From d2ab30e7a69bfe7efda63ae75812207377917bd3 Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Sun, 30 Mar 2025 18:50:27 +0000 Subject: [PATCH] Merge branch 'Flexalon-UI-Layouts' into develop --- Assets/Flexalon/Samples/Runtime/FlexalonDynamicMaterial.cs | 81 ++++++++++++++++++++++++++++++++++++++++ 1 files changed, 81 insertions(+), 0 deletions(-) diff --git a/Assets/Flexalon/Samples/Runtime/FlexalonDynamicMaterial.cs b/Assets/Flexalon/Samples/Runtime/FlexalonDynamicMaterial.cs new file mode 100644 index 0000000..9b39578 --- /dev/null +++ b/Assets/Flexalon/Samples/Runtime/FlexalonDynamicMaterial.cs @@ -0,0 +1,81 @@ +using UnityEngine; +using UnityEngine.Rendering; + +namespace Flexalon.Samples +{ + // Automatically selects the right material based on render pipeline and provides helpers for setting the color. + [ExecuteAlways, AddComponentMenu("Flexalon Samples/Flexalon Dynamic Material")] + public class FlexalonDynamicMaterial : MonoBehaviour + { + public Material Standard; + public Material URP; + public Material HDRP; + + [SerializeField] + private Color _color = Color.white; + public Color Color => _color; + + private MeshRenderer _meshRenderer; + + void OnEnable() + { + UpdateMeshRenderer(); + if (_meshRenderer) + { +#if UNITY_6000_0_OR_NEWER + var renderPipeline = GraphicsSettings.defaultRenderPipeline; +#else + var renderPipeline = GraphicsSettings.renderPipelineAsset; +#endif + if (renderPipeline?.GetType().Name.Contains("HDRenderPipelineAsset") ?? false) + { + _meshRenderer.sharedMaterial = HDRP; + } + else if (renderPipeline?.GetType().Name.Contains("UniversalRenderPipelineAsset") ?? false) + { + _meshRenderer.sharedMaterial = URP; + } + else + { + _meshRenderer.sharedMaterial = Standard; + } + + SetColor(_color); + } + } + + private string GetColorPropertyName() + { + if (_meshRenderer.sharedMaterial.HasProperty("_BaseColor")) // HRDP.Lit / URP.Lit + { + return "_BaseColor"; + } + else if (_meshRenderer.sharedMaterial.HasProperty("_Color")) // Standard + { + return "_Color"; + } + + return null; + } + + public void SetColor(Color color) + { + _color = color; + UpdateMeshRenderer(); + if (_meshRenderer) + { + var propertyBlock = new MaterialPropertyBlock(); + propertyBlock.SetColor(GetColorPropertyName(), color); + _meshRenderer.SetPropertyBlock(propertyBlock); + } + } + + private void UpdateMeshRenderer() + { + if (_meshRenderer == null) + { + _meshRenderer = GetComponent<MeshRenderer>(); + } + } + } +} \ No newline at end of file -- Gitblit v1.9.3