From d95020b910bc69ab733f87d5d0238fe2d1164590 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Sat, 16 Dec 2023 18:52:45 +0000
Subject: [PATCH] Overhauled audio management

---
 Assets/Scripts/Pickup.cs |    3 +++
 1 files changed, 3 insertions(+), 0 deletions(-)

diff --git a/Assets/Scripts/Pickup.cs b/Assets/Scripts/Pickup.cs
index 28f2069..c2ed000 100644
--- a/Assets/Scripts/Pickup.cs
+++ b/Assets/Scripts/Pickup.cs
@@ -1,3 +1,4 @@
+using Assets.Scripts.Enums;
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
@@ -8,6 +9,7 @@
 
     public Vector3 spinRotatationSpeed = new Vector3(0, 180, 0);
 
+    public SoundName soundName;
 
 
     private void OnTriggerEnter2D(Collider2D collision)
@@ -21,6 +23,7 @@
             // Pickup health if not at max HP
             if (damageable.Heal(healthRestore))
             {
+                SoundManager.instance.PlaySoundAtPoint(gameObject, soundName);
                 Destroy(gameObject);
             }
         }

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