From d2ab30e7a69bfe7efda63ae75812207377917bd3 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Sun, 30 Mar 2025 18:50:27 +0000
Subject: [PATCH] Merge branch 'Flexalon-UI-Layouts' into develop

---
 Assets/Flexalon/Samples/Runtime/FlexalonDynamicMaterial.cs |   81 ++++++++++++++++++++++++++++++++++++++++
 1 files changed, 81 insertions(+), 0 deletions(-)

diff --git a/Assets/Flexalon/Samples/Runtime/FlexalonDynamicMaterial.cs b/Assets/Flexalon/Samples/Runtime/FlexalonDynamicMaterial.cs
new file mode 100644
index 0000000..9b39578
--- /dev/null
+++ b/Assets/Flexalon/Samples/Runtime/FlexalonDynamicMaterial.cs
@@ -0,0 +1,81 @@
+using UnityEngine;
+using UnityEngine.Rendering;
+
+namespace Flexalon.Samples
+{
+    // Automatically selects the right material based on render pipeline and provides helpers for setting the color.
+    [ExecuteAlways, AddComponentMenu("Flexalon Samples/Flexalon Dynamic Material")]
+    public class FlexalonDynamicMaterial : MonoBehaviour
+    {
+        public Material Standard;
+        public Material URP;
+        public Material HDRP;
+
+        [SerializeField]
+        private Color _color = Color.white;
+        public Color Color => _color;
+
+        private MeshRenderer _meshRenderer;
+
+        void OnEnable()
+        {
+            UpdateMeshRenderer();
+            if (_meshRenderer)
+            {
+#if UNITY_6000_0_OR_NEWER
+                var renderPipeline = GraphicsSettings.defaultRenderPipeline;
+#else
+                var renderPipeline = GraphicsSettings.renderPipelineAsset;
+#endif
+                if (renderPipeline?.GetType().Name.Contains("HDRenderPipelineAsset") ?? false)
+                {
+                    _meshRenderer.sharedMaterial = HDRP;
+                }
+                else if (renderPipeline?.GetType().Name.Contains("UniversalRenderPipelineAsset") ?? false)
+                {
+                    _meshRenderer.sharedMaterial = URP;
+                }
+                else
+                {
+                    _meshRenderer.sharedMaterial = Standard;
+                }
+
+                SetColor(_color);
+            }
+        }
+
+        private string GetColorPropertyName()
+        {
+            if (_meshRenderer.sharedMaterial.HasProperty("_BaseColor")) // HRDP.Lit / URP.Lit
+            {
+                return "_BaseColor";
+            }
+            else if (_meshRenderer.sharedMaterial.HasProperty("_Color")) // Standard
+            {
+                return "_Color";
+            }
+
+            return null;
+        }
+
+        public void SetColor(Color color)
+        {
+            _color = color;
+            UpdateMeshRenderer();
+            if (_meshRenderer)
+            {
+                var propertyBlock = new MaterialPropertyBlock();
+                propertyBlock.SetColor(GetColorPropertyName(), color);
+                _meshRenderer.SetPropertyBlock(propertyBlock);
+            }
+        }
+
+        private void UpdateMeshRenderer()
+        {
+            if (_meshRenderer == null)
+            {
+                _meshRenderer = GetComponent<MeshRenderer>();
+            }
+        }
+    }
+}
\ No newline at end of file

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