From d2ab30e7a69bfe7efda63ae75812207377917bd3 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Sun, 30 Mar 2025 18:50:27 +0000
Subject: [PATCH] Merge branch 'Flexalon-UI-Layouts' into develop
---
Assets/Flexalon/Runtime/Layouts/FlexalonFlexibleLayout.cs | 560 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1 files changed, 560 insertions(+), 0 deletions(-)
diff --git a/Assets/Flexalon/Runtime/Layouts/FlexalonFlexibleLayout.cs b/Assets/Flexalon/Runtime/Layouts/FlexalonFlexibleLayout.cs
new file mode 100644
index 0000000..dd21d93
--- /dev/null
+++ b/Assets/Flexalon/Runtime/Layouts/FlexalonFlexibleLayout.cs
@@ -0,0 +1,560 @@
+using UnityEngine;
+using System.Collections.Generic;
+
+namespace Flexalon
+{
+ /// <summary>
+ /// Use a flexible layout to position children linearly along the x, y, or z axis.
+ /// The sizes of the children are considered so that they are evenly spaced.
+ /// </summary>
+ [AddComponentMenu("Flexalon/Flexalon Flexible Layout"), HelpURL("https://www.flexalon.com/docs/flexibleLayout")]
+ public class FlexalonFlexibleLayout : LayoutBase
+ {
+ /// <summary> Determines how the space between children is distributed. </summary>
+ public enum GapOptions
+ {
+ /// <summary> The Gap/WrapGap property determines the space between children. </summary>
+ Fixed,
+
+ /// <summary> Space is added between children to fill the available space. </summary>
+ SpaceBetween
+ }
+
+ [SerializeField]
+ private Direction _direction = Direction.PositiveX;
+ /// <summary> The direction in which objects are placed, one after the other. </summary>
+ public Direction Direction
+ {
+ get { return _direction; }
+ set { _direction = value; _node.MarkDirty(); }
+ }
+
+ [SerializeField]
+ private bool _wrap;
+ /// <summary> If set, then the flexible layout will attempt to position children in a line
+ /// along the Direction axis until it runs out of space. Then it will start the next line by
+ /// following the wrap direction. Wrapping will only occur if the size of the Direction axis is
+ /// set to any value other than "Layout". </summary>
+ public bool Wrap
+ {
+ get { return _wrap; }
+ set { _wrap = value; _node.MarkDirty(); }
+ }
+
+ [SerializeField]
+ private Direction _wrapDirection = Direction.NegativeY;
+ /// <summary> The direction to start a new line when wrapping. </summary>
+ public Direction WrapDirection
+ {
+ get { return _wrapDirection; }
+ set { _wrapDirection = value; _node.MarkDirty(); }
+ }
+
+ [SerializeField]
+ private Align _horizontalAlign = Align.Center;
+ /// <summary> Determines how the entire layout horizontally aligns to the parent's box. </summary>
+ public Align HorizontalAlign
+ {
+ get { return _horizontalAlign; }
+ set { _horizontalAlign = value; _node.MarkDirty(); }
+ }
+
+ [SerializeField]
+ private Align _verticalAlign = Align.Center;
+ /// /// <summary> Determines how the entire layout vertically aligns to the parent's box. </summary>
+ public Align VerticalAlign
+ {
+ get { return _verticalAlign; }
+ set { _verticalAlign = value; _node.MarkDirty(); }
+ }
+
+ [SerializeField]
+ private Align _depthAlign = Align.Center;
+ /// <summary> Determines how the entire layout aligns to the parent's box in depth. </summary>
+ public Align DepthAlign
+ {
