From eab47305629d96d19626e10b649ba4247d1f55f5 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Sat, 23 Dec 2023 21:20:31 +0000
Subject: [PATCH] Added loading screen, moved tilemap generation to coroutine

---
 Assets/Scripts/PlayerController.cs |    7 -------
 1 files changed, 0 insertions(+), 7 deletions(-)

diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs
index 5f0246c..37838d6 100644
--- a/Assets/Scripts/PlayerController.cs
+++ b/Assets/Scripts/PlayerController.cs
@@ -1,12 +1,8 @@
 using Assets.Scripts.Enums;
 using Assets.Scripts.Helpers;
 using System;
-using System.Collections;
-using System.ComponentModel.Design;
-using Unity.VisualScripting;
 using UnityEngine;
 using UnityEngine.InputSystem;
-using UnityEngine.Tilemaps;
 
 [RequireComponent(typeof(Rigidbody2D))]
 public class PlayerController : MonoBehaviour
@@ -114,14 +110,11 @@
         boxCollider = GetComponent<BoxCollider2D>();
         if (SaveSystem.isGameLoaded)
         {
-            GameObject uiManager = GameObject.Find("GameManager");
-            uiManager.GetComponent<GameManager>().GameLoaded();
             SaveData save = SaveSystem.LoadPlayer();
             health.MaxHealth = save.maxHealth;
             health.Health = save.health;
             transform.position = VectorHelper.ConvertToVector3(save.position);
             rb.velocity = VectorHelper.ConvertToVector2(save.velocity);
-            SaveSystem.isGameLoaded = false;
         }
     }
 

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