From d9d5b7b5c58a7b044b78ee7993f0a15e5b79f689 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Thu, 03 Apr 2025 18:28:15 +0000
Subject: [PATCH] #42 started performance fixes for chunk generation

---
 Assets/Scripts/Managers/GameManager.cs |   62 +++++++++++++++++++++++++++---
 1 files changed, 55 insertions(+), 7 deletions(-)

diff --git a/Assets/Scripts/Managers/GameManager.cs b/Assets/Scripts/Managers/GameManager.cs
index 83a4f31..9f4d5ed 100644
--- a/Assets/Scripts/Managers/GameManager.cs
+++ b/Assets/Scripts/Managers/GameManager.cs
@@ -10,10 +10,14 @@
 
 public class GameManager : SettingsManager
 {
+    public static bool GameIsPaused = false;
+
     public GameObject damageTextPrefab;
     public GameObject healthTextPrefab;
+    public GameObject lootTextPrefab;
     public Canvas playerUI;
     public Canvas pauseMenuUI;
+    public Canvas worldSpaceUI;
     public GameObject levelChanger;
     public Tilemap tilemap;
     [NonSerialized]
@@ -21,9 +25,12 @@
     [NonSerialized]
     public List<Vector3Int> destroyedTiles = new List<Vector3Int>();
     public GameObject pickups;
+    public Tilemap fogTilemap;
+    public FogOfWar fogOfWar;
 
     private void Awake()
     {
+        GameIsPaused = false;
         SoundManager.instance.ChangeMusic(SoundName.MusicHappy);
         LoadTileMaps(SaveSystem.isGameLoaded);
     }
@@ -32,7 +39,7 @@
     private void LoadTileMaps(bool loadFromSave)
     {
         generateTileMap = tilemap.GetComponent<GenerateTileMap>();
-        pauseMenuUI.GetComponent<PauseMenu>().Pause();
+        PauseGame();
         levelChanger.GetComponent<Animator>().SetBool("SceneLoading", true);
         if (loadFromSave)
         {
@@ -47,6 +54,7 @@
         SaveDataMap mapState = SaveSystem.LoadMapState();
         if (mapState != null)
         {
+            //fogOfWar.LoadFromSaveData(mapState.fogOfWarData);
             generateTileMap.SetSettingsFromSeed(mapState.seed);
             if (mapState.destroyedTiles != null && mapState.destroyedTiles.Count > 0)
             {
@@ -67,7 +75,7 @@
     }
     public void GameLoaded()
     {
-        pauseMenuUI.GetComponent<PauseMenu>().Resume();
+        ResumeGame();
         pauseMenuUI.GetComponent<Animator>().SetTrigger("GameLoaded");
     }
 
@@ -109,6 +117,20 @@
         tmpText.text = healthRestored.ToString();
 
     }
+    public void CharacterLootObtained(Vector3 position, Item itemReceived, int quantity)
+    {
+        // Offset the position slightly up so it doesn't spawn inside the ground/player
+        position += Vector3.up * 0.5f;
+
+        // Create text in world space (no parent needed)
+        GameObject textObj = Instantiate(lootTextPrefab, position, Quaternion.identity, worldSpaceUI.transform);
+        TextMeshProUGUI tmpText = textObj.GetComponent<TextMeshProUGUI>();
+        tmpText.text = $"+{quantity} ({itemReceived.itemName})";
+
+        // Ensure it's visible to the camera
+        textObj.transform.rotation = Camera.main.transform.rotation;
+
+    }
     public void CharacterDrill(ContactPoint2D contact, DrillDirection drillDirection)
     {
         GridLayout grid = tilemap.transform.GetComponentInParent<GridLayout>();
@@ -122,7 +144,10 @@
                 cellCoord.x = cellCoord.x + 1;
                 break;
             case DrillDirection.Down:
-                cellCoord.y = cellCoord.y - 1;
+                // Use player's center position for downward drilling
+                Vector3 playerCenter = contact.rigidbody.transform.position;
+                cellCoord = grid.WorldToCell(playerCenter);
+                cellCoord.y = grid.WorldToCell(contact.point).y - 1; // Keep the vertical position from contact point
                 break;
         }
 
@@ -137,12 +162,19 @@
                 // middle of tile
                 cellWorldPosition.x += 0.5f;
                 cellWorldPosition.y += 0.5f;
-                if (tileGameObject?.GetComponent<Dropable>()?.isDropable ?? false)
+                Dropable dropable = tileGameObject?.GetComponent<Dropable>();
+                if (dropable?.isDropable ?? false)
                 {
                     // Change no drops, only inventory
-                    Instantiate(tileGameObject?.GetComponent<Dropable>().dropable, cellWorldPosition, Quaternion.identity, pickups.transform);
-                    //Debug.Log(.name);
-
+                    //Instantiate(tileGameObject?.GetComponent<Dropable>().dropable, cellWorldPosition, Quaternion.identity, pickups.transform);
+                    Inventory playerInventory = contact.rigidbody.gameObject.GetComponent<Inventory>();
+                    if (playerInventory != null)
+                    {
+                        Item item = dropable.dropable;
+                        int dropAmount = dropable.GetRandomDropAmount();
+                        playerInventory.AddItem(item, dropAmount);
+                        CharacterLootObtained(tileGameObject.transform.position, item, dropAmount);
+                    }
                 }
                 tilemap.SetTile(cellCoord, null);
                 destroyedTiles.Add(cellCoord);
@@ -156,4 +188,20 @@
     }
     #endregion
 
+
+    #region GameState
+
+    public static void PauseGame()
+    {
+        Time.timeScale = 0f;
+        GameIsPaused = true;
+        //GameStateEvents.gameStatePauseChanged.Invoke(GameIsPaused);
+    }
+    public static void ResumeGame()
+    {
+        Time.timeScale = 1f;
+        GameIsPaused = false;
+        //GameStateEvents.gameStatePauseChanged.Invoke(GameIsPaused);
+    }
+    #endregion
 }

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