From d2ab30e7a69bfe7efda63ae75812207377917bd3 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Sun, 30 Mar 2025 18:50:27 +0000
Subject: [PATCH] Merge branch 'Flexalon-UI-Layouts' into develop
---
Assets/Flexalon/Runtime/Layouts/FlexalonGridLayout.cs | 642 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
1 files changed, 642 insertions(+), 0 deletions(-)
diff --git a/Assets/Flexalon/Runtime/Layouts/FlexalonGridLayout.cs b/Assets/Flexalon/Runtime/Layouts/FlexalonGridLayout.cs
new file mode 100644
index 0000000..4276513
--- /dev/null
+++ b/Assets/Flexalon/Runtime/Layouts/FlexalonGridLayout.cs
@@ -0,0 +1,642 @@
+using System;
+using System.Collections.Generic;
+using UnityEngine;
+
+namespace Flexalon
+{
+ /// <summary>
+ /// Use a grid layout to position children at fixed intervals.
+ /// Objects are placed in cells in column-row-layer order.
+ /// </summary>
+ [AddComponentMenu("Flexalon/Flexalon Grid Layout"), HelpURL("https://www.flexalon.com/docs/gridLayout")]
+ public class FlexalonGridLayout : LayoutBase
+ {
+ /// <summary> The type of cell to use on the column-row axes. </summary>
+ public enum CellTypes
+ {
+ /// <summary> A rectangular cell. </summary>
+ Rectangle,
+
+ /// <summary> A hexagonal cell. </summary>
+ Hexagonal
+ }
+
+ [SerializeField]
+ private CellTypes _cellType = CellTypes.Rectangle;
+ /// <summary> The type of cell to use on the column-row axes. </summary>
+ public CellTypes CellType
+ {
+ get { return _cellType; }
+ set { _cellType = value; _node.MarkDirty(); }
+ }
+
+ [SerializeField, Min(1)]
+ private uint _columns = 3;
+ /// <summary> The number of columns in the grid. </summary>
+ public uint Columns
+ {
+ get { return _columns; }
+ set { _columns = System.Math.Max(value, 1); _node.MarkDirty(); }
+ }
+
+ [SerializeField, Min(1)]
+ private uint _rows = 3;
+ /// <summary> The number of rows in the grid. </summary>
+ public uint Rows
+ {
+ get { return _rows; }
+ set { _rows = System.Math.Max(value, 1); _node.MarkDirty(); }
+ }
+
+ [SerializeField, Min(1)]
+ private uint _layers = 1;
+ /// <summary> The number of layers in the grid. </summary>
+ public uint Layers
+ {
+ get { return _layers; }
+ set { _layers = System.Math.Max(value, 1); _node.MarkDirty(); }
+ }
+
+ [SerializeField]
+ private Direction _columnDirection = Direction.PositiveX;
+ /// <summary> The direction of the column axis. </summary>
+ public Direction ColumnDirection
+ {
+ get { return _columnDirection; }
+ set { _columnDirection = value; _node.MarkDirty(); }
+ }
+
+ [SerializeField]
+ private Direction _rowDirection = Direction.NegativeY;
+ /// <summary> The direction of the row axis. </summary>
+ public Direction RowDirection
+ {
+ get { return _rowDirection; }
+ set { _rowDirection = value; _node.MarkDirty(); }
+ }
+
+ [SerializeField]
+ private Direction _layerDirection = Direction.PositiveZ;
+ /// <summary> The direction of the layer axis. </summary>
+ public Direction LayerDirection
+ {
+ get { return _layerDirection; }
+ set { _layerDirection = value; _node.MarkDirty(); }
+ }
+
+ /// <summary> How to determine the size of the cell. </summary>
+ public enum CellSizeTypes
+ {
+ /// <summary> The object size is divided by the number of columns. </summary>
+ Fill,
+
+ /// <summary> The cell size is fixed. </summary>
+ Fixed,
+ }
+
+ [SerializeField]
+ private CellSizeTypes _columnSizeType = CellSizeTypes.Fill;
+ /// <summary> How to determine the size of the columns, </summary>
+ public CellSizeTypes ColumnSizeType
+ {
+ get { return _columnSizeType; }