+ get { return _depthAlign; }
+ set { _depthAlign = value; _node.MarkDirty(); }
+ }
+
+ [SerializeField]
+ private Align _horizontalInnerAlign = Align.Center;
+ /// <summary> The inner align property along the Direction axis will change how wrapped lines align
+ /// with each other. The inner align property along the other two axes will change how each object lines
+ /// up with all other objects. </summary>
+ public Align HorizontalInnerAlign
+ {
+ get { return _horizontalInnerAlign; }
+ set { _horizontalInnerAlign = value; _node.MarkDirty(); }
+ }
+
+ [SerializeField]
+ private Align _verticalInnerAlign = Align.Center;
+ /// <summary> The inner align property along the Direction axis will change how wrapped lines align
+ /// with each other. The inner align property along the other two axes will change how each object lines
+ /// up with all other objects. </summary>
+ public Align VerticalInnerAlign
+ {
+ get { return _verticalInnerAlign; }
+ set { _verticalInnerAlign = value; _node.MarkDirty(); }
+ }
+
+ [SerializeField]
+ private Align _depthInnerAlign = Align.Center;
+ /// <summary> The inner align property along the Direction axis will change how wrapped lines align
+ /// with each other. The inner align property along the other two axes will change how each object lines
+ /// up with all other objects. </summary>
+ public Align DepthInnerAlign
+ {
+ get { return _depthInnerAlign; }
+ set { _depthInnerAlign = value; _node.MarkDirty(); }
+ }
+
+ [SerializeField]
+ private GapOptions _gapType = GapOptions.Fixed;
+ /// <summary> Determines how the space between children is distributed. </summary>
+ public GapOptions GapType
+ {
+ get { return _gapType; }
+ set { _gapType = value; _node.MarkDirty(); }
+ }
+
+ [SerializeField]
+ private float _gap;
+ /// <summary> Adds a gap between objects on the Direction axis. </summary>
+ public float Gap
+ {
+ get { return _gap; }
+ set
+ {
+ _gap = value;
+ _gapType = GapOptions.Fixed;
+ _node.MarkDirty();
+ }
+ }
+
+ [SerializeField]
+ private GapOptions _wrapGapType = GapOptions.Fixed;
+ /// <summary> Determines how the space between lines is distributed. </summary>
+ public GapOptions WrapGapType
+ {
+ get { return _wrapGapType; }
+ set { _wrapGapType = value; _node.MarkDirty(); }
+ }
+
+ [SerializeField]
+ private float _wrapGap;
+ /// <summary> Adds a gap between objects on the Wrap Direction axis. </summary>
+ public float WrapGap
+ {
+ get { return _wrapGap; }
+ set
+ {
+ _wrapGap = value;
+ _wrapGapType = GapOptions.Fixed;
+ _node.MarkDirty();
+ }
+ }
+
+ private class Line
+ {
+ public Vector3 Size = Vector3.zero;
+ public Vector3 Position = Vector3.zero;
+ public List<FlexalonNode> Children = new List<FlexalonNode>();
+ public List<Vector3> ChildSizes = new List<Vector3>();
+ public List<Vector3> ChildPositions = new List<Vector3>();
+ }
+
+ private List<Line> _lines = new List<Line>();
+ private List<FlexItem> _flexItems = new List<FlexItem>();
+
+ private void CreateLines(FlexalonNode node, int flexAxis, int wrapAxis, int thirdAxis, bool wrap, Vector3 size, float maxLineSize, bool measure)
+ {
+ _lines.Clear();
+ if (node.Children.Count == 0)
+ {
+ return;
+ }
+
+ // Divide children into lines considering: size, child sizes.
