From d8e9a15a36f5285e4c635f0e1044c5bae1cf4f2f Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Thu, 14 Dec 2023 22:57:28 +0000
Subject: [PATCH] Added more touching directions
---
Assets/Scripts/PlayerController.cs | 26 +++++++++++++++-----------
1 files changed, 15 insertions(+), 11 deletions(-)
diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs
index 3381b36..b2d1868 100644
--- a/Assets/Scripts/PlayerController.cs
+++ b/Assets/Scripts/PlayerController.cs
@@ -10,6 +10,12 @@
public float maxFallSpeed = -20f;
Vector2 moveInput;
+ Rigidbody2D rb;
+ Animator animator;
+ Animator animator_rotor;
+ public GameObject rotorGO;
+ TouchingDirections touchingDirections;
+
[SerializeField]
private bool _isMoving;
public bool IsMoving
@@ -31,7 +37,7 @@
{
_isFlying = value;
animator.SetBool(AnimationStrings.Player.IsFlying, value);
- rotorSprite.enabled = value;
+ animator_rotor.SetBool(AnimationStrings.Player.IsFlying, value);
}
}
@@ -40,25 +46,22 @@
public bool IsFacingRight
{
get { return _isFacingRight; }
- set {
+ set
+ {
if (_isFacingRight != value)
{
transform.localScale *= new Vector2(-1, 1);
}
- _isFacingRight = value; }
+ _isFacingRight = value;
+ }
}
-
- Rigidbody2D rb;
- Animator animator;
- public GameObject rotorGO;
- SpriteRenderer rotorSprite;
-
private void Awake()
{
rb = GetComponent<Rigidbody2D>();
animator = GetComponent<Animator>();
- rotorSprite = rotorGO.GetComponent<SpriteRenderer>();
+ animator_rotor = rotorGO.GetComponent<Animator>();
+ touchingDirections = GetComponent<TouchingDirections>();
}
// Start is called before the first frame update
@@ -108,7 +111,8 @@
moveInput = context.ReadValue<Vector2>();
IsMoving = moveInput.x != 0;
- IsFlying = moveInput.y != 0;
+
+ IsFlying = (moveInput.y != 0);
SetFacingDirection(moveInput);
--
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