From eab47305629d96d19626e10b649ba4247d1f55f5 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Sat, 23 Dec 2023 21:20:31 +0000
Subject: [PATCH] Added loading screen, moved tilemap generation to coroutine

---
 Assets/Scripts/Managers/GameManager.cs |   36 ++++++++++++++++++++++++++++--------
 1 files changed, 28 insertions(+), 8 deletions(-)

diff --git a/Assets/Scripts/Managers/GameManager.cs b/Assets/Scripts/Managers/GameManager.cs
index d4b9e44..6c12eb4 100644
--- a/Assets/Scripts/Managers/GameManager.cs
+++ b/Assets/Scripts/Managers/GameManager.cs
@@ -1,10 +1,6 @@
 using Assets.Scripts.Enums;
-using System.Collections;
-using System.Collections.Generic;
 using TMPro;
 using UnityEngine;
-using UnityEngine.InputSystem;
-using UnityEngine.SceneManagement;
 using UnityEngine.Tilemaps;
 
 public class GameManager : SettingsManager
@@ -13,13 +9,39 @@
     public GameObject healthTextPrefab;
     public Canvas playerUI;
     public Canvas pauseMenuUI;
+    public GameObject levelChanger;
     public Tilemap tilemap;
+    GenerateTileMap generateTileMap;
 
     private void Awake()
     {
         SoundManager.instance.ChangeMusic(SoundName.MusicHappy);
+        LoadTileMaps(SaveSystem.isGameLoaded);
     }
 
+
+    private void LoadTileMaps(bool loadFromSave)
+    {
+        pauseMenuUI.GetComponent<PauseMenu>().Pause();
+        levelChanger.GetComponent<Animator>().SetBool("SceneLoading", true);
+        generateTileMap = tilemap.GetComponent<GenerateTileMap>();
+        Debug.Log("waiting for async");
+        StartCoroutine(generateTileMap.GenerateTiles(LoadTileMapsFinished));
+    }
+
+    public void LoadTileMapsFinished()
+    {
+        Debug.Log("done async");
+        levelChanger.GetComponent<Animator>().SetBool("SceneLoading", false);
+        GameLoaded();
+    }
+    public void GameLoaded()
+    {
+        pauseMenuUI.GetComponent<PauseMenu>().Resume();
+        pauseMenuUI.GetComponent<Animator>().SetTrigger("GameLoaded");
+    }
+
+    #region characterEvents
     private void OnEnable()
     {
         // add listen events
@@ -85,8 +107,6 @@
             CharacterEvents.characterDrillingToPosition.Invoke(moveToPosition);
         }
     }
-    public void GameLoaded()
-    {
-        pauseMenuUI.GetComponent<Animator>().SetTrigger("GameLoaded");
-    }
+    #endregion
+
 }

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