+ var line = new Line();
+ _lines.Add(line);
+ bool addGap = false;
+ int i = 0;
+ foreach (var child in node.Children)
+ {
+ var gap = (addGap && _gapType == GapOptions.Fixed ? _gap : 0);
+ var childSize = measure ? child.GetMeasureSize(size) : child.GetArrangeSize();
+ if (line.ChildSizes.Count > 0 && wrap &&
+ line.Size[flexAxis] + childSize[flexAxis] + gap > maxLineSize)
+ {
+ line = new Line();
+ _lines.Add(line);
+ addGap = false;
+ gap = 0;
+ i++;
+ }
+
+ FlexalonLog.Log("FlexMeasure | Add child to line", child, i);
+ FlexalonLog.Log("FlexMeasure | Child Size", child, childSize);
+ line.ChildSizes.Add(childSize);
+ line.Size[flexAxis] += childSize[flexAxis] + gap;
+ line.Size[wrapAxis] = Mathf.Max(line.Size[wrapAxis], childSize[wrapAxis]);
+ line.Size[thirdAxis] = Mathf.Max(line.Size[thirdAxis], childSize[thirdAxis]);
+ line.Children.Add(child);
+ addGap = true;
+ }
+ }
+
+ private Vector3 MeasureTotalLineSize(bool wrap, int flexAxis, int wrapAxis, int thirdAxis)
+ {
+ Vector3 layoutSize = Vector3.zero;
+ foreach (var line in _lines)
+ {
+ if (wrap)
+ {
+ layoutSize[flexAxis] = Mathf.Max(layoutSize[flexAxis], line.Size[flexAxis]);
+ layoutSize[wrapAxis] += line.Size[wrapAxis];
+ layoutSize[thirdAxis] = Mathf.Max(layoutSize[thirdAxis], line.Size[thirdAxis]);
+ }
+ else
+ {
+ for (int axis = 0; axis < 3; axis++)
+ {
+ layoutSize[axis] = Mathf.Max(layoutSize[axis], line.Size[axis]);
+ }
+ }
+ }
+
+ if (wrap && _wrapGapType == GapOptions.Fixed)
+ {
+ layoutSize[wrapAxis] += _wrapGap * (_lines.Count - 1);
+ }
+
+ return layoutSize;
+ }
+
+ private Vector3 MeasureLayoutSize(FlexalonNode node, bool wrap, int flexAxis, int wrapAxis, int thirdAxis, Vector3 size, Vector3 min, Vector3 max)
+ {
+ var layoutSize = MeasureTotalLineSize(wrap, flexAxis, wrapAxis, thirdAxis);
+
+ for (int axis = 0; axis < 3; axis++)
+ {
+ if (node.GetSizeType((Axis)axis) == SizeType.Layout)
+ {
+ layoutSize[axis] = Mathf.Clamp(layoutSize[axis], min[axis], max[axis]);
+ }
+ else
+ {
+ layoutSize[axis] = size[axis];
+ }
+ }
+
+ return layoutSize;
+ }
+
+ private void SetChildSize(Line line, int index, int axis, float size, float layoutSize)
+ {
+ var childSize = line.ChildSizes[index];
+ line.Children[index].SetShrinkFillSize(axis, size, layoutSize, true);
+ childSize[axis] = size;
+ line.ChildSizes[index] = childSize;
+ }
+
+ private void FillFlexAxis(float size, int flexAxis)
+ {
+ var gap = _gapType == GapOptions.Fixed ? _gap : 0;
+
+ foreach (var line in _lines)
+ {
+ var remainingSpace = size - line.Size[flexAxis];
+ if (Mathf.Abs(remainingSpace) <= 1e-6f)
+ {
+ continue;
+ }
+
+ _flexItems.Clear();
+ for (int i = 0; i < line.Children.Count; i++)
+ {
+ _flexItems.Add(Flex.CreateFlexItem(
+ line.Children[i], flexAxis, line.ChildSizes[i][flexAxis], line.Size[flexAxis], size));
+ }
+
+ Flex.GrowOrShrink(_flexItems, line.Size[flexAxis], size, gap);
+
