From d2ab30e7a69bfe7efda63ae75812207377917bd3 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Sun, 30 Mar 2025 18:50:27 +0000
Subject: [PATCH] Merge branch 'Flexalon-UI-Layouts' into develop
---
Assets/Flexalon/Runtime/Layouts/FlexalonGridCell.cs | 61 ++++++++++++++++++++++++++++++
1 files changed, 61 insertions(+), 0 deletions(-)
diff --git a/Assets/Flexalon/Runtime/Layouts/FlexalonGridCell.cs b/Assets/Flexalon/Runtime/Layouts/FlexalonGridCell.cs
new file mode 100644
index 0000000..5d24100
--- /dev/null
+++ b/Assets/Flexalon/Runtime/Layouts/FlexalonGridCell.cs
@@ -0,0 +1,61 @@
+using UnityEngine;
+
+namespace Flexalon
+{
+ /// <summary> Specifies which cell a gameObject should occupy in a grid layout. </summary>
+ [AddComponentMenu("Flexalon/Flexalon Grid Cell"), HelpURL("https://www.flexalon.com/docs/gridLayout")]
+ public class FlexalonGridCell : FlexalonComponent
+ {
+ [SerializeField, Min(0)]
+ private int _column;
+ /// <summary> The column of the cell. </summary>
+ public int Column
+ {
+ get => _column;
+ set
+ {
+ _column = Mathf.Max(0, value);
+ MarkDirty();
+ }
+ }
+
+ [SerializeField, Min(0)]
+ private int _row;
+ /// <summary> The row of the cell. </summary>
+ public int Row
+ {
+ get => _row;
+ set
+ {
+ _row = Mathf.Max(0, value);
+ MarkDirty();
+ }
+ }
+
+ [SerializeField, Min(0)]
+ private int _layer;
+ /// <summary> The layer of the cell. </summary>
+ public int Layer
+ {
+ get => _layer;
+ set
+ {
+ _layer = Mathf.Max(0, value);
+ MarkDirty();
+ }
+ }
+
+ /// <summary> The cell to occupy. </summary>
+ public Vector3Int Cell
+ {
+ get => new Vector3Int(_column, _row, _layer);
+ set
+ {
+ _column = Mathf.Max(0, value.x);
+ _row = Mathf.Max(0, value.y);
+ _layer = Mathf.Max(0, value.z);
+ MarkDirty();
+ }
+ }
+ }
+}
\ No newline at end of file
--
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