From eab47305629d96d19626e10b649ba4247d1f55f5 Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Sat, 23 Dec 2023 21:20:31 +0000 Subject: [PATCH] Added loading screen, moved tilemap generation to coroutine --- Assets/Scripts/Managers/GameManager.cs | 36 ++++++++++++++++++++++++++++-------- 1 files changed, 28 insertions(+), 8 deletions(-) diff --git a/Assets/Scripts/Managers/GameManager.cs b/Assets/Scripts/Managers/GameManager.cs index d4b9e44..6c12eb4 100644 --- a/Assets/Scripts/Managers/GameManager.cs +++ b/Assets/Scripts/Managers/GameManager.cs @@ -1,10 +1,6 @@ using Assets.Scripts.Enums; -using System.Collections; -using System.Collections.Generic; using TMPro; using UnityEngine; -using UnityEngine.InputSystem; -using UnityEngine.SceneManagement; using UnityEngine.Tilemaps; public class GameManager : SettingsManager @@ -13,13 +9,39 @@ public GameObject healthTextPrefab; public Canvas playerUI; public Canvas pauseMenuUI; + public GameObject levelChanger; public Tilemap tilemap; + GenerateTileMap generateTileMap; private void Awake() { SoundManager.instance.ChangeMusic(SoundName.MusicHappy); + LoadTileMaps(SaveSystem.isGameLoaded); } + + private void LoadTileMaps(bool loadFromSave) + { + pauseMenuUI.GetComponent<PauseMenu>().Pause(); + levelChanger.GetComponent<Animator>().SetBool("SceneLoading", true); + generateTileMap = tilemap.GetComponent<GenerateTileMap>(); + Debug.Log("waiting for async"); + StartCoroutine(generateTileMap.GenerateTiles(LoadTileMapsFinished)); + } + + public void LoadTileMapsFinished() + { + Debug.Log("done async"); + levelChanger.GetComponent<Animator>().SetBool("SceneLoading", false); + GameLoaded(); + } + public void GameLoaded() + { + pauseMenuUI.GetComponent<PauseMenu>().Resume(); + pauseMenuUI.GetComponent<Animator>().SetTrigger("GameLoaded"); + } + + #region characterEvents private void OnEnable() { // add listen events @@ -85,8 +107,6 @@ CharacterEvents.characterDrillingToPosition.Invoke(moveToPosition); } } - public void GameLoaded() - { - pauseMenuUI.GetComponent<Animator>().SetTrigger("GameLoaded"); - } + #endregion + } -- Gitblit v1.9.3