From eab47305629d96d19626e10b649ba4247d1f55f5 Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Sat, 23 Dec 2023 21:20:31 +0000 Subject: [PATCH] Added loading screen, moved tilemap generation to coroutine --- Assets/Scripts/PlayerController.cs | 7 ------- 1 files changed, 0 insertions(+), 7 deletions(-) diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs index 5f0246c..37838d6 100644 --- a/Assets/Scripts/PlayerController.cs +++ b/Assets/Scripts/PlayerController.cs @@ -1,12 +1,8 @@ using Assets.Scripts.Enums; using Assets.Scripts.Helpers; using System; -using System.Collections; -using System.ComponentModel.Design; -using Unity.VisualScripting; using UnityEngine; using UnityEngine.InputSystem; -using UnityEngine.Tilemaps; [RequireComponent(typeof(Rigidbody2D))] public class PlayerController : MonoBehaviour @@ -114,14 +110,11 @@ boxCollider = GetComponent<BoxCollider2D>(); if (SaveSystem.isGameLoaded) { - GameObject uiManager = GameObject.Find("GameManager"); - uiManager.GetComponent<GameManager>().GameLoaded(); SaveData save = SaveSystem.LoadPlayer(); health.MaxHealth = save.maxHealth; health.Health = save.health; transform.position = VectorHelper.ConvertToVector3(save.position); rb.velocity = VectorHelper.ConvertToVector2(save.velocity); - SaveSystem.isGameLoaded = false; } } -- Gitblit v1.9.3