From d43c291c837d1aa6a653ba0d455fe3ff2708579e Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Wed, 02 Apr 2025 08:41:13 +0000 Subject: [PATCH] #38 added minClusterSize to ores --- Assets/Scripts/GenerateTileMap.cs | 47 ++++++++++++++++++++++++++++++++++++++++++++++- Assets/TileSets/Palettes/DrillIronOre.prefab | 2 +- 2 files changed, 47 insertions(+), 2 deletions(-) diff --git a/Assets/Scripts/GenerateTileMap.cs b/Assets/Scripts/GenerateTileMap.cs index 46b27b8..01742a2 100644 --- a/Assets/Scripts/GenerateTileMap.cs +++ b/Assets/Scripts/GenerateTileMap.cs @@ -131,7 +131,13 @@ Vector3Int tileSpawnCoord = new Vector3Int(x, y); if (!destroyedTiles.Contains(tileSpawnCoord) && tilemap.HasTile(tileSpawnCoord)) { - tilemap.SetTile(tileSpawnCoord, generateable.tile); + // Check potential cluster size before placing + int clusterSize = CountPotentialClusterSize(x, y, generateable.weight, generateable.clusterWeight); + if (clusterSize >= generateable.minClusterSize) + { + tilemap.SetTile(tileSpawnCoord, generateable.tile); + } + //tilemap.SetTile(tileSpawnCoord, generateable.tile); } } @@ -167,4 +173,43 @@ yield return null; finishedCallback(); } + private int CountPotentialClusterSize(int startX, int startY, int weight, int clusterWeight) + { + int size = 0; + Queue<Vector2Int> toCheck = new Queue<Vector2Int>(); + HashSet<Vector2Int> checked_positions = new HashSet<Vector2Int>(); + + toCheck.Enqueue(new Vector2Int(startX, startY)); + checked_positions.Add(new Vector2Int(startX, startY)); + + while (toCheck.Count > 0) + { + Vector2Int current = toCheck.Dequeue(); + size++; + + // Check all 8 neighboring tiles + for (int dx = -1; dx <= 1; dx++) + { + for (int dy = -1; dy <= 1; dy++) + { + if (dx == 0 && dy == 0) continue; + + Vector2Int neighbor = new Vector2Int(current.x + dx, current.y + dy); + if (checked_positions.Contains(neighbor)) continue; + + float xPerlin = ((float)neighbor.x / maxWidth) * clusterWeight + offsetX; + float yPerlin = ((float)neighbor.y / maxHeight) * clusterWeight + offsetY; + float perlinNoise = Mathf.PerlinNoise(xPerlin, yPerlin); + + if (perlinNoise <= (1f / (float)weight)) + { + toCheck.Enqueue(neighbor); + checked_positions.Add(neighbor); + } + } + } + } + + return size; + } } diff --git a/Assets/TileSets/Palettes/DrillIronOre.prefab b/Assets/TileSets/Palettes/DrillIronOre.prefab index ef4d998..c94273e 100644 --- a/Assets/TileSets/Palettes/DrillIronOre.prefab +++ b/Assets/TileSets/Palettes/DrillIronOre.prefab @@ -77,7 +77,7 @@ isGenerateable: 1 weight: 7 clusterWeight: 40 - minClusterSize: 4 + minClusterSize: 8 tile: {fileID: 11400000, guid: bbc5a3964d8331546a4dbc880f8ae9fc, type: 2} maxSpawnHeight: 250 minSpawnHeight: 150 -- Gitblit v1.9.3