+ for (int i = 0; i < line.Children.Count; i++)
+ {
+ SetChildSize(line, i, flexAxis, _flexItems[i].FinalSize, size);
+ }
+ }
+ }
+
+ private void FillWrapAxis(float size, int wrapAxis)
+ {
+ _flexItems.Clear();
+ float remainingSpace = size;
+ var gap = _wrapGapType == GapOptions.Fixed ? _wrapGap : 0;
+
+ foreach (var line in _lines)
+ {
+ var item = new FlexItem();
+ item.StartSize = line.Size[wrapAxis];
+ item.MaxSize = line.Children[0].GetMaxSize(wrapAxis, size);
+ item.ShrinkFactor = line.Size[wrapAxis] / size;
+ item.FinalSize = line.Size[wrapAxis];
+
+ for (int i = 0; i < line.Children.Count; i++)
+ {
+ var child = line.Children[i];
+ if (child.CanShrink(wrapAxis))
+ {
+ item.MinSize = Mathf.Max(child.GetMinSize(wrapAxis, size), item.MinSize);
+ }
+ else
+ {
+ item.MinSize = Mathf.Max(line.ChildSizes[i][wrapAxis], item.MinSize);
+ }
+
+ item.MaxSize = Mathf.Max(child.GetMaxSize(wrapAxis, size), item.MaxSize);
+
+ if (child.GetSizeType(wrapAxis) == SizeType.Fill)
+ {
+ item.GrowFactor = Mathf.Max(child.SizeOfParent[wrapAxis], item.GrowFactor);
+ }
+ }
+
+ remainingSpace -= line.Size[wrapAxis];
+ _flexItems.Add(item);
+ }
+
+ if (Mathf.Abs(remainingSpace) > 1e-6)
+ {
+ Flex.GrowOrShrink(_flexItems, size - remainingSpace, size, gap);
+ }
+
+ for (int l = 0; l < _lines.Count; l++)
+ {
+ var line = _lines[l];
+ var item = _flexItems[l];
+
+ for (int i = 0; i < line.Children.Count; i++)
+ {
+ var child = line.Children[i];
+ if (child.GetSizeType(wrapAxis) == SizeType.Fill)
+ {
+ var newSize = child.SizeOfParent[wrapAxis] * size;
+ var minSize = child.GetMinSize(wrapAxis, size);
+ var maxSize = child.GetMaxSize(wrapAxis, size);
+ maxSize = Mathf.Min(maxSize, item.FinalSize);
+ newSize = Mathf.Clamp(newSize, minSize, maxSize);
+ SetChildSize(line, i, wrapAxis, newSize, size);
+ }
+ else
+ {
+ SetChildSize(line, i, wrapAxis, item.FinalSize, size);
+ }
+ }
+ }
+ }
+
+ private void FillThirdAxis(float size, int thirdAxis)
+ {
+ foreach (var child in _node.Children)
+ {
+ child.SetShrinkFillSize(thirdAxis, size, size);
+ }
+ }
+
+ private void UpdateFillSizes(Vector3 size, int flexAxis, int wrapAxis, int thirdAxis)
+ {
+ FillFlexAxis(size[flexAxis], flexAxis);
+ FillWrapAxis(size[wrapAxis], wrapAxis);
+ FillThirdAxis(size[thirdAxis], thirdAxis);
+ }
+
+ /// <inheritdoc />
+ public override Bounds Measure(FlexalonNode node, Vector3 size, Vector3 min, Vector3 max)
+ {
+ FlexalonLog.Log("FlexMeasure | Size", node, size);
+
+ // Gather useful data
+ var flexAxis = (int) Math.GetAxisFromDirection(_direction);
+ var otherAxes = Math.GetOtherAxes(flexAxis);
+ bool childrenSizeFlexAxis = node.GetSizeType(flexAxis) == SizeType.Layout;
+ var wrapAxis = (int) Math.GetAxisFromDirection(_wrapDirection);
+ if (wrapAxis == flexAxis)
+ {
+ wrapAxis = otherAxes.Item1;
+ }
+
+ var thirdAxis = (wrapAxis == otherAxes.Item1 ? otherAxes.Item2 : otherAxes.Item1);