+ set { _columnSizeType = value; _node.MarkDirty(); }
+ }
+
+ [SerializeField, Min(0)]
+ private float _columnSize = 1.0f;
+ /// <summary> The fixed size of the columns. </summary>
+ public float ColumnSize
+ {
+ get { return _columnSize; }
+ set
+ {
+ _columnSize = Mathf.Max(0, value);
+ _columnSizeType = CellSizeTypes.Fixed;
+ _node.MarkDirty();
+ }
+ }
+
+ [SerializeField]
+ private CellSizeTypes _rowSizeType = CellSizeTypes.Fill;
+ /// <summary> How to determine the size of the rows. </summary>
+ public CellSizeTypes RowSizeType
+ {
+ get { return _rowSizeType; }
+ set { _rowSizeType = value; _node.MarkDirty(); }
+ }
+
+ [SerializeField, Min(0)]
+ private float _rowSize = 1.0f;
+ /// <summary> The fixed size of the rows. </summary>
+ public float RowSize
+ {
+ get { return _rowSize; }
+ set
+ {
+ _rowSize = Mathf.Max(0, value);
+ _rowSizeType = CellSizeTypes.Fixed;
+ _node.MarkDirty();
+ }
+ }
+
+ [SerializeField]
+ private CellSizeTypes _layerSizeType = CellSizeTypes.Fill;
+ /// <summary> How to determine the size of the layers. </summary>
+ public CellSizeTypes LayerSizeType
+ {
+ get { return _layerSizeType; }
+ set { _layerSizeType = value; _node.MarkDirty(); }
+ }
+
+ [SerializeField, Min(0)]
+ private float _layerSize = 1.0f;
+ /// <summary> The fixed size of the layers. </summary>
+ public float LayerSizeSize
+ {
+ get { return _layerSize; }
+ set
+ {
+ _layerSize = Mathf.Max(0, value);
+ _layerSizeType = CellSizeTypes.Fixed;
+ _node.MarkDirty();
+ }
+ }
+
+ [SerializeField]
+ private float _columnSpacing = 0;
+ /// <summary> The spacing between columns. </summary>
+ public float ColumnSpacing
+ {
+ get { return _columnSpacing; }
+ set { _columnSpacing = value; _node.MarkDirty(); }
+ }
+
+ [SerializeField]
+ private float _rowSpacing = 0;
+ /// <summary> The spacing between rows. </summary>
+ public float RowSpacing
+ {
+ get { return _rowSpacing; }
+ set { _rowSpacing = value; _node.MarkDirty(); }
+ }
+
+ [SerializeField]
+ private float _layerSpacing = 0;
+ /// <summary> The spacing between layers. </summary>
+ public float LayerSpacing
+ {
+ get { return _layerSpacing; }
+ set { _layerSpacing = value; _node.MarkDirty(); }
+ }
+
+ [SerializeField]
+ private Align _horizontalAlign = Align.Center;
+ /// <summary> How to align each child in its cell horizontally. </summary>
+ public Align HorizontalAlign
+ {
+ get { return _horizontalAlign; }
+ set { _horizontalAlign = value; _node.MarkDirty(); }
+ }
+
+ [SerializeField]
+ private Align _verticalAlign = Align.Center;
+ /// <summary> How to align each child in its cell vertically. </summary>
+ public Align VerticalAlign
+ {
+ get { return _verticalAlign; }
+ set { _verticalAlign = value; _node.MarkDirty(); }
+ }
+
+ [SerializeField]
+ private Align _depthAlign = Align.Center;
+ /// <summary> How to align each child in its cell in depth. </summary>
+ public Align DepthAlign
+ {
+ get { return _depthAlign; }
+ set { _depthAlign = value; _node.MarkDirty(); }
+ }
+
+ [Serializable]
+ private class TransformList
+ {
+ public List<Transform> Items;
+ }
+
+ [Serializable]
+ private class CellDict : FlexalonDict<Vector3Int, TransformList> {}
+
+ [SerializeField, HideInInspector]
+ private CellDict _cellToChildren;
+
+ private Dictionary<Transform, Vector3Int> _childToCell;
+
+ /// <summary> Returns the first child in the cell. </summary>
+ /// <param name="column"> The column of the cell. </param>
+ /// <param name="row"> The row of the cell. </param>
+ /// <param name="layer"> The layer of the cell. </param>
