From d95020b910bc69ab733f87d5d0238fe2d1164590 Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Sat, 16 Dec 2023 18:52:45 +0000 Subject: [PATCH] Overhauled audio management --- Assets/Scripts/Pickup.cs | 3 +++ 1 files changed, 3 insertions(+), 0 deletions(-) diff --git a/Assets/Scripts/Pickup.cs b/Assets/Scripts/Pickup.cs index 28f2069..c2ed000 100644 --- a/Assets/Scripts/Pickup.cs +++ b/Assets/Scripts/Pickup.cs @@ -1,3 +1,4 @@ +using Assets.Scripts.Enums; using System.Collections; using System.Collections.Generic; using UnityEngine; @@ -8,6 +9,7 @@ public Vector3 spinRotatationSpeed = new Vector3(0, 180, 0); + public SoundName soundName; private void OnTriggerEnter2D(Collider2D collision) @@ -21,6 +23,7 @@ // Pickup health if not at max HP if (damageable.Heal(healthRestore)) { + SoundManager.instance.PlaySoundAtPoint(gameObject, soundName); Destroy(gameObject); } } -- Gitblit v1.9.3