From d2ab30e7a69bfe7efda63ae75812207377917bd3 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Sun, 30 Mar 2025 18:50:27 +0000
Subject: [PATCH] Merge branch 'Flexalon-UI-Layouts' into develop
---
Assets/Flexalon/Samples/Runtime/SampleLightConfig.cs | 33 +++++++++++++++++++++++++++++++++
1 files changed, 33 insertions(+), 0 deletions(-)
diff --git a/Assets/Flexalon/Samples/Runtime/SampleLightConfig.cs b/Assets/Flexalon/Samples/Runtime/SampleLightConfig.cs
new file mode 100644
index 0000000..dd761c6
--- /dev/null
+++ b/Assets/Flexalon/Samples/Runtime/SampleLightConfig.cs
@@ -0,0 +1,33 @@
+using UnityEngine;
+using UnityEngine.Rendering;
+
+namespace Flexalon.Samples
+{
+ [ExecuteAlways]
+ public class SampleLightConfig : MonoBehaviour
+ {
+ public float StandardIntensity = 3.14f;
+ public float HDRPIntensity = 20000f;
+
+ void Update()
+ {
+ var light = GetComponent<Light>();
+ if (light)
+ {
+#if UNITY_6000_0_OR_NEWER
+ var renderPipeline = GraphicsSettings.defaultRenderPipeline;
+#else
+ var renderPipeline = GraphicsSettings.renderPipelineAsset;
+#endif
+ if (renderPipeline?.GetType().Name.Contains("HDRenderPipelineAsset") ?? false)
+ {
+ light.intensity = HDRPIntensity;
+ }
+ else
+ {
+ light.intensity = StandardIntensity;
+ }
+ }
+ }
+ }
+}
\ No newline at end of file
--
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