+ /// <returns> The first child in the cell. </returns>
+ public Transform GetChildAt(int column, int row, int layer = 0)
+ {
+ if (_cellToChildren != null)
+ {
+ if (_cellToChildren.TryGetValue(new Vector3Int(column, row, layer), out var children))
+ {
+ return children.Items[0];
+ }
+ }
+
+ return null;
+ }
+
+ /// <summary> Returns all children in the cell. </summary>
+ /// <param name="column"> The column of the cell. </param>
+ /// <param name="row"> The row of the cell. </param>
+ /// <param name="layer"> The layer of the cell. </param>
+ /// <returns> A list of children in the cell. </returns>
+ public Transform[] GetChildrenAt(int column, int row, int layer = 0)
+ {
+ if (_cellToChildren != null)
+ {
+ if (_cellToChildren.TryGetValue(new Vector3Int(column, row, layer), out var children))
+ {
+ return children.Items.ToArray();
+ }
+ }
+
+ return new Transform[0];
+ }
+
+ private void SetCell(Vector3Int cell, Transform child)
+ {
+ if (!_cellToChildren.TryGetValue(cell, out var list))
+ {
+ list = new TransformList { Items = new List<Transform>() };
+ _cellToChildren.Add(cell, list);
+ }
+
+ list.Items.Add(child);
+ _childToCell.Add(child, cell);
+ }
+
+ private void UpdateCells()
+ {
+ if (_cellToChildren == null)
+ {
+ _cellToChildren = new CellDict();
+ }
+
+ if (_childToCell == null)
+ {
+ _childToCell = new Dictionary<Transform, Vector3Int>();
+ }
+
+ _cellToChildren.Clear();
+ _childToCell.Clear();
+
+ Vector3Int nextCell = Vector3Int.zero;
+ foreach (var child in Node.Children)
+ {
+ var childTransform = child.GameObject.transform;
+ if (child.GameObject.TryGetComponent<FlexalonGridCell>(out var cellComponent))
+ {
+ SetCell(cellComponent.Cell, childTransform);
+ }
+ else
+ {
+ SetCell(nextCell, childTransform);
+ nextCell[0]++;
+ if (nextCell[0] >= _columns)
+ {
+ nextCell[0] = 0;
+ nextCell[1]++;
+ if (nextCell[1] >= _rows)
+ {
+ nextCell[1] = 0;
+ nextCell[2]++;
+ }
+ }
+ }
+ }
+ }
+
+ private Vector3 GetCellSize(Vector3Int axes, Vector3 layoutSize)
+ {
+ var cellSize = layoutSize;
+ cellSize[axes[0]] = GetColumnSize(layoutSize[axes[0]]);
+ cellSize[axes[1]] = GetRowSize(layoutSize[axes[1]]);
+ cellSize[axes[2]] = GetLayerSize(layoutSize[axes[2]]);
+ return cellSize;
+ }
+
+ private Vector3 GetGridSize(Vector3Int axes, Vector3 cellSize)
+ {
+ int columnAxis = axes[0];
+ int rowAxis = axes[1];
+ int layerAxis = axes[2];
+
+ Vector3 gridSize = Vector3.zero;
+ if (_cellType == CellTypes.Hexagonal && _rows > 1)
+ {
+ gridSize[rowAxis] = cellSize[rowAxis] + (0.75f * cellSize[rowAxis] + _rowSpacing) * (_rows - 1);
+ }
+ else
+ {
+ gridSize[rowAxis] = cellSize[rowAxis] * _rows + (_rowSpacing * (_rows - 1));
+ }
+
+ gridSize[columnAxis] = cellSize[columnAxis] * _columns + (_columnSpacing * (_columns - 1));
+ if (_cellType == CellTypes.Hexagonal && _rows > 1)
+ {
+ gridSize[columnAxis] += cellSize[columnAxis] * 0.5f;
+ }
+
+ gridSize[layerAxis] = cellSize[layerAxis] * _layers + (_layerSpacing * (_layers - 1));
+ return gridSize;
+ }
+
+ private Vector3Int GetAxes()
+ {
+ var columnAxis = (int) Math.GetAxisFromDirection(_columnDirection);
+ var rowAxis = (int) Math.GetAxisFromDirection(_rowDirection);
+ var layerAxis = (int) Math.GetAxisFromDirection(_layerDirection);
+
+ var otherAxes = Math.GetOtherAxes(columnAxis);
+ if (columnAxis == rowAxis)
+ {
+ rowAxis = (layerAxis == otherAxes.Item1) ? otherAxes.Item2 : otherAxes.Item1;
+ }
+
+ if (columnAxis == layerAxis)
+ {
+ layerAxis = (rowAxis == otherAxes.Item1) ? otherAxes.Item2 : otherAxes.Item1;
+ }
+
+ if (rowAxis == layerAxis)
