From eab47305629d96d19626e10b649ba4247d1f55f5 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Sat, 23 Dec 2023 21:20:31 +0000
Subject: [PATCH] Added loading screen, moved tilemap generation to coroutine
---
Assets/Scripts/Pickup.cs | 8 ++++++++
1 files changed, 8 insertions(+), 0 deletions(-)
diff --git a/Assets/Scripts/Pickup.cs b/Assets/Scripts/Pickup.cs
index 51ddd72..c2ed000 100644
--- a/Assets/Scripts/Pickup.cs
+++ b/Assets/Scripts/Pickup.cs
@@ -1,3 +1,4 @@
+using Assets.Scripts.Enums;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@@ -8,16 +9,21 @@
public Vector3 spinRotatationSpeed = new Vector3(0, 180, 0);
+ public SoundName soundName;
private void OnTriggerEnter2D(Collider2D collision)
{
+ // get <Damageable> object if collision object has it
Damageable damageable = collision.GetComponent<Damageable>();
+ // OnTrigger with <Damageable>
if (damageable)
{
+ // Pickup health if not at max HP
if (damageable.Heal(healthRestore))
{
+ SoundManager.instance.PlaySoundAtPoint(gameObject, soundName);
Destroy(gameObject);
}
}
@@ -25,11 +31,13 @@
private void OnTriggerStay2D(Collider2D collision)
{
+ // pickup while inside collision
OnTriggerEnter2D(collision);
}
private void Update()
{
+ // rotate pickup object
transform.eulerAngles += spinRotatationSpeed * Time.deltaTime;
}
}
--
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