node.Adapter.TryGetScale(_node, out var s);
+            if (shouldScale && result.TransformScale != transform.localScale)
+            {
+                UnityEditor.Undo.RecordObject(this, "Scale change");
+                UnityEditor.PrefabUtility.RecordPrefabInstancePropertyModifications(this);
+                UnityEditor.Undo.RecordObject(result, "Scale change");
+                UnityEditor.PrefabUtility.RecordPrefabInstancePropertyModifications(result);
+                Flexalon.RecordFrameChanges = true;
+                _scale = Math.Mul(Scale, Math.Div(transform.localScale, result.TransformScale));
+                if (float.IsNaN(_scale.x) || Mathf.Abs(_scale.x) < 1e-5f) _scale.x = 0;
+                if (float.IsNaN(_scale.y) || Mathf.Abs(_scale.y) < 1e-5f) _scale.y = 0;
+                if (float.IsNaN(_scale.z) || Mathf.Abs(_scale.z) < 1e-5f) _scale.z = 0;
+                if (Mathf.Abs(1f - _scale.x) < 1e-5f) _scale.x = 1;
+                if (Mathf.Abs(1f - _scale.y) < 1e-5f) _scale.y = 1;
+                if (Mathf.Abs(1f - _scale.z) < 1e-5f) _scale.z = 1;
+                result.TargetScale = transform.localScale;
+                result.TransformScale = transform.localScale;
+                _node.Parent?.MarkDirty();
+
+                if (_node.Constraint != null)
+                {
+                    _node.MarkDirty();
+                }
+                else
+                {
+                    _node.ApplyScaleAndRotation();
+                }
+
+                // The scale and rect transform controls affect both position and scale,
+                // That's not expected in a layout, so early out here to avoid setting the position.
+                return;
+            }
+
+            bool inLayoutOrConstraint =
+                (_node.Parent != null && !_node.Parent.Dirty && transform.parent == _node.Parent.GameObject.transform) ||
+                (_node.Constraint != null && _node.Constraint.Target != null);
+
+            if (inLayoutOrConstraint)
+            {
+                if (!isRectTransform && result.TransformPosition != transform.localPosition)
+                {
+                    UnityEditor.Undo.RecordObject(this, "Offset change");
+                    UnityEditor.PrefabUtility.RecordPrefabInstancePropertyModifications(this);
+                    UnityEditor.Undo.RecordObject(result, "Offset change");
+                    UnityEditor.PrefabUtility.RecordPrefabInstancePropertyModifications(result);
+
+                    if (transform is RectTransform offsetRectTransform)
+                    {
+                    }
+
+                    if (Node.Constraint != null && Node.Constraint.Target != null)
+                    {
+                        _offset += Quaternion.Inverse(Node.Constraint.Target.transform.rotation) * (transform.localPosition - result.TransformPosition);
+                    }
+                    else
+                    {
+                        _offset += Math.Mul(Node.Parent.Result?.ComponentScale ?? Vector3.one, (transform.localPosition - result.TransformPosition));
+                    }
+
+                    if (float.IsNaN(_offset.x) || Mathf.Abs(_offset.x) < 1e-5f) _offset.x = 0;
+                    if (float.IsNaN(_offset.y) || Mathf.Abs(_offset.y) < 1e-5f) _offset.y = 0;
+                    if (float.IsNaN(_offset.z) || Mathf.Abs(_offset.z) < 1e-5f) _offset.z = 0;
+
+                    result.TargetPosition = transform.localPosition;
+                    result.TransformPosition = transform.localPosition;
+                }
+
+                if (result.TransformRotation != transform.localRotation)
+                {
+                    UnityEditor.Undo.RecordObject(this, "Rotation change");
+                    UnityEditor.PrefabUtility.RecordPrefabInstancePropertyModifications(this);
+                    UnityEditor.Undo.RecordObject(result, "Rotation change");
+                    UnityEditor.PrefabUtility.RecordPrefabInstancePropertyModifications(result);
+                    Flexalon.RecordFrameChanges = true;
+
+                    if (Node.Constraint != null && Node.Constraint.Target != null)
+                    {
+                        _rotation = Quaternion.Inverse(Node.Constraint.Target.transform.rotation) * transform.rotation;
+                    }
+                    else
+                    {
+                        _rotation *= transform.localRotation * Quaternion.Inverse(result.TransformRotation);
+                    }
+
+                    if (float.IsNaN(_rotation.x) || Mathf.Abs(_rotation.x) < 1e-5f) _rotation.x = 0;
+                    if (float.IsNaN(_rotation.y) || Mathf.Abs(_rotation.y) < 1e-5f) _rotation.y = 0;
+                    if (float.IsNaN(_rotation.z) || Mathf.Abs(_rotation.z) < 1e-5f) _rotation.z = 0;
+                    if (float.IsNaN(_rotation.w) || Mathf.Abs(1 - _rotation.w) < 1e-5f) _rotation.w = 1;
+
+                    _rotation.Normalize();
+                    result.TargetRotation = transform.localRotation;
+                    result.TransformRotation = transform.localRotation;
+                    _node.Parent?.MarkDirty();
+
+                    if (_node.Constraint != null)
+                    {
+                        _node.MarkDirty();
+                    }
+                    else
+                    {
+                        _node.ApplyScaleAndRotation();
+                    }
+                }
+            }
+            else
+            {
+                if (result.TransformRotation != transform.localRotation)
+                {
+                    UnityEditor.Undo.RecordObject(result, "Rotation change");
+                    UnityEditor.PrefabUtility.RecordPrefabInstancePropertyModifications(result);
+                    result.TargetRotation = transform.localRotation;
+                    result.TransformRotation = transform.localRotation;
+                    _node.ApplyScaleAndRotation();
+                }
+            }
+        }
+#endif
+
+        protected override void Initialize()
+        {
+            base.Initialize();
+            if (transform is RectTransform || (transform.parent && transform.parent is RectTransform))
+            {
+                _width = 100;
+                _height = 100;
+                _maxWidth = 100;
+                _maxHeight = 100;
+            }
+        }
+
+        protected override void Upgrade(int fromVersion)
+        {
+#if UNITY_UI
+            // UPGRADE FIX: In v4.0 canvas no longer scales to fit layout size.
+            // Instead, scale needs to be set on the FlexalonObject.
+            if (fromVersion < 4 && TryGetComponent<Canvas>(out var canvas))
+            {
+                _widthType = SizeType.Component;
+                _heightType = SizeType.Component;
+
+                if (canvas.renderMode == RenderMode.WorldSpace)
+                {
+                    _scale = canvas.transform.localScale;
+                    _node.Result.AdapterBounds = new Bounds(Vector3.zero, (transform as RectTransform).rect.size);
+                }
+            }
+#endif
+        }
+    }
+}
\ No newline at end of file

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