+ {
+ layerAxis = Math.GetThirdAxis(columnAxis, rowAxis);
+ }
+
+ return new Vector3Int(columnAxis, rowAxis, layerAxis);
+ }
+
+ private CellSizeTypes[] GetCellSizeTypes()
+ {
+ return new CellSizeTypes[3] {
+ _columnSizeType,
+ _rowSizeType,
+ _layerSizeType
+ };
+ }
+
+ /// <inheritdoc />
+ public override Bounds Measure(FlexalonNode node, Vector3 size, Vector3 min, Vector3 max)
+ {
+ FlexalonLog.Log("GridMeasure | Size", node, size, min, max);
+
+ var axes = GetAxes();
+ var cellSize = GetCellSize(axes, size);
+ var sizeTypes = GetCellSizeTypes();
+
+ foreach (var child in node.Children)
+ {
+ var childSize = child.GetMeasureSize(size);
+ for (int i = 0; i < 3; i++)
+ {
+ if (node.GetSizeType(i) == SizeType.Layout && sizeTypes[i] == CellSizeTypes.Fill)
+ {
+ cellSize[i] = Mathf.Max(childSize[i], cellSize[i]);
+ }
+ }
+ }
+
+ var minCellSize = GetCellSize(axes, min);
+ var maxCellSize = GetCellSize(axes, max);
+ cellSize = Math.Clamp(cellSize, minCellSize, maxCellSize);
+
+ var gridSize = GetGridSize(axes, cellSize);
+ for (int i = 0; i < 3; i++)
+ {
+ if (node.GetSizeType(i) == SizeType.Layout)
+ {
+ size[i] = gridSize[i];
+ }
+ }
+
+ SetChildrenFillShrinkSize(node, cellSize, size);
+ return new Bounds(Vector3.zero, size);
+ }
+
+ private float GetRowSize(float availableRowSize)
+ {
+ if (_rowSizeType == CellSizeTypes.Fixed)
+ {
+ return _rowSize;
+ }
+
+ if (_cellType == CellTypes.Rectangle)
+ {
+ return (availableRowSize - _rowSpacing * (_rows - 1)) / _rows;
+ }
+ else
+ {
+ return (availableRowSize - _rowSpacing * (_rows - 1)) / (1 + (_rows - 1) * 0.75f);
+ }
+ }
+
+ private float GetColumnSize(float availableColumnSize)
+ {
+ if (_columnSizeType == CellSizeTypes.Fixed)
+ {
+ return _columnSize;
+ }
+
+ if (_cellType == CellTypes.Rectangle)
+ {
+ return (availableColumnSize - _columnSpacing * (_columns - 1)) / _columns;
+ }
+ else
+ {
+ var sz = (availableColumnSize - _columnSpacing * (_columns - 1)) / _columns;
+ if (_rows > 1)
+ {
+ sz *= _columns / (_columns + 0.5f);
+ }
+
+ return sz;
+ }
+ }
+
+ private float GetLayerSize(float availableColumnSize)
+ {
+ if (_layerSizeType == CellSizeTypes.Fixed)
+ {
+ return _layerSize;
+ }
+
+ return (availableColumnSize - _layerSpacing * (_layers - 1)) / _layers;
+ }
+
+ private Vector3 GetPosition(Vector3Int cell, Vector3Int axes, Vector3 cellSize, Vector3 gridSize)
+ {
+ var columnAxis = axes[0];
+ var rowAxis = axes[1];
+ var layerAxis = axes[2];
+
+ var columnSize = cellSize[axes[0]];
+ var rowSize = cellSize[axes[1]];
+ var layerSize = cellSize[axes[2]];
+
+ var position = -gridSize / 2;
+
+ if (_cellType == CellTypes.Rectangle)
+ {
+ position[rowAxis] += rowSize * cell[1] + _rowSpacing * cell[1] + rowSize / 2;
+ position[columnAxis] += columnSize * cell[0] + _columnSpacing * cell[0] + columnSize / 2;
+ }
+ else
+ {
+ bool rowEven = (cell[1] % 2) == 0;
+ position[axes[1]] += rowSize * 0.75f * cell[1] + _rowSpacing * cell[1] + rowSize / 2;
+ position[columnAxis] += columnSize * cell[0] + columnSize / 2 + _columnSpacing * cell[0] + (rowEven ? 0 : columnSize / 2);
+ }
+
+ position[layerAxis] += layerSize * cell[2] + _layerSpacing * cell[2] + layerSize / 2;
+
+ position[rowAxis] *= Math.GetPositiveFromDirection(_rowDirection);
+ position[columnAxis] *= Math.GetPositiveFromDirection(_columnDirection);
+ position[layerAxis] *= Math.GetPositiveFromDirection(_layerDirection);
+ return position;
+ }
+
+ private void PositionChild(FlexalonNode child, Vector3Int cell, Vector3Int axes, Vector3 cellSize, Vector3 gridSize)