+ bool wrap = (flexAxis != wrapAxis) && _wrap;
+ var maxLineSize = childrenSizeFlexAxis ? max[flexAxis] : size[flexAxis];
+
+ FlexalonLog.Log("FlexMeasure | Flex Axis", node, flexAxis);
+ FlexalonLog.Log("FlexMeasure | Wrap Axis", node, wrapAxis);
+ FlexalonLog.Log("FlexMeasure | Third Axis", node, thirdAxis);
+ FlexalonLog.Log("FlexMeasure | Wrap", node, wrap);
+
+ CreateLines(node, flexAxis, wrapAxis, thirdAxis, wrap, size, maxLineSize, true);
+ for (int i = 0; i < _lines.Count; i++)
+ {
+ FlexalonLog.Log("FlexMeasure | Line size " + i + " " + _lines[i].Size);
+ }
+
+ Vector3 layoutSize = MeasureLayoutSize(node, wrap, flexAxis, wrapAxis, thirdAxis, size, min, max);
+ FlexalonLog.Log("FlexMeasure | Total Layout Size", node, layoutSize);
+
+ UpdateFillSizes(layoutSize, flexAxis, wrapAxis, thirdAxis);
+
+ return new Bounds(Vector3.zero, layoutSize);
+ }
+
+ /// <inheritdoc />
+ public override void Arrange(FlexalonNode node, Vector3 layoutSize)
+ {
+ FlexalonLog.Log("FlexArrange | LayoutSize", node, layoutSize);
+
+ // Gather useful data
+ var flexAxis = (int) Math.GetAxisFromDirection(_direction);
+ bool childrenSizeFlexAxis = node.GetSizeType(flexAxis) == SizeType.Layout;
+ var otherAxes = Math.GetOtherAxes(flexAxis);
+ var wrapAxis = (int) Math.GetAxisFromDirection(_wrapDirection);
+ if (wrapAxis == flexAxis)
+ {
+ wrapAxis = otherAxes.Item1;
+ }
+
+ var thirdAxis = (wrapAxis == otherAxes.Item1 ? otherAxes.Item2 : otherAxes.Item1);
+ bool wrap = (flexAxis != wrapAxis) && _wrap;
+ var flexDirection = Math.GetPositiveFromDirection(_direction);
+ var wrapDirection = Math.GetPositiveFromDirection(_wrapDirection);
+ var align = new Align[] { _horizontalAlign, _verticalAlign, _depthAlign };
+ var innerAlign = new Align[] { _horizontalInnerAlign, _verticalInnerAlign, _depthInnerAlign };
+
+ FlexalonLog.Log("FlexArrange | Flex Direction", node, _direction);
+ FlexalonLog.Log("FlexArrange | Wrap Direction", node, _wrapDirection);
+ FlexalonLog.Log("FlexArrange | Third Axis", node, thirdAxis);
+ FlexalonLog.Log("FlexArrange | Wrap", node, wrap);
+
+ CreateLines(node, flexAxis, wrapAxis, thirdAxis, wrap, layoutSize, layoutSize[flexAxis], false);
+
+ // Position children within _lines. Consider: line size, child size, flexInnerAlign
+ {
+ foreach (var line in _lines)
+ {
+ float lineGap = 0;
+ if (line.Children.Count > 1)
+ {
+ switch (_gapType)
+ {
+ case GapOptions.Fixed:
+ lineGap = _gap;
+ break;
+ case GapOptions.SpaceBetween:
+ lineGap = (layoutSize[flexAxis] - line.Size[flexAxis]) / (line.Children.Count - 1);
+ line.Size[flexAxis] = layoutSize[flexAxis];
+ break;
+ }
+ }
+
+ float nextChildPosition = flexDirection * -line.Size[flexAxis] / 2;
+ foreach (var childSize in line.ChildSizes)
+ {
+ Vector3 childPosition = Vector3.zero;
+ childPosition[flexAxis] = nextChildPosition + flexDirection * childSize[flexAxis] / 2;