+ {
+ Vector3 position;
+ position = GetPosition(cell, axes, cellSize, gridSize);
+ var aligned = Math.Align(child.GetArrangeSize(), cellSize, _horizontalAlign, _verticalAlign, _depthAlign);
+ child.SetPositionResult(position + aligned);
+ }
+
+ /// <inheritdoc />
+ public override void Arrange(FlexalonNode node, Vector3 layoutSize)
+ {
+ FlexalonLog.Log("GridArrange | LayoutSize", node, layoutSize);
+
+ var axes = GetAxes();
+ var cellSize = GetCellSize(axes, layoutSize);
+ var gridSize = GetGridSize(axes, cellSize);
+
+ UpdateCells();
+
+ foreach (var child in node.Children)
+ {
+ if (_childToCell.TryGetValue(child.GameObject.transform, out var cell))
+ {
+ PositionChild(child, cell, axes, cellSize, gridSize);
+ }
+ }
+ }
+
+ void OnDrawGizmosSelected()
+ {
+ if (_node != null)
+ {
+ var axes = GetAxes();
+ var sz = _node.Result.AdapterBounds.size - _node.Padding.Size;
+ var cellSize = GetCellSize(axes, sz);
+ var gridSize = GetGridSize(axes, cellSize);
+
+ Gizmos.color = new Color(1, 1, 0, 0.5f);
+ var scale = _node.GetWorldBoxScale(true);
+ Gizmos.matrix = Matrix4x4.TRS(_node.GetWorldBoxPosition(scale, true), transform.rotation, scale);
+
+ for (int r = 0; r < _rows; r++)
+ {
+ for (int c = 0; c < _columns; c++)
+ {
+ for (int l = 0; l < _layers; l++)
+ {
+ var position = GetPosition(new Vector3Int(c, r, l), axes, cellSize, gridSize);
+ if (_cellType == CellTypes.Rectangle)
+ {
+ DrawRectangle(position, axes, cellSize);
+ }
+ else
+ {
+ DrawHexagon(position, axes, cellSize);
+ }
+ }
+ }
+ }
+ }
+ }
+
+ void DrawRectangle(Vector3 position, Vector3Int axes, Vector3 cellSize)
+ {
+ var columnAxis = axes[0];
+ var rowAxis = axes[1];
+
+ var columnSize = cellSize[axes[0]];
+ var rowSize = cellSize[axes[1]];
+
+ var p1 = new Vector3(); // top right
+ p1[rowAxis] = rowSize / 2;
+ p1[columnAxis] = columnSize / 2;
+
+ var p2 = new Vector3(); // bottom right
+ p2[rowAxis] = -rowSize / 2;
+ p2[columnAxis] = columnSize / 2;
+
+ var p3 = new Vector3(); // bottom left
+ p3[rowAxis] = -rowSize / 2;
+ p3[columnAxis] = -columnSize / 2;
+
+ var p4 = new Vector3(); // top left
+ p4[rowAxis] = rowSize / 2;
+ p4[columnAxis] = -columnSize / 2;
+
+ Gizmos.DrawLine(position + p1, position + p2);
+ Gizmos.DrawLine(position + p2, position + p3);
+ Gizmos.DrawLine(position + p3, position + p4);
+ Gizmos.DrawLine(position + p4, position + p1);
+ }
+
+ void DrawHexagon(Vector3 position, Vector3Int axes, Vector3 cellSize)
+ {
+ var columnAxis = axes[0];
+ var rowAxis = axes[1];
+
+ var columnSize = cellSize[axes[0]];
+ var rowSize = cellSize[axes[1]];
+
+ var p1 = new Vector3(); // top
+ p1[rowAxis] = rowSize / 2;
+
+ var p2 = new Vector3(); // top right
+ p2[rowAxis] = rowSize / 4;
+ p2[columnAxis] = columnSize / 2;
+
+ var p3 = new Vector3(); // bottom right
+ p3[rowAxis] = -rowSize / 4;
+ p3[columnAxis] = columnSize / 2;
+
+ var p4 = new Vector3(); // bottom
+ p4[rowAxis] = -rowSize / 2;
+
+ var p5 = new Vector3(); // bottom left
+ p5[rowAxis] = -rowSize / 4;
+ p5[columnAxis] = -columnSize / 2;
+
+ var p6 = new Vector3(); // top left
+ p6[rowAxis] = rowSize / 4;
+ p6[columnAxis] = -columnSize / 2;
+
+ Gizmos.DrawLine(position + p1, position + p2);
+ Gizmos.DrawLine(position + p2, position + p3);
+ Gizmos.DrawLine(position + p3, position + p4);
+ Gizmos.DrawLine(position + p4, position + p5);
+ Gizmos.DrawLine(position + p5, position + p6);
+ Gizmos.DrawLine(position + p6, position + p1);
+ }
+ }
+}
\ No newline at end of file
--
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