+ childPosition[otherAxes.Item1] = Math.Align(
+ childSize, line.Size, otherAxes.Item1, innerAlign[otherAxes.Item1]);
+ childPosition[otherAxes.Item2] = Math.Align(
+ childSize, line.Size, otherAxes.Item2, innerAlign[otherAxes.Item2]);
+ line.ChildPositions.Add(childPosition);
+ nextChildPosition += flexDirection * (childSize[flexAxis] + lineGap);
+ }
+ }
+ }
+
+ for (int i = 0; i < _lines.Count; i++)
+ {
+ for (int j = 0; j < _lines[i].ChildPositions.Count; j++)
+ {
+ FlexalonLog.Log("FlexArrange | Child Size", _lines[i].Children[j], _lines[i].ChildSizes[j]);
+ FlexalonLog.Log("FlexArrange | Child Position", _lines[i].Children[j], _lines[i].ChildPositions[j]);
+ }
+ }
+
+ Vector3 totalLineSize = MeasureTotalLineSize(wrap, flexAxis, wrapAxis, thirdAxis);
+ FlexalonLog.Log("FlexArrange | Total Line Size", node, totalLineSize);
+
+ // Position lines in total line size, consider: totalLineSize, innerAlign
+ {
+ if (wrap)
+ {
+ float wrapGap = 0;
+ if (_lines.Count > 1)
+ {
+ switch (_wrapGapType)
+ {
+ case GapOptions.Fixed:
+ wrapGap = _wrapGap;
+ break;
+ case GapOptions.SpaceBetween:
+ wrapGap = (layoutSize[wrapAxis] - totalLineSize[wrapAxis]) / (_lines.Count - 1);
+ totalLineSize[wrapAxis] = layoutSize[wrapAxis];
+ break;
+ }
+ }
+
+ float nextLinePosition = wrapDirection * -totalLineSize[wrapAxis] / 2;
+ foreach (var line in _lines)
+ {
+ line.Position[wrapAxis] = nextLinePosition + wrapDirection * line.Size[wrapAxis] / 2;
+ line.Position[flexAxis] = Math.Align(
+ line.Size, totalLineSize, flexAxis, innerAlign[flexAxis]);
+ line.Position[thirdAxis] = Math.Align(
+ line.Size, totalLineSize, thirdAxis, innerAlign[thirdAxis]);
+ nextLinePosition += wrapDirection * line.Size[wrapAxis] + wrapGap * wrapDirection;
+ }
+ }
+ else
+ {
+ for (int axis = 0; axis < 3; axis++)
+ {
+ _lines[0].Position[axis] = Math.Align(
+ _lines[0].Size, totalLineSize, axis, innerAlign[axis]);
+ }
+ }
+ }
+
+ for (int i = 0; i < _lines.Count; i++)
+ {
+ FlexalonLog.Log("FlexArrange | Line position " + i + " " + _lines[i].Position);
+ }
+
+ // Align the total line size within the size
+ Vector3 alignOffset = Vector3.zero;
+ for (int axis = 0; axis < 3; axis++)
+ {
+ alignOffset[axis] = Math.Align(totalLineSize, layoutSize, axis, align[axis]);
+ }
+
+ FlexalonLog.Log("FlexArrange | alignOffset", node, alignOffset);
+
+ // Assign final child positions
+ int childIndex = 0;
+ foreach (var line in _lines)
+ {
+ foreach (var childPosition in line.ChildPositions)
+ {
+ var child = node.Children[childIndex];
+ var result = alignOffset + line.Position + childPosition;
+ child.SetPositionResult(result);
+ child.SetRotationResult(Quaternion.identity);
+ FlexalonLog.Log("FlexArrange | FinalChildPosition", child, result);
+ childIndex++;
+ }
+ }
+
+ _lines.Clear();
+ }
+ }
+}
\ No newline at end of file
--
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